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I've been coding for the better part of last week, but I also wrote some story and posed art.
Mostly, I've been working on an updated version of Brawler this week, and I need a few more days of work with the remaining art before I am done with it.
It's an ambitious upgrade of this mini-game, which is now taking its third and most likely final form.
Even though it's been remade from scratch, it will feel familiar but improved and expanded upon. I'm very pleased with how it plays.
Here are some screenshots of it.
As you may have noticed, I've been powering on with mini-games lately since I know I have to do a few more for episode 10. I'm trying to get most of it out of the way early, so I can focus on writing and creating art soon.
After Brawler, there's one shorter mini-game and some final work on a scientific mini-game left to do.
I have a healthy animation queue alongside this development. It allows me to focus without being interrupted.
I can also notice how the usual stress I feel about Custom renders being completely gone now that I have removed that tier reward.
I've been able to put an unhealthy amount of hours into coding this week because of this, and I love every second of it.
I will have the first part of the Q&A posted sometime next week. I'm splitting it into two parts, like last year's Q&A.
First, there will be a part about your Being a DIK questions, and after that, a part about game development. Thanks to everyone who submitted questions!
A special render poll is currently ongoing
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- where either Maya, Sage, or Isabella will get a set of renders dedicated to them in episode 10. If you want to participate, you have until next Friday.
Have a nice weekend
Dr PinkCake