- Aug 6, 2020
- 84
- 20
NoIs the saves made using Scrappy's mod compatible in this mod?
NoIs the saves made using Scrappy's mod compatible in this mod?
What to do if i want to try this mod? I have played till episode 8 using Scrappy's mod.
Apologies, I've been away from the studio this morning. Give me a bit to check it please.(Sancho thanks for your hard works) ... ...something went wrong... .. When I click your Menu.and cheat.. it send me this
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/scripts/episode9/update9.rpy", line 1565, in <module> File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2098, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2098, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2111, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2345, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2345, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2348, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2368, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2111, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2112, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2116, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2132, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2135, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2135, in keywords File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2140, in keywords File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2144, in keywords File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2146, in <module> NameError: name 'smsagtmp' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "scripts/episode9/update9.rpyc", line 1565, in script File "renpy/ast.py", line 928, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 2245, in py_exec_bytecode exec(bytecode, globals, locals) File "game/scripts/episode9/update9.rpy", line 1565, in <module> File "renpy/exports.py", line 1561, in pause rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay) File "renpy/ui.py", line 298, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3315, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) File "renpy/display/core.py", line 3735, in interact_core root_widget.visit_all(lambda i : i.per_interact()) File "renpy/display/core.py", line 568, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 568, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 568, in visit_all d.visit_all(callback, seen) File "renpy/display/screen.py", line 436, in visit_all callback(self) File "renpy/display/core.py", line 3735, in <lambda> root_widget.visit_all(lambda i : i.per_interact()) File "renpy/display/screen.py", line 447, in per_interact self.update() File "renpy/display/screen.py", line 637, in update self.screen.function(**self.scope) File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2098, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2098, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2111, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2345, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2345, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2348, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2368, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2111, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2112, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2116, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2132, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2135, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2135, in keywords File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2140, in keywords File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2144, in keywords File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2146, in <module> NameError: name 'smsagtmp' is not defined Windows-10-10.0.18362 Ren'Py 7.4.10.2178 Being a DIK 0.9.1 Wed Dec 28 10:21:38 2022
You can likely now import your S2 saves into S3 if you used something else. I have SanchoMod doing its best to check your saves. If it finds something borked it will let you know and offer a fix while in-game. That said you still take your chances, I can't troubleshoot everything that happens outside of SanchoMod obviously... so there's only so much I can do.Is the saves made using Scrappy's mod compatible in this mod?
Damnit. I see the issue. Rookie mistake as I was knee-deep into testing folks loading saves and fixing their fucked up games from other mods, and didn't test via direct import and play. Give me a bit to fix and post a hotfix.(Sancho thanks for your hard works) ... ...something went wrong... .. When I click your Menu.and cheat.. it send me this
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/scripts/episode9/update9.rpy", line 1565, in <module> File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2098, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2098, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2111, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2345, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2345, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2348, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2368, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2111, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2112, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2116, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2132, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2135, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2135, in keywords File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2140, in keywords File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2144, in keywords File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2146, in <module> NameError: name 'smsagtmp' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "scripts/episode9/update9.rpyc", line 1565, in script File "renpy/ast.py", line 928, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 2245, in py_exec_bytecode exec(bytecode, globals, locals) File "game/scripts/episode9/update9.rpy", line 1565, in <module> File "renpy/exports.py", line 1561, in pause rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay) File "renpy/ui.py", line 298, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3315, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) File "renpy/display/core.py", line 3735, in interact_core root_widget.visit_all(lambda i : i.per_interact()) File "renpy/display/core.py", line 568, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 568, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 568, in visit_all d.visit_all(callback, seen) File "renpy/display/screen.py", line 436, in visit_all callback(self) File "renpy/display/core.py", line 3735, in <lambda> root_widget.visit_all(lambda i : i.per_interact()) File "renpy/display/screen.py", line 447, in per_interact self.update() File "renpy/display/screen.py", line 637, in update self.screen.function(**self.scope) File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2098, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2098, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2111, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2345, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2345, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2348, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2368, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2111, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2112, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2116, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2132, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2135, in execute File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2135, in keywords File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2140, in keywords File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2144, in keywords File "game/SanchoMod/SanchoMod BaDIK 091.rpy", line 2146, in <module> NameError: name 'smsagtmp' is not defined Windows-10-10.0.18362 Ren'Py 7.4.10.2178 Being a DIK 0.9.1 Wed Dec 28 10:21:38 2022
Glad to hear that You find some Issue.. and.. Take your time Sancho.. No need to rush.. Sorry for this .. Wish I could help but Im not smart with coding and stuffsDamnit. I see the issue. Rookie mistake as I was knee-deep into testing folks loading saves and fixing their fucked up games from other mods, and didn't test via direct import and play. Give me a bit to fix and post a hotfix.
My fault, and completely rookie mistake. Since I'm already at it I'll add more to the code to also insure that the VarCheats are not available if the player is playing Interlude (as they aren't relevant yet). Since I'm adding more code I'll have to upload the entire mod. A small hotfix it off the table. Apologies for the inconvenience. I'll have it all sorted shortly (famous last words).Glad to hear that You find some Issue.. and.. Take your time Sancho.. No need to rush.. Sorry for this .. Wish I could help but Im not smart with coding and stuffs
Like a "harem" mod? No. I have SanchoSplits (split scene options periodically in S2/S3) and I have a custom gallery (SanchoGallery). Otherwise SanchoMod has been about enhancement of the product and not overhauling it to do what it simply won't do coherently. There's no way to string all the branches/paths together without it being a convoluted mess and destroying the story flow. It's just my take on how I play a VN though. I'd rather not make a hot mess of things which is why I go out of my way to insure that the cheats available in all SanchoMods don't destroy the players saves. For example my Relp adjusters in VNs never go beyond current episode/chapter limits, etc. It's just how I roll I guess.Sancho1969 Just came across your mod. For S3 is there a way to play getting all scenes? I had scrappy mod in the S1 and S2 and it let me play seeing all the scenes/routes.
With DPC being so Anti Mod, it does beg the question. If he ever does manage to intentionally write some code that is anti-SanchoMod, would the saves always be recoverable some way (even if we have to put in some effort). I really don't want to have to redo an entire route just because DPC decides to punish us for using mods.LMAO... Pinkcake is fucking up all those mods in the OP... but not SanchoMod. I see his little tricks all in the scripts... anti-mobile, anti-scrappy, anti-gallery unlock, etc. But haven't found any anti-SanchoMod (yet)
Well bud, I obviously can't tell the future but I have yet to see a person that can even decipher SanchoMod much less beat me at my own game. I constantly fix broke shit by many, many top devs... most of these devs I'm in private communication with periodically since most appreciate the collaboration and professionalism. So, it's a game of wits at the end of the day but I have yet to be knocked off the mountain. (I know that sounds very conceded but why can't I be proud of conquering every single of the most elaborate VN's on the site? I was even the first person on the planet to crack and mod a RenPy v8 title, so yeah, I'll brag just a bit as I sip a whiskey... tis the season).With DPC being so Anti Mod, it does beg the question. If he ever does manage to intentionally write some code that is anti-SanchoMod, would the saves always be recoverable some way (even if we have to put in some effort). I really don't want to have to redo an entire route just because DPC decides to punish us for using mods.
Appreciate it, even though I am new to this site and the world of Renpy VNs in general. I do have significant programming experience thanks to my job so I won't have any trouble following instructions even if DPC manages to fuck something up.Well bud, I obviously can't tell the future but I have yet to see a person that can even decipher SanchoMod much less beat me at my own game. I constantly fix broke shit by many, many top devs... most of these devs I'm in private communication with periodically since most appreciate the collaboration and professionalism. So, it's a game of wits at the end of the day but I have yet to be knocked off the mountain. (I know that sounds very conceded but why can't I be proud of conquering every single of the most elaborate VN's on the site? I was even the first person on the planet to crack and mod a RenPy v8 title, so yeah, I'll brag just a bit as I sip a whiskey... tis the season).
All bullshit aside brother, SanchoMod doesn't fuck your saves. Every single one of my mods even has a "SaveFixer" that allows you to load a save made while using SanchoMod inside an unmoddified game. Who else does that? Yeah, no one. Again, I can't tell anyone the future but personally I'm betting on me. Put your chips on whatever line you'd like on this craps table and let's roll those dice... 7 come 11.
Regards.
P.S. The above written mostly in jest... kind of... but not really
Honestly I don't think the dev can figure out how to target the mod. It's just not reliant on any one thing to function. It's completely modular by purposeful design. I spent over a year developing the Core code to be just that. It makes it like Lego blocks so even if one block is missing the others don't really rely on it much.Appreciate it, even though I am new to this site and the world of Renpy VNs in general. I do have significant programming experience thanks to my job so I won't have any trouble following instructions even if DPC manages to fuck something up.
But looking at the scope of your mods and how complicated is, I am betting on the fact that DPC probably won't want to put in the effort to specifically target your mod.
And I won't use the cheats anyway. I just really like the convenience of walkthroughs when wanting to follow a specific route. And all the additional free roam help that your mod provides is just a cherry on top.
Thanks for your amazing work, one day if I am so inclined I would love to dig into the scripts to see how you are implementing some of the more impressive features.
You can't with this mod at the moment, but never say never!!How to money cheat?
Use the Universal Ren'Py Mod, search for "money" and set the variable to "5" or if you upgraded your purse to "8" respectively "10".How to money cheat?
Don't get it either. Money was never an issue. Rather got too much for my pocket.Good morning. You guys kill me. In possibly hundreds of playthroughs of S1/S2 I've never ever needed additional money. If you don't like a particular minigame then use it's SanchoCheat for it (Tests, Brawler, etc). If I find time I guess I'll code something simple to allow the player to have up to 4 or 5 if they have less than that currently (to insure you don't break anything that might be important later in S3). No promises, I still have VN's to update and tricks to pull off for the S3 mod (yeah, I have a few more ideas but that's for another day). Regards.