DrPinkCake has his kinks he's emotionally cold and dead when it comes to his wife or those BADIK sex scenes so he needed another outlet. Leave the man alone! Making long animations like that turns him on, he jerked off to that walking animation for hours on a loop.What really did not need to see was Preps walking to the DIK. WTF was the point of that weird animation?
It looks like he's going to create a big and interconnected, living world by making the characters feel more alive and not just occasional extras that just exist.He shouldn't ask the fans about it, he should know it himself. Empty scenes are the problem with all aspiring writers who think these scenes create atmosphere or deepen characters, but they're just boring and uninteresting. Did episode 9 need a scene with Becky and Jacob? Did it say something new about Becky, Jacob that we didn't know? No. Did it need a boring scene where MC dragged a beer keg down to the basement? No. DPC is lucky to have a loyal audience and to be given complete freedom of action. Ubisoft has its own business model and it works( or did). They have beautiful open worlds that are fun to explore. Especially if you're into ancient history.
But that's not what we're talking about right now. It's about the fact that DPC is chasing quantity. I preferred a shorter and more colorful scene to several long and boring ones. For example, I still remember short and memorable scenes from season 1 that I want to quote and have a hard time remembering MC's boring dialogues with other characters in episode 9. But that's the business model DPC deliberately chose. It's working so far.
I don't see any prerequisites for DPC to burn out, or for his audience.The plain and simple answer is: It just takes too damn long.
The game may hold an interest to me in the next year and a half. But by the time it is finished my kids will be going to freaking collage!
Waiting until 2032 for the last episode is not realistic. Nor will DPC actually finish it by that time.
Either he learns to trim, trim, trim. Or this game never gets finished.
My prediction is another 2 or max 3 episodes like this, then he is caput. If he doesn't burn out, his audience will. Then he'll fast wrap the story in any way he can and arrivederci amigos, he'll be of to Dubai or Monaco, or someplace like that to enjoy his millions.
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Don't judge me strictly, dude. When I see the words "Quinn's ass" in some comment, I like it. The rest content of the comment does not matter to me.
It takes long, it will most definitely be completed thoughThe plain and simple answer is: It just takes too damn long.
The game may hold an interest to me in the next year and a half. But by the time it is finished my kids will be going to freaking collage!
Waiting until 2032 for the last episode is not realistic. Nor will DPC actually finish it by that time.
Either he learns to trim, trim, trim. Or this game never gets finished.
I thought Ep. 10 was supposed to be the last one?My prediction is another 2 or max 3 episodes like this, then he is caput. If he doesn't burn out, his audience will. Then he'll fast wrap the story in any way he can and arrivederci amigos, he'll be of to Dubai or Monaco, or someplace like that to enjoy his millions.
DPC already said he planned 4 seasons with 16-17 episodes in total, that means we're barely past the halfway mark and at this pace, we'll be lucky to have a finished game before the end of the 2020'sI thought Ep. 10 was supposed to be the last one?
misplaced hopeChrist, I really wish DPC hadn't done that stupid Interlude and set development back three months.
Christmas present release...You must be registered to see the links
View attachment 2806916
I focused on and completed three scenes this week, two of which were big, and the last one was a short free-roam event.
I wrote dialogue, carried out environment design, and prepared 18 characters for the scenes to be able to pose renders. I posed roughly 270 static renders and some ambitious SFW animations.
At the moment, I've just started working on a lewd scene. So, there will be a mix of animations and static renders on the schedule for next week.
The animation queue has 18 animations and is chugging on at a good pace. If all goes as planned, I can replace another render station next week with an upgrade. So, there is likely some PC maintenance on the schedule too.
I have 15 events left to create on my episode flowchart. To explain what I mean by that, an event is the equivalent of a scene or a complete free-roam event (including all its sub-scenes). It's rather vague and the events can vary a lot in size.
I've estimated that one of the shorter scenes needs 35 renders for the writing, whereas the remaining biggest one needs ~350-400 renders. I've completed the writing for 8 of those 15 scenes and done partial writing and art for several. This is the best estimate I can give you at the moment.
Have a nice weekend.
Dr PinkCake
Door 24 on the calendar in DecemberChristmas present release...![]()
The interlude only took 3 months and thirteen days to be produced. Had it not existed, the only difference would have been that episode 10 would already be out most likely.Christ, I really wish DPC hadn't done that stupid Interlude and set development back three months.
Unfortunately, you cannot change this. Cinematic animation is a new trend for top AVN creators and I see them everywhere these days. For this, we must say thanks to the new top-end video cards, which are not inferior to professional solutions like Quadro and Ada. They certainly enliven the game world more, but in DAZ it is very bad for animations, very slow rendering.I think the useless SFW animations are a rare consensus... Not 100%, but, if it's 80%, it's already a massive consensus statistically speaking. They're even bad for the overall look of the game because the game is one whole and not a separate bunch of episodes, so, the game will start with one aesthetics and will end with another... But I'll stop talking about that to not give him ideas about reworking the earlier episodes...
If he didnt made the interlude the game would be on hold for a year now. Thats for sure.You know we would be on to episode 11 if it wasn't for the Interlude.
seems to me a rather forced deduction.DPC said it pretty blunt himself... he NEEDED to write something else out of a different perspective with some other changes oo cause he was kinda "sick" of being a dik... which is no surprise after 3 years of the development. And besides, the interlude was just about 20% of an regualr episode. Sooo well, we lost about 3 months because of that, but DPC gained the motivation again to get back into development for the main-course. So seeing it like that... iam grateful for the interlude, but yeah overall i could live without it.
It's so crazy that now we are only gonna get 1 update per year i still remember when this game used to take 2 to 3 months for an update then 3 to 4 then 5 to 6 then 9 months and now we only get one update a year with 3 updates in 2019,then 3 in 2020,2 in 2021 and only one in 2021 two if you count the waste of time that was the interlude we just have been getting less and less while DPC get's more money, better equipment and don't forget he also used to have an IRL job before and was still faster doing updates before and nobody ever complained the earlier updates were small with 1709 renders or with 3723 and now with the last episode with 5037 it felt like the smallest update of all definitly quantity over quality filled with useless cinematics and renders plus the fact that you now have to play updates 5 times to get everything at this rate it's gonna be one year and half next for a single update and then 2 years for an update.You must be registered to see the links
View attachment 2806916
I focused on and completed three scenes this week, two of which were big, and the last one was a short free-roam event.
I wrote dialogue, carried out environment design, and prepared 18 characters for the scenes to be able to pose renders. I posed roughly 270 static renders and some ambitious SFW animations.
At the moment, I've just started working on a lewd scene. So, there will be a mix of animations and static renders on the schedule for next week.
The animation queue has 18 animations and is chugging on at a good pace. If all goes as planned, I can replace another render station next week with an upgrade. So, there is likely some PC maintenance on the schedule too.
I have 15 events left to create on my episode flowchart. To explain what I mean by that, an event is the equivalent of a scene or a complete free-roam event (including all its sub-scenes). It's rather vague and the events can vary a lot in size.
I've estimated that one of the shorter scenes needs 35 renders for the writing, whereas the remaining biggest one needs ~350-400 renders. I've completed the writing for 8 of those 15 scenes and done partial writing and art for several. This is the best estimate I can give you at the moment.
Have a nice weekend.
Dr PinkCake
He's said over and over again that Interlude didn't set development back much. Development for Episode 9 would always be long because he switched to a new launcher and needed to test it out. He made Interlude so we wouldn't have to wait a year for the next gameplay.Christ, I really wish DPC hadn't done that stupid Interlude and set development back three months.
Don't worry, episode 12 or 13 will be the start of 1 update every 2 yearsIt's so crazy that now we are only gonna get 1 update per year