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Fan Art Being A DIK: Fan Art

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Bobhanw

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Feb 8, 2023
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Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
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Hello again! I'm back with a big work dedicated to one of my favorite girls. Divided into two parts, because there are fully thematic sets.
Zoey post - Part 1


We are the travelers. Humanity has always been drawn into the unknown. Open new. Explore the unknown. Zoey has always been adventurous, full of new ideas and wanted to go somewhere far away. San Diego? And what about the new galaxy?

Art created in collaboration with The Glorious LIME. Thank you for working with photoshop, thanks to you the art sparkled with new colors.
ZoeyEffect01_-LIMED_v3.png

And ofc thanks for the Blasto the hanar Spectre idea :ROFLMAO:

geralt_me_zoey_3.png

geralt_me_zoey_2.png

If you like this work - report to the ship as soon as possible. And:
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Valarcho

Member
Jan 9, 2023
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2,240
The first quick scene with Zoey. Thanks to Night Hacker for her assets (y) (Man you have a really iron will to track down all those character assets)

I have a question if anyone can share? When you have a recipe for a model like this:
steps.jpg

How do you create the figure? Do you load GF 8 first and then apply steps (1, 2, and 3) or do you load Madison HD for G8F and continue with steps 2, 3, etc? I'm curious, because when I started with GF8 and then added the settings I got some alien Zoey :alien:

So here is the picture with Zoye's.
Maybe someday, I will find you But for now, I'm still so lost And I don't know what's missing to me... ;)
zoey_beer_wait.jpg
 

DeedleConcord

Member
Oct 3, 2021
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444
I never knew I wanted smoking Josy in my life, but... OK, that's a lie. I did know I wanted it, but I didn't know how much I wanted it until you posted this. Great, great job.
different realities or .... endings :unsure:



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Great work, I especially like the top left image. Quinn leaning out the window gives the picture a unique feel. I also like that you put in the effort to have smoke effects in your pics.
 
Jun 30, 2020
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I am constantly amazed by the display of talent here, and I hope I'm not breaking some kind of rule asking whether any of you talented artists are working on your own games.

If not, why not? I'd practically saw off my foot to have one-fifth of the talent that's on display here every day.
 

bellaisdabest

Member
Jan 9, 2022
207
602
I am constantly amazed by the display of talent here, and I hope I'm not breaking some kind of rule asking whether any of you talented artists are working on your own games.

If not, why not? I'd practically saw off my foot to have one-fifth of the talent that's on display here every day.
i am guessing it is because games take a long time to make. not only is rendering involved but also coding etc. i dont think most of the artists here have time to make a game.
 
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anonnyscouse

Active Member
Jul 25, 2020
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I am constantly amazed by the display of talent here, and I hope I'm not breaking some kind of rule asking whether any of you talented artists are working on your own games.

If not, why not? I'd practically saw off my foot to have one-fifth of the talent that's on display here every day.
Games involve a lot of coding as well, it doesn't matter how good the graphics are if the interface is crap or the coding is poor so it's got loads of bugs. There's also a time extent, you can produce decent renders with limited hardware, but those renders take a long time to produce with limited hardware. Most actual game devs run at hundreds of renders per month, if your hardware takes 6-8 hours to produce one render then you're limited to how many you can produce too much to actually make a game. Then there's animations to produce as well, which take up more hardware and take much longer than renders to produce.
 
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Valarcho

Member
Jan 9, 2023
112
2,240
I am constantly amazed by the display of talent here, and I hope I'm not breaking some kind of rule asking whether any of you talented artists are working on your own games.

If not, why not? I'd practically saw off my foot to have one-fifth of the talent that's on display here every day.
Yes, these opinions are correct. Programming skills are also required. In addition, a quality product requires a lot of time. Most people do it for fun and relaxation. I guess they are working another job.
DAZ skills are not that hard to learn. There is one more thing. I'm not sure, but to create a game and release it you need original assets from DAZ or other sites. When I started, spent about 60$ just for Victoria 8 and Imogen (Jill's model). Calculate if you have more character and how much money you need for hair, clothes, etc. When you're DPC you can probably easily buy originals and some RTX 4090. Most people here, like myself use the 'free' assets for the models.
If wasn't so affordable if anyone would create scenes with the models? As an example, few people create personal stuff on Blender. I tried it a while ago too, but it's terribly time-consuming. DAZ is another song-a few clicks and you've got your favorite character.
 
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g1nk

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May 31, 2020
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I actually like quinn with makeup (except for the rox version) but I keep seeing the opinion that people like her without so I tried one without makeup on her... and since I was removing stuff why not remove some clothes as well :sneaky:

Quinn in a hot spring:

 

Lou Gojira

Member
Jan 5, 2022
413
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I am constantly amazed by the display of talent here, and I hope I'm not breaking some kind of rule asking whether any of you talented artists are working on your own games.

If not, why not? I'd practically saw off my foot to have one-fifth of the talent that's on display here every day.
Although I haven't contributed any art to this awesome thread, I can vouch for everything these gentlemen have said thus far about coding, time consumption, lack of assets, etc...but I'll go one step further and mention story. What kind of story does a person really want to tell? And more to the point, how inspired will a person be to really knuckle down on a particular story to get it told once the "newness" wears off? We all have ideas, but what sort of story will motivate a person to work on it when they don't feel like it, or have other things they'd rather do instead?

The girls and the nudity are always fun, but there has to be more to it than simply wanting to throw a bunch of lewd scenes together. Total eye-candy can only take you so far.
 
Last edited:
Jun 30, 2020
322
843
Although I haven't contributed any art to this awesome thread, I can vouch for everything these gentlemen have said thus far about coding, time consumption, lack of assets, etc...but I'll go one step further and mention story. What kind of story does a person want really to tell? And more to the point, how inspired will a person be to really knuckle down on a particular story to get it told once the "newness" wears off? We all have ideas, but what sort of story will motivate a person to work on it when they don't feel like it, or have other things they'd rather do instead?

The girls and the nudity are always fun, but there has to be more to it than simply wanting to throw a bunch of lewd scenes together. Total eye-candy can only take you so far.
It's funny, the story part from my POV isn't a mystery at all. I've got a script working that's up to nearly 100 pages including all the variables and branching (up to the end of day five of the story). I've wrapped my head around the fact that I probably will never get it made, but I keep banging away at it because it's been fun to do.
 
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5.00 star(s) 2 Votes