- Mar 9, 2019
- 489
- 1,758
Interesting points you have brought up here. I can't say I agree with most of what you said since many points clash with what I understand about the foundation BADik is built on. However, you made two points that are gripes at DPC's storytelling capabilities making it easier to agree with, as many, not just me, have found some issues with his ability to chronicle characters and events.What I dislike most about the game:
1)Tybalt is too cartoonish a character. It's hard to take him seriously when all we do the whole game is make fun of him. And he has to be taken seriously when the quest to blackmail Tybalt begins. He just talks, but to back up his words he could send a lawyer or a statement of claim and then we could realize that he's not kidding.
2)Abrupt transitions between character story arcs. For example, there is a story arc of Sage and MC just being sex friends and there is a story arc of MC and Sage in a relationship. There is no smooth transition between them, everything happened abruptly and roughly. On the contrary, Bell's arc is generally structured well and a smooth and logical development of the relationship from cold attitude to affection and love.
3) Useless Characters. I realize that a large number of characters increase immersiveness, but there are useless characters whose presence in the game is very hard to explain. For example, why do you need Becky when her role can be duplicated by Sarah or Ariet? If DPС needs Maya to have a person from the past, then a similar role could be played by Derek, for example. The same could be said for the dorm girls, but they would probably play some important role in the story.
4)Too much branching. The game has tons of variables and choices that don't make any sense at all. The ending with Sarah and Melanie is pointless because they obviously don't have their own romantic line and sex with them could have happened at the party. Why was the "Jill's orgasm" variable even necessary? That there would be a separate subplot in the game where Jill doesn't like sex? What's the point? What's the point of making the game so complicated?
5)The incompleteness of some of the storylines. I realize that the game will probably provide answers in the future, but it's been 2 seasons and most of the questions remain unanswered. The game answers the most minor questions, and the game asks new questions. For example, Chad's arc is still not complete. We don't know who the blackmailer was, why he let Troy get beaten up in episode 1, what his relationship with Sage was, etc.
6) A branch of others. I've said before that the Others branch is a very bloated branch with a lot of girls with their own quests. To unlock all the content of this branch, you will have to replay it several times. For example, in episode 9, the Others branch has 5 endings (Quinn, Lily and Envy, Melanie and Sarah, Night on the Couch, and Night with Vixen).
7) Replayability for the sake of replayability. To unlock absolutely all the content of episode 9 you need to play it 6 times.
Tybalt is definitely over the top on the whole rich snob personality. I agree that he goes beyond stereotypical, becoming a caricature, but it can be quite easily ignored as the characters surrounding him are serious threats in the narrative making him a threat by proximity. Also, I don't much care for Jill to begin with, rendering Tybalt a nonentity as he's not even a true threat on her path. So cartoonish but consistently so? Meh, I've tolerated worse.
I must disagree with you on your example of unexpected transitions in character story arcs though the point itself holds merit. Sage's story is perfectly natural to me, it only feels abrupt if you disregard the whole drama with Chad and the time skips. She doesn't just jump into a relationship with Fuckface, she breaks up with Chad then over a month later she agrees once asked to start dating our boy. They build up a strong bond in the 8 episodes before they finally decide to give things a try and it's made very clear how since we actively participate in those chemistry-building moments. The truly abrupt part is episodes 1 and 2 of their relationship but when I was in college I dated an older girl who I met in a similarly blunt situation so it doesn't throw me off as much as the other MG's. There are definitely disconnected transitions that happen though, like the whole Maya and Josy debacle in episode 5 which has been recounted probably more times than there are pages in this thread so I will digress.
Your third complaint confuses me. Useless characters? You literally said it yourself; they are there for immersive purposes, to make the world seem alive. Every character doesn't require a fully formed reason for existing, just like you probably don't know why your neighbor lives next to you. To follow your suggestions, however, would certainly make the BADik universe blander and less interesting. DPC is not George RR Martin though; he's not giving every character their own POV. If every character directly affects the narrative that would only make your next point even more futile. This is an erotic college dating sim game, not a fantasy book series examining the intricacies of societal hierarchies interacting with the supernatural in a mysterious world-ending scenario. Little nods to other people existing and having little to do with the main plot is a mark of genuine worldbuilding which needs to be celebrated in my opinion, not condemned.
This game was always going to have a staggering number of different branches, and securing the funding to go nuts with it only allowed DPC to truly push its limits. Man must be a fan of Star Trek with his constant desire to venture ever further beyond what he knows he's capable of. I'm no landscaper but I believe we should let the branches grow, and see how big this tree can really become, you know?
There are bound to be a fuckton of unanswered questions. We are literally only halfway through the story; this is the point when the narrative reaches the rising action, meaning only now will we start to get more answers to the important burning questions like the truth behind Melanie and Sarah's relationship with Chad. Of course, questions like the identity of the blackmailer may not receive an answer until episode 12, if not even later. I, for one, know what I signed up for with DPC and that finding the answers to my questions is, doubtlessly, a very long-term commitment. BADik ain't perfect but I have faith it'll deliver, and if I don't get all my questions answered? So be it.
These last two points are really just DPC catering to the market. Make as many girls available as possible to bring in as many consumers as possible, then keep them playing the game for as long as possible. Those Steam stats ain't going to boost themselves. He's passionate about this but, at the end of the day, he's in it for the money. If he wasn't, he would do what I do and create tons of stories for free in his spare time and keep them locked away for personal use and a few other loved ones.
Thank you for your opinions, Proxy. I enjoyed hashing my own as I so rarely do divulge my own thoughts about the game and I enjoyed reading your perspective. I always enjoy seeing "hot take" posts like yours.
Cheers, bub.