PashafromRussia

Well-Known Member
Aug 18, 2019
1,557
5,508
I’d guess we will get the intro and maybe one round in advance of Halloween and then there will be a party every weekend at the DIK mansion. Some of those parties could happen off camera to allow time jumps but you still have to prepare for them.

Alternatively might be we have to do some prep every in game ‘day’ for the next party. Something like that
It damn well contradicts his own words and it's embarrassing
Ever since day one of this project, I've wanted to create the Halloween episode, and I'm euphoric right now as I'm doing it.
 

PashafromRussia

Well-Known Member
Aug 18, 2019
1,557
5,508
Wow this was a sad status update, yaaay more mini-games that's exactly what we wanna see from a status update...
He has already made a mini-game. If you've done coding at least once, you have idea how difficult it is, especially with a perk system like in this mini-game. Still, Pink is an excellent coder.
 

mpa71

Member
Dec 18, 2017
479
6,810

[...]I'm still polishing and balancing the mini-game, but I'm confident that any player who likes thinking, planning, and strategy will enjoy it. The choices and how you play the mini-game will also shape your game in different and exciting ways.[...]
Well I myself love the mini-games and i'm glad we get a new big piece like the Mansion Renovation.
Judging the perks I wonder if we gonna have a mini-game as addictive as the Yakuza Cabaret Club or a Dinner Dash. But DPC didn't mention time management.
I would love if it could be an endless mode, so when we wait episodes you can play it from the main menu as standalone.
 

ChipLecsap

Conversation Conqueror
Aug 4, 2019
6,038
22,816
I like the mini games, but I would love if DPC change it a bit however. Namely, those who don't play it should not get any reward at all :p:devilish:. For example, those who not play the mansion mini game, should atomaticly lose it, and they would get the " bad ending " storyline, where Rusty sell his car, etc.
Of course people bitching about the mini games if they don't have to play at all, to get everything, while those who are investing in it, barely gain anything different. Kind of killing it the whole idea of DPC investing so much to these games :unsure:
 

always86

Active Member
Mar 19, 2020
849
2,159
It damn well contradicts his own words and it's embarrassing
I don’t understand where is the contradiction?

Perhaps you misunderstood what I meant. In the first episode we have the mansion mini game we get the tutorial and then one or two proper turns (I forget as the episodes merge into one in my mind).

I think in episode 9 we’ll get the tutorial and maybe one other session to plan the party. Then we’ll get a score after the party happens. Then we’ll do the same again for the next party with one or two ‘planning’ sessions and then a score after the party.

We might have to send the DiKs to work to earn money for example. Then we can spend the money to make the party better. After this we get a party score that allows us to increase motivation, which improves money earned to make the next party better. Rinse and repeat.
 

crabsinthekitchen

Well-Known Member
Apr 28, 2020
1,549
8,734




Being a DIK - Season 3: Interlude
The Interlude is now available for the Mini DIK tier ($5). Get it .

It's a limited offer on Patreon to get the base Season 3 game that you can patch with new episodes in the future. After episode 9 is released, only patches will be available in the Mini DIK tier, and the Season 3 base game will be available from the DIK tier.

You can continue Season 3 using Steam, GOG, and Patreon saves from the end of Season 2.

Development news
This week I mostly spent on creating art and writing dialogue.

Based on last week's survey, it's clear that you want a poll in the lewd scene area first, so I've designed a poll that will be live tomorrow for the $10+ tiers.

Last week I talked about the episode 9 development, and today I wanted to say some words about development that reaches far beyond episode 9, which I need to start working on right now.

No story content will be spoiled in this post, but there will be minor spoilers for an upcoming mini-game, so you shouldn't read further if you want to avoid that. If you're ok with looking at previews for the upcoming episode, you should be ok with reading further.

When you create a game like Being a DIK, you need to have it planned. But some things you can't plan for, and sometimes plans change and get updated as the game develops. The creation process gives birth to new things you didn't plan for with time.

For me, mini-games grow organically as the game develops. As a perfect example, for Season 2, I knew what the storyline would be, but the actual mansion mini-game wasn't planned until before episode 5 development started.

To see if it would work and fit Season 2 gameplay, I created the entire mini-game ahead of time and simulated the rounds so it would make sense even when the rounds were spread out through episodes 6-8. I could spot potential issues by isolating the mini-game and playtesting it early. It also allowed me to balance the mini-game, ensuring that players could complete it during Season 2.

From a developer standpoint, this meant that the mini-game and the truckload of work that came with it were completed when episode 6 was released. Only small touches, bug fixes, and some synchronization with free-roams were needed after this during the development of episodes 7-8.

This entire concept of developing a feature ahead of time is something I will apply again but to something new and fresh. Meaning that the code I write during episode 9 development will have to work for future episodes and the planned duration.

This might sound like I will be spending a long time creating a new mini-game, but since I'm part human and part machine, I've already finished ~90% of it. And to me, it's the most fun, challenging, and intricate mini-game I'll probably create for this game... Probably... I fucking love creating these things.

I'm aiming to set up the framework for the mini-game so that development after episode 9 will be a breeze in this area. The mini-game will be about something the game has hinted at during episodes 7-8, namely party planning.

I'm still polishing and balancing the mini-game, but I'm confident that any player who likes thinking, planning, and strategy will enjoy it. The choices and how you play the mini-game will also shape your game in different and exciting ways.

For non-mini-game players, there will be choices instead of the mini-game, allowing for similar outcomes.

While I'd love to show you the main mini-game GUI, I don't feel comfortable doing that due to spoilers and design. I will, however, show you the perk screen, which in itself might not say much about the mini-game, but it can give insight into how versatile your strategies will be this time around.



The perks and the design are subject to change as this mini-game is still a work-in-progress.

Something I wish I did more of with the mansion mini-game was the perk system; it's something I enjoy a lot in RPGs and character building.

So, this time around, I spent time designing a perk system that offers versatility in how you approach the mini-game. I won't spoil more than this, but I hope you look forward to the future of the series in this regard because I sure do.

Thanks for reading! Have a nice weekend!

Dr PinkCake
I think I like that minigame. Drawing was meh

He has already made a mini-game. If you've done coding at least once, you have idea how difficult it is, especially with a perk system like in this mini-game. Still, Pink is an excellent coder.
He said he finished 90% of it, which means around the same amount of time is left until it's done
 

PashafromRussia

Well-Known Member
Aug 18, 2019
1,557
5,508
Thankfully, this affirms that parties will be a feature in each release of Season 3. :D However, that will also mean more free-roams... oh, well. :rolleyes:
I didn't like the dorm party at episode 8. She was pretty boring. We spent the whole party just chatting with people, peeking into rooms as people chat and fuck there, lol. The fact that it was a long party played against. The party in episode 7 was much more interesting. It had a goal: to drive away the jocks, make cocktails and bring Riona to orgasm (failed).
 

JETracktor

Well-Known Member
Apr 14, 2021
1,107
3,236




Being a DIK - Season 3: Interlude
The Interlude is now available for the Mini DIK tier ($5). Get it .

It's a limited offer on Patreon to get the base Season 3 game that you can patch with new episodes in the future. After episode 9 is released, only patches will be available in the Mini DIK tier, and the Season 3 base game will be available from the DIK tier.

You can continue Season 3 using Steam, GOG, and Patreon saves from the end of Season 2.

Development news
This week I mostly spent on creating art and writing dialogue.

Based on last week's survey, it's clear that you want a poll in the lewd scene area first, so I've designed a poll that will be live tomorrow for the $10+ tiers.

Last week I talked about the episode 9 development, and today I wanted to say some words about development that reaches far beyond episode 9, which I need to start working on right now.

No story content will be spoiled in this post, but there will be minor spoilers for an upcoming mini-game, so you shouldn't read further if you want to avoid that. If you're ok with looking at previews for the upcoming episode, you should be ok with reading further.

When you create a game like Being a DIK, you need to have it planned. But some things you can't plan for, and sometimes plans change and get updated as the game develops. The creation process gives birth to new things you didn't plan for with time.

For me, mini-games grow organically as the game develops. As a perfect example, for Season 2, I knew what the storyline would be, but the actual mansion mini-game wasn't planned until before episode 5 development started.

To see if it would work and fit Season 2 gameplay, I created the entire mini-game ahead of time and simulated the rounds so it would make sense even when the rounds were spread out through episodes 6-8. I could spot potential issues by isolating the mini-game and playtesting it early. It also allowed me to balance the mini-game, ensuring that players could complete it during Season 2.

From a developer standpoint, this meant that the mini-game and the truckload of work that came with it were completed when episode 6 was released. Only small touches, bug fixes, and some synchronization with free-roams were needed after this during the development of episodes 7-8.

This entire concept of developing a feature ahead of time is something I will apply again but to something new and fresh. Meaning that the code I write during episode 9 development will have to work for future episodes and the planned duration.

This might sound like I will be spending a long time creating a new mini-game, but since I'm part human and part machine, I've already finished ~90% of it. And to me, it's the most fun, challenging, and intricate mini-game I'll probably create for this game... Probably... I fucking love creating these things.

I'm aiming to set up the framework for the mini-game so that development after episode 9 will be a breeze in this area. The mini-game will be about something the game has hinted at during episodes 7-8, namely party planning.

I'm still polishing and balancing the mini-game, but I'm confident that any player who likes thinking, planning, and strategy will enjoy it. The choices and how you play the mini-game will also shape your game in different and exciting ways.

For non-mini-game players, there will be choices instead of the mini-game, allowing for similar outcomes.

While I'd love to show you the main mini-game GUI, I don't feel comfortable doing that due to spoilers and design. I will, however, show you the perk screen, which in itself might not say much about the mini-game, but it can give insight into how versatile your strategies will be this time around.



The perks and the design are subject to change as this mini-game is still a work-in-progress.

Something I wish I did more of with the mansion mini-game was the perk system; it's something I enjoy a lot in RPGs and character building.

So, this time around, I spent time designing a perk system that offers versatility in how you approach the mini-game. I won't spoil more than this, but I hope you look forward to the future of the series in this regard because I sure do.

Thanks for reading! Have a nice weekend!

Dr PinkCake
So, should we expect only Small Guns in season 3 or Big and Energy too?
And I suggest Night Person trait instead of Sex Appeal cuz latter too OP for BaDIK - everyone will tap it.
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JETracktor

Well-Known Member
Apr 14, 2021
1,107
3,236
I'm confused. What is the point of this mini-game if, according to DPC, Halloween will be already in the next episode? Or will the whole season consist of Halloween, as we feared, and we will prepare for it for three chapters?
Oh shit...

P.S. Maybe I'm panicking too much and this mini-game will concern all future DIK parties, not just Halloween.
Well, Halloween not the only party could be arranged I guess. Christmas not so far, for example.
 

sixart

Conversation Conqueror
Jan 2, 2021
6,237
8,088
So, as I have long suspected, the DIK's are going in the direction of event planning to make money. Now it makes sense why Heather asked for the best chef. Will the MC with Jill provide the musical entertainment, maybe not just classical either. Derek is actually the perfect solo entertainer. And, and , and!?:rolleyes::D:eek:

I'm looking forward to this mini-game.:p
Think you should consider this event planning like it was the case with the dorm party ( not done by you ofc ) ... now you need to provide to sufficient amount of drugs food and booze plus other party necessities... and the drugs and booze can lead to the Vinny ring... :eek: ;)
 

vogelbeest

Engaged Member
Jan 9, 2021
2,003
2,859
Think you should consider this event planning like it was the case with the dorm party ( not done by you ofc ) ... now you need to provide to sufficient amount of drugs food and booze plus other party necessities... and the drugs and booze can lead to the Vinny ring...
But why Vinnie?
DAServices.png These guys surely have a delivery service! Their phone number says 24/7!
 
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TuffyTenToes

Member
Aug 11, 2019
385
1,684
The mansion management was definitely the best mini-game of all of them, seeing how DPC has upgraded it (and with a perk system on top) is so exciting.

It seems like the party is going to be at least half the Episode length judging by the amount of customization is gonna have.
 
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