Fan Art Being A DIK: Fan Art

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The Glorious LIME

Well-Known Member
Oct 20, 2019
1,760
10,014
Interesting information, I may have missed it. Mr Vargas' work was really very good and back when he used to post on this forum was often a great motivation to create something of my own.
Without gossiping, what is the reason he stopped posting stuff here and where does he post it now? I've seen his stuff occasionally get uploaded to beingaDIK's thread in reddit.
Thing is, this second age of artworks here is in my opinion, not on par with the first age. When Vargas posted, Yuno, OutOfAshes, Dumitas and a few others. Some of the old timers post from time to time, but it's rather rare. Raizen, HGR and Lock are maybe the last of the old guard(If I'm not wrong).

Yuno and Dumitas went on to do their own things, and Dumitas has been doing masterful work with asset creation and porting.

Vargas on the other hand, knows he's pretty much unchallenged in quality.
He does his stuff and is a part of other projects.
And when you are the only true professional doing it atm, there comes a time when you value your time more and decide to run a business, not a charity.

Of course, this is just my personal opinion. But it's a chain of events that happens 99% of the time when someone reaches a professional level.

I myself am doing artworks for other games more and collaborating with devs.
Not because I don't like DIK fan arts(tho the game has become rather meh for me personally), but I just wanna push myself to do different things, other non-AVN games and do more OC stuff.

To top that, I'm a father to a 3yo kid and a husband to a wife that is recovering from breast cancer. Free time is a luxury, so when I wanna spend it on DAZ, it usually goes on growth or trying different things. Doing mostly Sage and Zoey fan arts gets boring over time xD
 
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Valarcho

Member
Jan 9, 2023
112
2,244
Thing is, this second age of artworks here is in my opinion, not on par with the first age. When Vargas posted, Yuno, OutOfAshes, Dumitas and a few others. Some of the old timers post from time to time, but it's rather rare. Raizen, HGR and Lock are maybe the last of the old guard(If I'm not wrong).

Yuno and Dumitas went on to do their own things, and Dumitas has been doing masterful work with asset creation and porting.

Vargas on the other hand, knows he's pretty much unchallenged in quality.
He does his stuff and is a part of other projects.
And when you are the only true professional doing it atm, there comes a time when you value your time more and decide to run a business, not a charity.

Of course, this is just my personal opinion. But it's a chain of events that happens 99% of the time when someone reaches a professional level.

I myself am doing artworks for other games more and collaborating with devs.
Not because I don't like DIK fan arts(tho the game has become rather meh for me personally), but I just wanna push myself to do different things, other non-AVN games and do more OC stuff.

To top that, I'm a father to a 3yo kid and a husband to a wife that is recovering from breast cancer. Free time is a luxury, so when I wanna spend it on DAZ, it usually goes on growth or trying different things. Doing mostly Sage and Zoey fan arts gets boring over time xD
There is a lot of truth in the things you talk about. I joined this forum a year and a half ago. I had no idea what DAZ was and how it worked. People were discussing the exact proportions and what model mixes Dr.Pink used for the game characters. Only the pro's you mentioned were uploading quality renders.

I think the turning point came when Night Hacker started sharing his character assets from the game. This gave many fans with amateur 3d visualization skills(like me :)) the opportunity to be able to create decent stuff. But you're very right that working with DAZ requires a hell of a lot of time in addition to skill. Time that can be used for extra income or family, friends, sports etc. I myself also have a family and spend much less time on creating new renders.

At the end of the day if you are a professional you will look to profit from your skills and develop. That's why I mentioned in the post to lockhear 's last series of pieces that I can't imagine the huge amount of time he spent creating them. Realistically he's not going to gain anything from it, and I'm guessing he's only doing it because it gives him pleasure (as it does most posters in this thread)
And really, after a certain amount of time (especially with the long process of creating each new DIK episode) you start to get bored of the same characters and renders.
 

Mr. Vargas

Lead artist at Love-Joint
Donor
Game Developer
Jan 18, 2018
1,022
28,076
First of all, I would like to thank Glorious Lime for his kind words. :giggle: He also summarized my situation accurately.

As most of you know, I am preparing the visuals for the game called Shale Hill Secrets at the studio called Love-Joint. Apart from this, I prepare some of the promotional renders for The Seven Realms. There are also occasional commissions from other developers. Besides all this, I am trying to keep my own Patreon page alive and doing my patron's commissions. The problem is that this is my real profession. So, I need to make money and pay my bills while doing my thing.

Let me tell you this honestly; If it is not a paid commission, creating fanart with visual novel characters costs me money and time. Unfortunately, in today's conditions and this high cost of living, I do not have the strength to handle this. And I consider most of the developers who entrusted me with their characters back then as my friends. That's why I don't accept commissions with their characters. But there are also games for which I accept commissions. :devilish:

As a few of you have noticed, I share the originals of my works(4K/8K) on my Patreon and Subscribestar pages, and the low-resolution versions only on the DAZ art thread, twitter, bluesky, deviantart and my own discord server. I also decided that it made more sense to focus more on video game characters. Because these characters have hundreds of thousands of fans and they attract more attention.

I wish I could only work on the things I want. But there is a reality called "LIFE" and making money is necessary to survive. Believe me, even your smallest support helps me and motivates me to continue my work.

By the way, I can't help but mention it. Lockhear's quality and style are great. HGR also has nice and humorous renders. There are a few more artists like them and I believe their future can be quite bright.

It's also very kind of people like Night Hacker to help the new artists. Because after a point, constantly searching for assets and editing models while making fan art starts to overwhelm you.
 

The Glorious LIME

Well-Known Member
Oct 20, 2019
1,760
10,014
First of all, I would like to thank Glorious Lime for his kind words. :giggle: He also summarized my situation accurately.

As most of you know, I am preparing the visuals for the game called Shale Hill Secrets at the studio called Love-Joint. Apart from this, I prepare some of the promotional renders for The Seven Realms. There are also occasional commissions from other developers. Besides all this, I am trying to keep my own Patreon page alive and doing my patron's commissions. The problem is that this is my real profession. So, I need to make money and pay my bills while doing my thing.

Let me tell you this honestly; If it is not a paid commission, creating fanart with visual novel characters costs me money and time. Unfortunately, in today's conditions and this high cost of living, I do not have the strength to handle this. And I consider most of the developers who entrusted me with their characters back then as my friends. That's why I don't accept commissions with their characters. But there are also games for which I accept commissions. :devilish:

As a few of you have noticed, I share the originals of my works(4K/8K) on my Patreon and Subscribestar pages, and the low-resolution versions only on the DAZ art thread, twitter, bluesky, deviantart and my own discord server. I also decided that it made more sense to focus more on video game characters. Because these characters have hundreds of thousands of fans and they attract more attention.

I wish I could only work on the things I want. But there is a reality called "LIFE" and making money is necessary to survive. Believe me, even your smallest support helps me and motivates me to continue my work.

By the way, I can't help but mention it. Lockhear's quality and style are great. HGR also has nice and humorous renders. There are a few more artists like them and I believe their future can be quite bright.

It's also very kind of people like Night Hacker to help the new artists. Because after a point, constantly searching for assets and editing models while making fan art starts to overwhelm you.
Indeed and very well put. It was easy to deduce since I'm personally unable to keep hobbies, since they always amount to larger projects that end up in me delegating to others, so I can just do the PR stuff. Being good at something is a curse, something that people rarely think of.

Overall, keep up the great work.
And hell, thank you for indulging my periodic questions on improvment :D

Also I agree about Night Hacker, I wouldn't be doing this myself if it wasn't for him to make my own start easier. While I have modified NH's models since I started, they are an amazing base for any new artist to start. Same goes for OutOfAshes who I aksed for hints and help when I started. People in this thread are great and are always there to help.

And I believe that the new generation of Daz enthusiasts will be great for sure in time. While he is my close friend and this can come off as representing my homie, Geralt From Rivia was in turn inspired by me, and now he's better than me when it comes to lighting for example, so we push each other.

Overall, the future is bright.
In a year, I believe we will reach new heights with fan arts with all the new interested people learning it.
 

g1nk

Newbie
May 31, 2020
68
1,669
welp, I guess there is never a good time to post when there is a heartfelt discussion going but I'm already rarely posting my stuff here and I'm currently working on a set that I don't want to overlap with all the other stuff I made in one post so I guess I might as well post now while everyone is discussing, maybe some even look at my stuff while scrolling :KEK:

first of some old posts I think I haven't shared before... if I did... well... sry I guess, but most of my old posts got nuked anyway for some reason (I reuploaded some though)

lilyPoleDance_G1NK.png

I actually have kind of a theme today, because despite mostly doing those render for myself (not even for the game really, certainly not for dpc) I also enjoy making render for my friends and actually many render that don't involve my main girl (you know who I'm talking about!) where made because I chatted with others about their favorite girls and sharing ideas about possible scenarios and stuff they would like to see that the cake most likely wouldn't or can't do... and sometimes completely silly request stuff like transforming quinns organization into sexy army girls :ROFLMAO:

targetPractice_G1NK.png

or that one time I transformed josy into tali from mass effect because of overlapping fans :sneaky:

josyZhar_G1NK_small.png

and speaking of josy... MJ is a thing I'm personally not interested in but have good friends who really are so I sometimes make stuff for them...

mjMakeout_G1NK.png mjMakeoutCloseUp_G1NK.png

and sometimes I just randomly feel like restyling the girls for no reason... because that's fun!


I know Syrion93 recently shared a nicole render after a long daz hiatus so you guys might know the guy but he's pretty much the main reason for me doing nicole render;)

the first one is kind of a "what if", imagining cammy joining PR (maybe after quinn biz went up in flames), the second is pretty much me reacting on the #1 nicole stan also simping yen in chat :KEK:
time for some isekai adventures!

pinkRoseCammy_G1NK.png
nicoleIsekaiAdventure_G1NK.png

around the same time I also did some "medieval fantasy" asset research and randomly found the DNG clothes rio wears... and since I claim to be one of the biggest rio stans I obviously had to grab them immediately! (slightly altered them though).
those are really more of a quick test render to proof my claim but there you go:


and while I definitely did more rio render this month I'll stop it after those following two because this post is already getting really long :KEK:



oh and... I finally downloaded jill to get closer to "collection complete" .... yea....




some final words perhaps:
I'm mainly here to share my art and less so for discussion (I do that a lot on discord though) but I can agree with those posters before me that doing fanart is actually work that is very time consuming or perhaps even a grind depending on how you look at it and I imagine that if you aren't taking it serious or have no "real" connection (or passion?) for it, it's easily something you drop after a while. obviously getting money for it would be great but if that is your main reason to do render you probably won't do badik or avn fanart in general because that's really niche compared to the oversaturated "actual-game" (mostly porn) fanart render market out there and since the one guy who could give us more rep for doing badik fanart is the dev who is notoriously known for hating us for doing it I suggest not doing it for that guy either :HideThePain:


and remember, if you are a simple watcher feeling intimidated by seeing all those render... don't be! just remember those easy to follow steps and give it a go yourself :LUL:



thanks goes out to all the people except dpc who make it possible that the badik fanart community is striving!
 

Darkwen

Forum Fanatic
Nov 10, 2020
5,435
11,678
Thing is, this second age of artworks here is in my opinion, not on par with the first age. When Vargas posted, Yuno, OutOfAshes, Dumitas and a few others. Some of the old timers post from time to time, but it's rather rare. Raizen, HGR and Lock are maybe the last of the old guard(If I'm not wrong).

Yuno and Dumitas went on to do their own things, and Dumitas has been doing masterful work with asset creation and porting.

Vargas on the other hand, knows he's pretty much unchallenged in quality.
He does his stuff and is a part of other projects.
And when you are the only true professional doing it atm, there comes a time when you value your time more and decide to run a business, not a charity.

Of course, this is just my personal opinion. But it's a chain of events that happens 99% of the time when someone reaches a professional level.

I myself am doing artworks for other games more and collaborating with devs.
Not because I don't like DIK fan arts(tho the game has become rather meh for me personally), but I just wanna push myself to do different things, other non-AVN games and do more OC stuff.

To top that, I'm a father to a 3yo kid and a husband to a wife that is recovering from breast cancer. Free time is a luxury, so when I wanna spend it on DAZ, it usually goes on growth or trying different things. Doing mostly Sage and Zoey fan arts gets boring over time xD
You come a long way men and hope your wife fully recovers (y)
 

The Glorious LIME

Well-Known Member
Oct 20, 2019
1,760
10,014
You come a long way men and hope your wife fully recovers (y)
She's recovering well, overall, she's been clean/cancer-free on her last few checkups.
Just the Hormonal therapy that lasts 5 years does take it's tall every Friday. Since she treats another thing alongside this, but no reason to get into that tbh.

But thanks for caring, she's doing ok(as one can in such a situation)
 

Darkwen

Forum Fanatic
Nov 10, 2020
5,435
11,678
She's recovering well, overall, she's been clean/cancer-free on her last few checkups.
Just the Hormonal therapy that lasts 5 years does take it's tall every Friday. Since she treats another thing alongside this, but no reason to get into that tbh.

But thanks for caring, she's doing ok(as one can in such a situation)
Can't imagine what that like, take care
 

Pillower

Newbie
May 21, 2019
89
1,789
I've been closely looking at Maya's eyes in game to figure out exactly what asset he's using, and I think I've come to conclusion it is in fact:

The reason I think this is because there's a couple of renders in game that show a closeup of Maya's eyes that have very unique flecks of brown inside the blue of the iris that I can only match to the P3D product.

04-p3d-realistic-eye-resource-for-genesis-3-females-daz3d.jpg
 

bellaisdabest

Member
Jan 9, 2022
206
589
I've been closely looking at Maya's eyes in game to figure out exactly what asset he's using, and I think I've come to conclusion it is in fact:

The reason I think this is because there's a couple of renders in game that show a closeup of Maya's eyes that have very unique flecks of brown inside the blue of the iris that I can only match to the P3D product.

View attachment 3680850
this ngga works for CIA
 
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