Jamez999

Member
Jun 30, 2021
237
1,377
Thanks for the answers, in fact, i didn't count the interlude as an episode... now, i understand more.

It's a good news if there will be 4 seasons (16 episodes), it's better than the 10 i supposed, based on the v0.91
 

ProxyGist

Member
May 8, 2023
479
2,016
It's good that the Сyberpunk DLS is coming out in August and I can play it in peace until the new episode comes out in September.
 

Geralt From Rivia

Forum Fanatic
Jun 15, 2022
5,892
37,501


I've been plugging holes in the episode this week - no pun intended.

I've played the first half of the episode and tried to fill in any missing segments, be it renders, animations, sound effects, or music. This way, I could complete some half-done scenes that have been waiting for my attention and some new scenes as well.
I worked on some GUI stuff for the Party Planner that was missing, and here is a teaser of it:

I worked on clucks and phone chats - art and writing - and also carried out some PC maintenance. Overall, it was a productive week.
The current progress shows these numbers compared to the episode 9 release.
3913 renders posed (78%)
213 animations posed (70%)


The animation count hasn't grown a lot, but that's because I've been working on longer cutscene animations, and I treat them the same as a mere two-second animation in these stats.
Looking at my episode flowchart, I can see roughly 57% of it has been completed. But since it treats free-roam events and short scenes equally, the progress should be higher as many longer scenes are completed.
If I were to guess, I'd say development is around 70% completed. The odds are that the render count will be the highest yet, but we'll see as I continue to create the episode.
As you know, estimating completion is the hardest thing for me to do accurately, but we're not close to release yet.
I'll be continuing to work like this next week. I have some scenes with Zoey, Sage, Jill, and Isabella coming up.

Other information
Here's a little FYI. From the end of June to the start of July, I'll take roughly two weeks off.
It's been seven years since I last had a vacation, and this one comes at a time when I'll be at a wedding and traveling with my wife.
My time available for work during those weeks would already be somewhat limited, so I figured it was finally time for me to schedule some time off.
I will prepare a big animation queue that will last throughout those two weeks; I don't want the development to come to a grinding halt - it will be my top priority.
And I'll schedule some previews during the time I'm off too.

Have a nice weekend
Dr PinkCake
- What many expected - Thanksgiving Party will take place.

- A lot of work has been done on static renders and animations, Ep.10 is in development for 5 months and 3 weeks, it's faster than Ep.9, BUT ... this guy really does not know how to control himself and given his data of 70% completed work and vacation - before the release of Ep. 10 at least three months, that is, September. In order to overtake the speed of development of Ep.9, he needs to keep to Sep 30.

- I will not blame him for vacation, man worked without resting for several years. The main thing is that his computers will be doing animations all this time - most likely he will not go anywhere during the vacation with his wife - no one will leave PCs running at full capacity for two weeks without supervision.

-Some good news: Sage and Zoey will get attention in Ep 10.
 
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BrockLanders

Member
Aug 8, 2020
422
1,162
If the game does come out in October, I don't understand it. A release once a year is too long. DPC must be a marketing genius if they're able to keep the attention on the game so far.
Dunno... my seed gets leeched constantly. I think it's passed self-marketing at this point and has reached zeitgeist status. Like, if you're interested in sci-fi you know you need to watch Empire Strikes Back, ST:TNG/DS9, and Firefly. If you like interactive smut, you know you need to play BaDIK, Pale Carnations, and Eternum.
 

ProxyGist

Member
May 8, 2023
479
2,016
- What many expected - Thanksgiving Party will take place.

- A lot of work has been done on static renders and animations, Ep.10 is in development for 5 months and 3 weeks, it's faster than Ep.9, BUT ... this guy really does not know how to control himself and given his data of 70% completed work and vacation - before the release of Ep. 10 at least three months, that is, September. In order to overtake the speed of development of Ep.9, he needs to keep to Sep 30.
- I will not blame him for the vacation, the dude worked without resting for several years. The main thing is that his computers will be doing animations all this time - most likely he will not go anywhere during the vacation with his wife - no one will leave PCs running at full capacity for two weeks without supervision.
No, he will go on a trip, he said so directly. This is very risky, since an error can always occur during rendering, but he will probably be able to remotely control the process.
 

Geralt From Rivia

Forum Fanatic
Jun 15, 2022
5,892
37,501
No, he will go on a trip, he said so directly. This is very risky, since an error can always occur during rendering, but he will probably be able to remotely control the process.
I re-read and see this to. Most likely he will use remote access for direct control.
I hope his apartment will not burn ...like one of the girls in AL. :ROFLMAO:
 

Darkwen

Forum Fanatic
Nov 10, 2020
5,435
11,678
- What many expected - Thanksgiving Party will take place.

- A lot of work has been done on static renders and animations, Ep.10 is in development for 5 months and 3 weeks, it's faster than Ep.9, BUT ... this guy really does not know how to control himself and given his data of 70% completed work and vacation - before the release of Ep. 10 at least three months, that is, September. In order to overtake the speed of development of Ep.9, he needs to keep to Sep 30.

- I will not blame him for vacation, man worked without resting for several years. The main thing is that his computers will be doing animations all this time - most likely he will not go anywhere during the vacation with his wife - no one will leave PCs running at full capacity for two weeks without supervision.
He did say he going to a wedding don't know much work he will get done sounds like he try to get some I hope he gets a lot done before that. He hasn't had a vacation in 7 years(I think thats what he said) dude needs to time away from the game some people see what there doing wrong, what there doing right and what could be better with there work that's how it is for me anyway, my renders look a lot worse to me after time away. So maybe this is a good thing and since we somewhere around 70% I would take that as a good thing.
 

mpa71

Member
Dec 18, 2017
488
7,003
:coffee: Updated BigTable™ with the recent informations.
Marshmallow!

  • In 2 weeks, posed renders been increase by +256. In 5 weeks, animations only growth by +17.
  • EP10 still need about 1100 Renders and 90 Animations, with the actual average, needs 10 weeks.
  • DPC still tailing the estimate model so far with the added 2 weeks off.
  • In other news, compared to EP9, Preview are 15/20 and Rooster 4/6 revealed.
  • Release could be Late-Mid of August (8 months / 35 weeks projection). 69% complete.
    • Posed Target Completion __ Renders: 73% > 78% | Animations: 65% > 71%
EP​
Renders​
Animations​
(min)​
Music*
Δ
Size_GB
Release​
Development Time​
Ratio*
R/W
sA/W
EP1​
1301_.__
51_____
3:29
—​
7
1.1 (new)
07 Feb, 19​
— days​
—​
—​
—​
EP2​
1709 (+31%)
77 _(+26)
3:36
—​
8
2.3 (+1.2)
04 May, 19​
087_ (2 months, 28 days |≈12 weeks)
155
138​
17.4
EP3​
2289 (+34%)
99 _(+22)
4:42​
—​
10​
4.1 (+1.8)
16 Aug, 19​
105_ (3 months, 13 days |≈15 weeks)
177
153
18.8
EP4​
2532 (+11%)
134 _(+35)
7:57​
—​
15​
6.1 (+2.0)
10 Jan, 20​
148_ (4 months, 26 days |≈21 weeks)
142
120
22.6​
EP5​
2456_ (-3%)
157 _(+23)
8:35​
17 (3.4K$)
11​
8.0 (+1.9)
29 May, 20​
141_ (4 months, 20 days |≈20 weeks)
147
122
25.6​
EP6​
3336 (+35%)
162 __(+5)
8:33​
24 (4.8K$)
19
11.1 (+3.1)
13 Nov, 20​
169_ (5 months, 16 days |≈24 weeks)
159
138​
21.2​
EP7​
3723 (+12%)
250 _(+55)
18:14​
18 (3.6K$)
15​
14.5 (+3.4)
23 Apr, 21​
162_ (5 months, 11 days |≈23 weeks)
208
161
47.3
EP8​
4158 (+12%)
358 (+108)
26:21
34 (6.8K$)
16​
19.5 (+5.0)
19 Nov, 21​
211_ (6 months, 28 days |≈30 weeks)
190
138​
52.5
EPI
794____
36_____
4:36
19 (3.8K$)
2
2.6 (new)
4 Mar, 22​
105_ (3 months, 13 days |≈15 weeks)
71
53
17.7
EP9​
5037 (+35%)
303 _(-55)
26:08
21 (4.2K$)
18
7.3 (+4.7)
16 Dec, 22​
287_ (9 months, 12 days |≈41 weeks)
161
123
38.2​
EP10
Target ≈5000
3913
Target ≈300
213
10 (2.0K$)
in dev
175_ (5 months, 24 days |≈25 weeks)
Complete Table with the idea of Holy Bacchus† original post — Being a DIK in development since 4 years, 4 months, 02 days (52 months / 226 weeks / 1,583 days / 37,992 hours)
* | Total: 26,467$ — Δ=Scenes — Ratio = (Renders/Weeks + secondsAnimations/Weeks) | Renders/Weeks | secondsAnimations/Weeks

(y)Thumbs Up to:
| Casiope's DIK Walkthrough | AchedCroissant's EP10 Preview Collection | EP10 Rooster Collection | Clone Series Renders
| shazba's Q/A Story Summary | Holy Bacchus 's Story Timeline | DrPinkCake's Q&A Session | RPDL's
 
Last edited:

ImSenjou

Active Member
Apr 15, 2019
511
1,389
From the image we can predict that the party should be outdoors, not in the mansion, which doesn't make much sense to me, but ok, I just hope it's not a “big party that includes the Alphas and DIK's”, as Sage suggested before.

I wasn't expecting another party now, I was expecting more development in the story, a fight with the Alphas after this whole “peaceful” period, focus on studies and relationships, well, everything, but not another big party.
 
  • Thinking Face
Reactions: dalli_x

Geralt From Rivia

Forum Fanatic
Jun 15, 2022
5,892
37,501
He did say he going to a wedding don't know much work he will get done sounds like he try to get some I hope he gets a lot done before that. He hasn't had a vacation in 7 years(I think thats what he said) dude needs to time away from the game some people see what there doing wrong, what there doing right and what could be better with there work that's how it is for me anyway, my renders look a lot worse to me after time away. So maybe this is a good thing and since we somewhere around 70% I would take that as a good thing.
I agree. I also want to play ASAP, like everyone here, but I understand him - working in such a rhythm is not only difficult, it is dangerous. I don't think anyone here would want to work like that. Plus DPC has made a huge amount of money and all he gets is four walls and his computer screens, I would also like to take the opportunity to take a break.
 

Cabin Fever

Engaged Member
Nov 23, 2018
3,304
5,404
He did say he going to a wedding don't know much work he will get done sounds like he try to get some I hope he gets a lot done before that. He hasn't had a vacation in 7 years(I think thats what he said) dude needs to time away from the game some people see what there doing wrong, what there doing right and what could be better with there work that's how it is for me anyway, my renders look a lot worse to me after time away. So maybe this is a good thing and since we somewhere around 70% I would take that as a good thing.
Holy schmoly! I could understand literally every single word but it took me 3 passes to fully understand what you were conveying. :ROFLMAO:

You don't have permission to view the spoiler content. Log in or register now.

:coffee: Updated BigTable™ with the recent informations.
Marshmallow!

  • In 2 weeks, posed renders been increase by +256. In 5 weeks, animations only growth by +17.
  • EP10 still need about 1100 Renders and 90 Animations, with the actual average, needs 10 weeks.
  • DPC still tailing the estimate model so far with the added 2 weeks off.
  • In other news, compared to EP9, Preview are 15/20 and Rooster 4/6 revealed.
  • Release could be Late-Mid of August (8 months / 35 weeks projection). 69% complete.
    • Posed Target Completion __ Renders: 73% > 78% | Animations: 65% > 71%
EPRendersAnimations (min)Music*Size_GBReleaseDevelopment TimeRatio*R/WsA/W
EP1130151 (3:29)7≈1.107 Feb 2019— days
EP21709 (+31%)77 (3:36) (+26)8≈2.3 (+1.2)04 May 2019087 (2 months, 28 days |≈12 weeks)15513817.4
EP32289 (+34%)99 (4:42) (+22)10≈4.1 (+1.8)16 Aug 2019105 (3 months, 13 days |≈15 weeks)17715318.8
EP42532 (+11%)134 (7:57) (+35)15≈6.1 (+2.0)10 Jan 2020148 (4 months, 26 days |≈21 weeks)14212022.6
EP52456 (-3%)157 (8:35) (+23)17 (3.4K$)11≈8.0 (+1.9)29 May 2020141 (4 months, 20 days |≈20 weeks)14712225.6
EP63336 (+35%)162 (8:33) (+5)24 (4.8K$)19≈11.1 (+3.1)13 Nov 2020169 (5 months, 16 days |≈24 weeks)15913821.2
EP73723 (+12%)250 (18:14) (+88)18 (3.6K$)15≈14.5 (+3.4)23 Apr 2021162 (5 months, 11 days |≈23 weeks)20816147.3
EP84158 (+12%)358 (26:21) (+108)34 (6.8K$)16≈19.5 (+5.0)19 Nov 2021211 (6 months, 28 days |≈30 weeks)19013852.5
EPI79436 (4:36)19 (3.8K$)2≈2.6 (new)4 Mar 2022105 (3 months, 13 days |≈15 weeks)715317.7
EP95037 (+21%)303 (26:08) (-55)21 (4.2K$)18≈7.3 (+4.7)16 Dec 2022287 (9 months, 12 days |≈41 weeks)16112338.2
EP103913
Target ≈5000
213
Target ≈300
10 (2.0K$)in development175 (5 months, 24 days |≈25 weeks)
Complete Table with the idea of Holy Bacchus† original post — Being a DIK in development since 4 years, 4 months, 02 days (52 months / 226 weeks / 1,583 days / 37,992 hours)
* | Total: 26,467$ — ▶=Scenes — Ratio = (Renders/Weeks + secondsAnimations/Weeks) | Renders/Weeks | secondsAnimations/Weeks

(y)Thumbs Up to:
| Casiope's DIK Walkthrough | AchedCroissant's EP10 Preview Collection | EP10 Rooster Collection | Clone Series Renders
| shazba's Q/A Story Summary | Holy Bacchus 's Story Timeline | DrPinkCake's Q&A Session | RPDL's
What's the over/under on the Ep10 size? I'm guessing 13GB!
 

Jumbi

With my good eye closed
Donor
Feb 17, 2020
1,592
4,487


I've been plugging holes in the episode this week - no pun intended.

I've played the first half of the episode and tried to fill in any missing segments, be it renders, animations, sound effects, or music. This way, I could complete some half-done scenes that have been waiting for my attention and some new scenes as well.
I worked on some GUI stuff for the Party Planner that was missing, and here is a teaser of it:

I worked on clucks and phone chats - art and writing - and also carried out some PC maintenance. Overall, it was a productive week.
The current progress shows these numbers compared to the episode 9 release.
3913 renders posed (78%)
213 animations posed (70%)


The animation count hasn't grown a lot, but that's because I've been working on longer cutscene animations, and I treat them the same as a mere two-second animation in these stats.
Looking at my episode flowchart, I can see roughly 57% of it has been completed. But since it treats free-roam events and short scenes equally, the progress should be higher as many longer scenes are completed.
If I were to guess, I'd say development is around 70% completed. The odds are that the render count will be the highest yet, but we'll see as I continue to create the episode.
As you know, estimating completion is the hardest thing for me to do accurately, but we're not close to release yet.
I'll be continuing to work like this next week. I have some scenes with Zoey, Sage, Jill, and Isabella coming up.

Other information
Here's a little FYI. From the end of June to the start of July, I'll take roughly two weeks off.
It's been seven years since I last had a vacation, and this one comes at a time when I'll be at a wedding and traveling with my wife.
My time available for work during those weeks would already be somewhat limited, so I figured it was finally time for me to schedule some time off.
I will prepare a big animation queue that will last throughout those two weeks; I don't want the development to come to a grinding halt - it will be my top priority.
And I'll schedule some previews during the time I'm off too.

Have a nice weekend
Dr PinkCake
So, in terms of episode 9's numbers he is somewhere between 57 % and 70 % done with this episode's development. Let's assume that he is somewhere in between, like 65 %, for example. And it's been 175 days since the release of episode 9.

Assuming that episode 10's numbers are identical to ep. 9 and the aforementioned 65 % completion rate, that would make an estimated 269-day development cycle for episode 10. But since he's already hinted that this episode will probably be even bigger than 9 and that for 2 weeks we should expect somewhat of a hiatus in the development figures... Yeah, I don't have any doubts now. We are going for another long 9-month development cycle for episode 10. I would not find it surprising that this episode will eventually reach the 300-day development time, establishing a new sad record. :HideThePain:
 
Last edited:
4.80 star(s) 1,553 Votes