hakuna-matata

Well-Known Member
May 30, 2020
1,408
5,620
This is why I only pay for a game when it's completed. DPC and all the developers who use Patreon have zero incentives to work faster, better, etc.... because there are suckers out there. You have retards still giving money to that scammer, whatever his name is, who hasn't produced a game in over 2 years.
 
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ProxyGist

Member
May 8, 2023
479
2,002
Honestly 1000 renders isn't that much. A render is essentially any action. For example, in episode 9 there were scenes where characters had different reactions and facial expressions depending on your words/variables. Sage reacted differently to whether you called Zoey a friend or an ex-girlfriend. Or for example one scene shot from different angles is also different renders. We don't know how he counts the number of renders. The hardest part is the rigging/posing. In Daz it's incredibly awkward and wooden, the same goes for lighting. I haven't seen such slow gizmos as in Daz anywhere. Dr. Pink once said in a Q&A that he agonized over needing MC to carry a sword around with him at all times. Daz doesn't have fucking snap like Maya or Blender.
 

daxil94

Member
Aug 27, 2019
105
164
It's just 1 human being, not a team.
Most VN's releasee small 10 minutes updates, created over couple of months.
while this VN gets a much bigger update.
Depending on how you process you could enjoy it for a few hours instead.
unless you rush wanking through the VN.
If you're a 1 man army then think like it, don't just put all your ideas into 1 episode, alot of people actually doesn't care about minigames but he's working hard on them. I don't care that much about animations & using same render or super high quality renders.
I've been playing S1-S2 for different routes and all but hell they came in what max 6-7 months ? They're fucking good and long enough and renders are good like i said i don't care that much about quality or quantity as long as they're not that bad.
I just want an episode like 7(which is best in my view) i don't want some big freeroam or 8K renders.

If you want to make big episodes with BIG NUMBERS just make yourself a team or buy more render machines we all know he has the money to do that.
 
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hamod

Well-Known Member
Jan 5, 2021
1,435
899
Her tits are just the right size and shape, and natural. Just yummy.


I don't agree with this. The man could love his daughter (she surely seems to believe it), I won't argue that point. But we still haven't seen enough flashbacks of Quinn's past to actually support the point you are trying to make in the part I've marked in bold.


It's not the first time I state this. But WTF does "being inherently evil" mean anyway? You actually believe that kind of cheap bs? There's no such thing. Or do you actually believe that when we are born into this world our future deeds and our fate are already written and set for us? Come on, dalli, don't say that kind of nonsense.

Absolutely. Isn't it attractive? The challenge, the idea of bringing down the walls that they (the tsundere LIs) put between themselves and you.

The game is under active development. And you can follow its updates here. In the OP, you'll find links to download the game and play it.

Considering she is based , if I were you, I would run my ass off to the nearest eye specialist to have my sight checked as soon as possible.
ohh thats great .. so the game is available here as always .. its not transfared to another web as i heared .. ok then maybe i missed understand then .. thanks for the great news :)
 
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MyFirstPornAcc

Active Member
Sep 27, 2017
886
2,842

View attachment 2788331

This week I started by working on some time-consuming art I had postponed but wanted to complete soon.

I updated my planning and flowcharts, played and polished parts of the episode, and wrote much of the missing content.

I have a handful of scenes left to write and a handful of lewd scenes that need animations. 20 scenes of varying length, including two free-roam events, need static renders. The range per scene is likely 20-200 static renders, so it's hard to tell how many renders are left to make. In my mind, it's at least 1000 more.

I have some important scenes left to create, and they will get the attention they deserve. There are other tasks I won't list left too. I'm considering making a checklist of what's left when we get closer.

The static render count is at 4267, and next week I will focus on it again - hopefully giving it a good bump. I'll have another preview ready for you soon. The animation queue is solid enough to last at least another week before I need to work on animations again.

I have a good flow, work very methodically, feel motivated, and am making good progress daily.

Have a nice weekend.
Dr PinkCake
My guess we are all waiting for some spinning wheel animation or panning the living room or bus going down the road animation.
 

Jumbi

With my good eye closed
Donor
Feb 17, 2020
1,631
4,707
This is why I only pay for a game when it's completed. DPC and all the developers who use Patreon have zero incentives to work faster, better, etc.... because there are suckers out there.
While I get your point and follow a similar philosophy as yours for the most part, the truth is that in the end the platform used to sell and promote your work is not as important, because it's actually in his patrons' hands that he or any other developer who rely on that platform start being more practical and delivering on a more regular basis. It's as simple as canceling your subscription and putting pressure on the dev by doing so.
 

KeShane

Member
Jun 3, 2020
315
240
If you're a 1 man army then think like it, don't just put all your ideas into 1 episode, alot of people actually doesn't care about minigames but he's working hard on them. I don't that much about animations & using same render or super high quality renders.
I've been playing S1-S2 for different routes and all but hell they came in what max 6-7 months ? They're fucking good and long enough and renders are good like i said i don't care that much about quality or quantity as long as they're not that bad.
I just want an episode like 7(which is best in my view) i don't want some big freeroam or 8K renders.

If you want to make big episodes with BIG NUMBERS just make yourself a team or buy more render machines we all know he has the money to do that.
Well... you may be right about the mini games, personally not my favorite either.
Simple Free roam like before is okay tho. not like the halloween party episode.
 
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Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
6,268
40,012
We're getting something, at least. Ocean is just delivering us the remaking of the remaking of the remaking of a sack of blueballs.
And also talk about German bureaucracy and how his $5000 Ada RTX 6000 with 48GB of memory can't handle rendering in every status update. :ROFLMAO:
It doesn't matter because We are Proud Pirates, at least I'm :ROFLMAO:.
but that 13.000 Patreon willing to stand and give him money for a whole year, without receiving anything, but this offensive Status updates, is suprising. You can bet, that if he returned from his vacation and notices that his Patreon went belove 10.000, there would not be 1000 more render in the pipe line:ROFLMAO:
it's not even a question let alone a Joke anymore, that he is a Lazy Milker MotherFucker:whistle::cool:
Chip at first months of development: DPC doing great things, everything is okay.

Chip at late development: DPC is Lazy Milker Motherfucker :ROFLMAO:

Seriously though, I stopped worrying about development timelines because I can't influence them. Will be ready earlier - ok, a month later - ok. This guy can't be influenced by anyone, so I put up with it. If I lose interest in this game sooner or later, the world will not stop there.
 

daxil94

Member
Aug 27, 2019
105
164
Well... you may be right about the mini games, personally not my favorite either.
Simple Free roam like before is okay tho. not like the halloween party episode.
OH i literally dig those they give nice pacing and all but BIG freeroams like EP5-9(when in M&J path liked 8 dorm party but without that route it was shit in my taste) i hate em
 
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ChipLecsap

Conversation Conqueror
Aug 4, 2019
6,784
24,903
And also talk about German bureaucracy and how his $5000 Ada RTX 6000 with 48GB of memory can't handle rendering in every status update. :ROFLMAO:

Chip at first months of development: DPC doing great things, everything is okay.

Chip at late development: DPC is Lazy Milker Motherfucker :ROFLMAO:

Seriously though, I stopped worrying about development timelines because I can't influence them. Will be ready earlier - ok, a month later - ok. This guy can't be influenced by anyone, so I put up with it. If I lose interest in this game sooner or later, the world will not stop there.
No, I didn't said, he did great, don't mischaracterized my comment. I said if something major happened he would make an emergency status update.:whistle:.
Even then he was a LMMF:LOL:
 

Jamez999

Member
Jun 30, 2021
237
1,357
I never played mini-games, but i can understand the point of making them.

Free-roams and mini-games make BAD a choice based game +++. There are a lot of branches to open and so, more ending to complete. In the end, i won't be surprised if there will be more than 30–40 endings. It's the choice of the dev.

BAD is like GTA games, the 5 is out from 2013, it's more than 10 years and the 6 isn't out yet. Rockstar Games did choose quality (like the 900 millions budget for RDR2)

So like GTA6, BAD is a high quality game, very focused on the details, and as much as possible "an open world" game (i'm talking about the increasing amount of Free roams, mini-games and branches)

It's very annoying for the players, but, what can we do, other than waiting ?
 
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mpa71

Member
Dec 18, 2017
491
7,036
:coffee: Updated BigTable™ with the recent informations.
WeWillWaitTheLeafs! :HideThePain:

  • Being a DIK was released 39,000 hours ago today.
  • Last Renders numbers were 6 weeks ago. Renders been increase by +354. Previously DPC did +256 in 2 weeks.
    • DPC is back to work since July, 10; that was done in kinda 2 weeks too.
  • Regarding the 4353 animations frames made during idle: it's about 2 min 20s of animations.
    • Warning: This can range from 2 Cinematic Animations to 7 Complex Sex Animations or 16 Normal or 36 Minor.
    • EP9 had 47,320 animations frames. About 9% was made.
  • DPC seems eager to use the extra power again for more complex animations, seems like we back to 9 months.
  • Compared to EP9: Preview are 20/21 and Rooster 4/6 revealed. More Preview to come = longer wait.
  • Release could be Late of September (9 months / 40 weeks projection). 78% complete.
    • Posed Target Completion __ Renders: 78% > 79% | Animations: 71%
EP​
Renders​
Animations​
(min)​
Music*
Δ
Size_GB
Release​
Development Time​
Ratio*
R/W
sA/W
EP1​
1301_.__
51_____
3:29
—​
7
1.1 (new)
07 Feb, 19​
— days​
—​
—​
—​
EP2​
1709 (+31%)
77 _(+26)
3:36
—​
8
2.3 (+1.2)
04 May, 19​
087_ (2 months, 28 days |≈12 weeks)
155
138​
17.4
EP3​
2289 (+34%)
99 _(+22)
4:42​
—​
10​
4.1 (+1.8)
16 Aug, 19​
105_ (3 months, 13 days |≈15 weeks)
177
153
18.8
EP4​
2532 (+11%)
134 _(+35)
7:57​
—​
15​
6.1 (+2.0)
10 Jan, 20​
148_ (4 months, 26 days |≈21 weeks)
142
120
22.6​
EP5​
2456_ (-3%)
157 _(+23)
8:35​
17 (3.4K$)
11​
8.0 (+1.9)
29 May, 20​
141_ (4 months, 20 days |≈20 weeks)
147
122
25.6​
EP6​
3336 (+35%)
162 __(+5)
8:33​
24 (4.8K$)
19
11.1 (+3.1)
13 Nov, 20​
169_ (5 months, 16 days |≈24 weeks)
159
138​
21.2​
EP7​
3723 (+12%)
250 _(+55)
18:14​
18 (3.6K$)
15​
14.5 (+3.4)
23 Apr, 21​
162_ (5 months, 11 days |≈23 weeks)
208
161
47.3
EP8​
4158 (+12%)
358 (+108)
26:21
34 (6.8K$)
16​
19.5 (+5.0)
19 Nov, 21​
211_ (6 months, 28 days |≈30 weeks)
190
138​
52.5
EPI
794____
36_____
4:36
19 (3.8K$)
2
2.6 (new)
4 Mar, 22​
105_ (3 months, 13 days |≈15 weeks)
71
53
17.7
EP9​
5037 (+35%)
303 _(-55)
26:08
21 (4.2K$)
18
7.3 (+4.7)
16 Dec, 22​
287_ (9 months, 12 days |≈41 weeks)
161
123
38.2​
EP10
Target ≈5400
4267
Target ≈300
+213
10 (2.0K$)
in dev
217_ (7 months, 5 days |≈31 weeks)
Complete Table with the idea of Holy Bacchus† original post — Being a DIK in development since 4 years, 5 months, 14 days (52 months / 232 weeks / 1625 days / 39,000 hours)
* | Total: 26,467$ — Δ=Scenes — Ratio = (Renders/Weeks + secondsAnimations/Weeks) | Renders/Weeks | secondsAnimations/Weeks

(y)Thumbs Up to:
| Casiope's DIK Walkthrough | AchedCroissant's EP10 Preview Collection | EP10 Rooster Collection | Clone Series Renders
| shazba's Q/A Story Summary | Holy Bacchus 's Story Timeline | DrPinkCake's Q&A Session | RPDL's
 
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curiousdog585

New Member
Apr 23, 2021
12
53
I never played mini-games, but i can understand the point of making them.

Free-roams and mini-games make BAD a choice based game +++. There are a lot of branches to open and so, more ending to complete. In the end, i won't be surprised if there will be more than 30–40 endings. It's the choice of the dev.

BAD is like GTA games, the 5 is out from 2013, it's more than 10 years and the 6 isn't out yet. Rockstar Games did choose quality (like the 900 millions budget for RDR2)

So like GTA6, BAD is a high quality game, very focused on the details, and as much as possible "an open world" game (i'm talking about the increasing amount of Free roams, mini-games and branches)

It's very annoying for the players, but, what can we do, other than waiting ?
Agree, as much as we whine and bitch about DPC, he's going to have it his way we can't do anything but wait, us whining isn't going to speed up the game. His patrons aren't going to pressure him as much as people want them too, they wont. Just have to wait, some things in this world are out of your control.
 

Deleted member 1044901

Active Member
Nov 28, 2018
679
933
Do you guys know what the worst part is? The episode doesn't seem to be big at all in terms of content. DPC last week said he played the game to see what was missing and apparently it's missing quite a few significant scenes.

I believe that when he started playing he noticed that he did a lot overall, but it wasn't something that reflected in the game since now the game is divided by routes. In other words, the game will be huge for someone who plays all routes, but will be extremely short for someone who plays two or three routes or even just one route.
 
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ChipLecsap

Conversation Conqueror
Aug 4, 2019
6,784
24,903
Do you guys know what the worst part is? The episode doesn't seem to be big at all in terms of content. DPC last week said he played the game to see what was missing and apparently it's missing quite a few significant scenes.

I believe that when he started playing he noticed that he did a lot overall, but it wasn't something that reflected in the game since now the game is divided by routes. In other words, the game will be huge for someone who plays all routes, but will be extremely short for someone who plays two or three routes or even just one route.
You right, because DPC only measurement is the previous episode, he only counting the Renders, so the next episode have to have more Render, but what are those Renders is totally insignificant for him, , usually now it seems like it's just FreeRoaming :LOL:
 

Deleted member 1044901

Active Member
Nov 28, 2018
679
933
You right, because DPC only measurement is the previous episode, he only counting the Renders, so the next episode have to have more Render, but what are those Renders is totally insignificant for him, , usually now it seems like it's just FreeRoaming :LOL:
Yeah, I noticed that too... Assuming the episode has a total of 6000 renders. How many of these renders will the player be able to see during the first playthrough (or single playthrough for those like me, dalli_x and others who don't play multiple routes)? It would be too optimistic to say that at least 3000 renders could be seen in a single playthrough, right?
 
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