- Oct 20, 2019
- 1,741
- 9,580
If you/anyone wanna add it to your library:Sage looks amazing that hair is stunning
You must be registered to see the links
You must be registered to see the links
If you/anyone wanna add it to your library:Sage looks amazing that hair is stunning
A+ for comedy value.For a laugh. Jill trying anal for the first time. She needed her best friend with her.
View attachment 2666008
Really like this one, great jobI hope I have time making new render after Diablo IV releases.
Your art is incredible, especially for someone who has (relatively speaking) "just started out".Hello. Greetings to everyone in this forum. This is my first post here.
My story is similar to many of the people here. I became a big fan of the game, and just couldn't believe how much imagination and hard work DPC has put into his creation. Then on a Reddit forum, I saw a thread that mentioned using ready-made models for the game's characters. And of course DAZ Studio. I decided to give it a try.
The beginning was hard and painful. But after I found this forum things got easier. It took me 3-4 months to go through all 500 pages. It was an amazing adventure. Thanks to each of you who share your experiences. I myself have delved for hours to find a figure or a certain hair. Once again kudos to all of you.
I share with you some of the things I have done. I apologize for my English, but it is not my native language.
View attachment 2664451
View attachment 2664453
View attachment 2664454
View attachment 2664455
View attachment 2664456 View attachment 2664457
View attachment 2664458
I have about 7 months of experience with DAZ. But this forum helped me a lot. Making the models a hobby I relax with (just not to try modeling Sage or Jojo's faces myself )Your art is incredible, especially for someone who has (relatively speaking) "just started out".
Not a criticism, but I noticed that image of Quinn lighting her cigarette suffers from the well-known "black rings in the eyes" Daz/iRay issue. Not sure if you know this but it can be fairly easily solved either by using a Cornea/Eyemoisture Scaling Morph (I think, I usually use the one which can be freely found here:You must be registered to see the links), or by switching the "Render Settings -> Optimization -> Instancing Optimization" to Speed (think it's Speed, otherwise you should try Memory, it's one of the two).
Anyways, Keep it up! And, I'm already looking forward to seeing more of your art in the future!
Damn already love original Bella and Sage but the realistic look kinda hits differentalso is it just me or does Jill's face look more like a realistic version of Maya?View attachment 2667207
View attachment 2667208
View attachment 2667209
View attachment 2667211
View attachment 2667212
You don't have permission to view the spoiler content. Log in or register now.
I never knew I wanted smoking Josy in my life, but... OK, that's a lie. I did know I wanted it, but I didn't know how much I wanted it until you posted this. Great, great job.
Great work, I especially like the top left image. Quinn leaning out the window gives the picture a unique feel. I also like that you put in the effort to have smoke effects in your pics.different realities or .... endings
--------------------------------------------------------------------------------------------------------------------------------------------
Wow. Jill and Josy are especially great here.View attachment 2667207
View attachment 2667208
View attachment 2667209
View attachment 2667211
View attachment 2667212
You don't have permission to view the spoiler content. Log in or register now.
Great job Emotion is captured well!I don't know why but I just had this in my mind yesterday
Poor Sage for uh..... I have no idea.
View attachment 2669865
i am guessing it is because games take a long time to make. not only is rendering involved but also coding etc. i dont think most of the artists here have time to make a game.I am constantly amazed by the display of talent here, and I hope I'm not breaking some kind of rule asking whether any of you talented artists are working on your own games.
If not, why not? I'd practically saw off my foot to have one-fifth of the talent that's on display here every day.
Games involve a lot of coding as well, it doesn't matter how good the graphics are if the interface is crap or the coding is poor so it's got loads of bugs. There's also a time extent, you can produce decent renders with limited hardware, but those renders take a long time to produce with limited hardware. Most actual game devs run at hundreds of renders per month, if your hardware takes 6-8 hours to produce one render then you're limited to how many you can produce too much to actually make a game. Then there's animations to produce as well, which take up more hardware and take much longer than renders to produce.I am constantly amazed by the display of talent here, and I hope I'm not breaking some kind of rule asking whether any of you talented artists are working on your own games.
If not, why not? I'd practically saw off my foot to have one-fifth of the talent that's on display here every day.
Yes, these opinions are correct. Programming skills are also required. In addition, a quality product requires a lot of time. Most people do it for fun and relaxation. I guess they are working another job.I am constantly amazed by the display of talent here, and I hope I'm not breaking some kind of rule asking whether any of you talented artists are working on your own games.
If not, why not? I'd practically saw off my foot to have one-fifth of the talent that's on display here every day.