Love the sharing series. Who's next?
LMAO... too funny. Not sure how I missed that!Hey mate, i know its a small detail but you put Derek as a G8F lol.
I don't think there's much one can do to improve how a specific figure's skin will look. I've seen tutorials and instructions on tweking the skin maps and the shader parameters in order to allegedly improve the overall appearance. I even experimented on some characters with one of these techniques (View attachment 3866108
Any tip to improve skin Quality or render Quality?
That's pretty romantic and the mc is such an alpha in this scene imo.
The Punishment for having too many cheating points
Don't worry. The cup thing has happened to everyone. Congratulations on the shot.Just noticed the floating glass... ah well :/
Thanks very much for the constructive criticism. Will definitely look into all your notes as they are all valid and spot onDon't worry. The cup thing has happened to everyone. Congratulations on the shot.
A few well-intentioned tips to make things better:
1. Try different types of lighting. There is a lot of information in the thread and on the internet. With carefully chosen light you will give more realism to the scene. At the moment the light is very strong and you can see the mat Jill is lying on.
2. The renders with the model lying on the ground are a bit challenging. It's about the laid on Jill's breasts. Yes, it's true she's an AVN character, but if you're looking for an authentic look you should use modifiers for the breasts position. Realistically they should touch the body (especially for models with large breasts like Jill and Bella). Right now the breasts are in position as if the model is standing up, not lying down.
3. I don't know what asset you are using for the water, but for some reason it is not transparent and looks like blue ink.
Keep it up and things will work out
Oh, boy
Should've been Tommy instead of Derek though but still funnyOuch...