- Oct 5, 2018
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No pain, no gain t-shirt is a touch of class."Live as if you were to die tomorrow. Learn as if you were to live forever."Mahatma GandhiView attachment 3673415
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are your character assets available anywhere? they look awesome!"Live as if you were to die tomorrow. Learn as if you were to live forever."Mahatma GandhiView attachment 3673415
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There is a lot of truth in the things you talk about. I joined this forum a year and a half ago. I had no idea what DAZ was and how it worked. People were discussing the exact proportions and what model mixes Dr.Pink used for the game characters. Only the pro's you mentioned were uploading quality renders.Thing is, this second age of artworks here is in my opinion, not on par with the first age. When Vargas posted, Yuno, OutOfAshes, Dumitas and a few others. Some of the old timers post from time to time, but it's rather rare. Raizen, HGR and Lock are maybe the last of the old guard(If I'm not wrong).
Yuno and Dumitas went on to do their own things, and Dumitas has been doing masterful work with asset creation and porting.
Vargas on the other hand, knows he's pretty much unchallenged in quality.
He does his stuff and is a part of other projects.
And when you are the only true professional doing it atm, there comes a time when you value your time more and decide to run a business, not a charity.
Of course, this is just my personal opinion. But it's a chain of events that happens 99% of the time when someone reaches a professional level.
I myself am doing artworks for other games more and collaborating with devs.
Not because I don't like DIK fan arts(tho the game has become rather meh for me personally), but I just wanna push myself to do different things, other non-AVN games and do more OC stuff.
To top that, I'm a father to a 3yo kid and a husband to a wife that is recovering from breast cancer. Free time is a luxury, so when I wanna spend it on DAZ, it usually goes on growth or trying different things. Doing mostly Sage and Zoey fan arts gets boring over time xD
Indeed and very well put. It was easy to deduce since I'm personally unable to keep hobbies, since they always amount to larger projects that end up in me delegating to others, so I can just do the PR stuff. Being good at something is a curse, something that people rarely think of.First of all, I would like to thank Glorious Lime for his kind words.He also summarized my situation accurately.
As most of you know, I am preparing the visuals for the game called Shale Hill Secrets at the studio called Love-Joint. Apart from this, I prepare some of the promotional renders for The Seven Realms. There are also occasional commissions from other developers. Besides all this, I am trying to keep my own Patreon page alive and doing my patron's commissions. The problem is that this is my real profession. So, I need to make money and pay my bills while doing my thing.
Let me tell you this honestly; If it is not a paid commission, creating fanart with visual novel characters costs me money and time. Unfortunately, in today's conditions and this high cost of living, I do not have the strength to handle this. And I consider most of the developers who entrusted me with their characters back then as my friends. That's why I don't accept commissions with their characters. But there are also games for which I accept commissions.
As a few of you have noticed, I share the originals of my works(4K/8K) on my Patreon and Subscribestar pages, and the low-resolution versions only on the DAZ art thread, twitter, bluesky, deviantart and my own discord server. I also decided that it made more sense to focus more on video game characters. Because these characters have hundreds of thousands of fans and they attract more attention.
I wish I could only work on the things I want. But there is a reality called "LIFE" and making money is necessary to survive. Believe me, even your smallest support helps me and motivates me to continue my work.
By the way, I can't help but mention it. Lockhear's quality and style are great. HGR also has nice and humorous renders. There are a few more artists like them and I believe their future can be quite bright.
It's also very kind of people like Night Hacker to help the new artists. Because after a point, constantly searching for assets and editing models while making fan art starts to overwhelm you.
You come a long way men and hope your wife fully recoversThing is, this second age of artworks here is in my opinion, not on par with the first age. When Vargas posted, Yuno, OutOfAshes, Dumitas and a few others. Some of the old timers post from time to time, but it's rather rare. Raizen, HGR and Lock are maybe the last of the old guard(If I'm not wrong).
Yuno and Dumitas went on to do their own things, and Dumitas has been doing masterful work with asset creation and porting.
Vargas on the other hand, knows he's pretty much unchallenged in quality.
He does his stuff and is a part of other projects.
And when you are the only true professional doing it atm, there comes a time when you value your time more and decide to run a business, not a charity.
Of course, this is just my personal opinion. But it's a chain of events that happens 99% of the time when someone reaches a professional level.
I myself am doing artworks for other games more and collaborating with devs.
Not because I don't like DIK fan arts(tho the game has become rather meh for me personally), but I just wanna push myself to do different things, other non-AVN games and do more OC stuff.
To top that, I'm a father to a 3yo kid and a husband to a wife that is recovering from breast cancer. Free time is a luxury, so when I wanna spend it on DAZ, it usually goes on growth or trying different things. Doing mostly Sage and Zoey fan arts gets boring over time xD
She's recovering well, overall, she's been clean/cancer-free on her last few checkups.You come a long way men and hope your wife fully recovers![]()
Can't imagine what that like, take careShe's recovering well, overall, she's been clean/cancer-free on her last few checkups.
Just the Hormonal therapy that lasts 5 years does take it's tall every Friday. Since she treats another thing alongside this, but no reason to get into that tbh.
But thanks for caring, she's doing ok(as one can in such a situation)
Yes! I thought of the Triss/Sage and Yennifer/Jill parallel early on.
this ngga works for CIAI've been closely looking at Maya's eyes in game to figure out exactly what asset he's using, and I think I've come to conclusion it is in fact:You must be registered to see the links
The reason I think this is because there's a couple of renders in game that show a closeup of Maya's eyes that have very unique flecks of brown inside the blue of the iris that I can only match to the P3D product.
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First of all, I would like to thank Glorious Lime for his kind words.He also summarized my situation accurately.
As most of you know, I am preparing the visuals for the game called Shale Hill Secrets at the studio called Love-Joint. Apart from this, I prepare some of the promotional renders for The Seven Realms. There are also occasional commissions from other developers. Besides all this, I am trying to keep my own Patreon page alive and doing my patron's commissions. The problem is that this is my real profession. So, I need to make money and pay my bills while doing my thing.
Let me tell you this honestly; If it is not a paid commission, creating fanart with visual novel characters costs me money and time. Unfortunately, in today's conditions and this high cost of living, I do not have the strength to handle this. And I consider most of the developers who entrusted me with their characters back then as my friends. That's why I don't accept commissions with their characters. But there are also games for which I accept commissions.
As a few of you have noticed, I share the originals of my works(4K/8K) on my Patreon and Subscribestar pages, and the low-resolution versions only on the DAZ art thread, twitter, bluesky, deviantart and my own discord server. I also decided that it made more sense to focus more on video game characters. Because these characters have hundreds of thousands of fans and they attract more attention.
I wish I could only work on the things I want. But there is a reality called "LIFE" and making money is necessary to survive. Believe me, even your smallest support helps me and motivates me to continue my work.
By the way, I can't help but mention it. Lockhear's quality and style are great. HGR also has nice and humorous renders. There are a few more artists like them and I believe their future can be quite bright.
It's also very kind of people like Night Hacker to help the new artists. Because after a point, constantly searching for assets and editing models while making fan art starts to overwhelm you.
Thank you guys for everything you do here. Before I started doing DAZ art a year ago, I watched this entire thread from beginning to end and DIK as the VN that inspires me the most because of the characters, it was this game that pushed me to do this.Indeed and very well put. It was easy to deduce since I'm personally unable to keep hobbies, since they always amount to larger projects that end up in me delegating to others, so I can just do the PR stuff. Being good at something is a curse, something that people rarely think of.
Overall, keep up the great work.
And hell, thank you for indulging my periodic questions on improvment
Also I agree about Night Hacker, I wouldn't be doing this myself if it wasn't for him to make my own start easier. While I have modified NH's models since I started, they are an amazing base for any new artist to start. Same goes for OutOfAshes who I aksed for hints and help when I started. People in this thread are great and are always there to help.
And I believe that the new generation of Daz enthusiasts will be great for sure in time. While he is my close friend and this can come off as representing my homie, Geralt From Rivia was in turn inspired by me, and now he's better than me when it comes to lighting for example, so we push each other.
Overall, the future is bright.
In a year, I believe we will reach new heights with fan arts with all the new interested people learning it.