Harveztrau

Member
Aug 8, 2017
142
325

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Grab a cup of something and take a break. A large chunk of text without a tldr incoming.

First off... Boom! The 5000 render milestone was reached this week. Now episode 10 has more renders than episode 9 - the previously biggest episode in the game. And because I reached this milestone, I had to try and estimate how much is left in terms of development.

I have been working on art and coding all week. I started by completing two smaller scenes and one free-roam event. The better part of the week was spent on creating the last free-roam event of the episode. Since it's a new environment, there was environmental design to carry out first, and also preparation of the characters for it.

The dialogue for this free-roam event was written months ago, so it's a matter of creating the art and coding the events and buttons. It's a labor-intensive yet easy free-roam event to create, so I should be able to maintain a good speed without any speed bumps.

After the recent weeks of playing and polishing the game, my flowchart has been updated, and the following checklist is what the current state is like.

As I develop these episodes, I always ask you to take numbers with a grain of salt because the scene/render/animation count will change until the last few weeks of development. This is why it's always hard for me to give accurate estimates.

As you will notice below, the scene count is larger than I reported earlier because of the addition of some scenes that were needed to make some branches feel whole.

Checklist Episode 10
This is the current checklist of what's left to do before beta testing can begin.

Scenes
Three lewd scenes - One is written. Neither scene has any art.

Three free-roam events - One is almost complete, another has a few scenes left, and I'm ~70% through the last one. All writing is done. All need a different degree of testing and additional phone content.

Three normal scenes - One is written, one has partial writing, and one is planned. Neither scene has any art.

Art
Based on the scenes above, I estimate I must pose an additional ~600 static renders and 70-100 animations.

Current static render count: 4892 produced. 220 posed renders in the render queue. 5112 renders total.

Current animation count: 237 produced. 28 posed animations in the render queue. 265 animations total.

Code
Pack Quest - In the planning phase.

Vault - Ensure that numbers are placed and work as intended.

Rewards/2D art - 70% completed. The rest will be placed in free-roam events, story scenes, and the Vault. Testing and possibly correction of code are needed.

Gallery - The lewd gallery has been coded but can't be tested until all lewd scenes have been made. Some art remains for miniature images.

Phone content - There's some work left with the Rooster and Chat apps. Also, the new phone gallery will get additional planned content. The music app needs updated code to include new songs.

Bios - I always leave bios for the last part of the development.

Episode end screen and report - In the planning phase.

Credits - I haven't added new patrons to the credit section yet.

Sound
SFX work has been done as I play-tested parts of the episode; I estimate it's ~80-90% done.

For music, it's the same as with SFX. Most of the scenes that are complete have songs in place. 25 new songs have been added so far.

Testing
I haven't played the episode from start to finish yet because of gaps in the episode and missing content near the end.

My personal tests and polishing remain. How long they take usually depends on how much I have played the episode during development and whether new features are involved.

Episode 10 is packed with new things for the game, meaning testing might take some extra time to ensure high quality.

My thoughts on the checklist.
The animations will be the most demanding part, but cannot be skipped or trimmed as the scenes are essential for the episode.

The static render estimation can change in either direction but is likely lower than stated.

The code tasks are all fast tasks to complete. I estimate that I could get all of them done within 1-2 days of work, but they depend on the art content I need to produce first.

The remaining work on SFX and Music won't take too long, 1-2 days here as well.

Testing is another demanding part. I have lots of new features to test this time around. And we are talking about the five main branches on top of some very ambitious branching within them.

As always, there will be waiting time for animations near the end of the development, and this is when I plan to perform my personal tests and polishing.

Hopefully, I have covered all aspects of the checklist, but I may have missed something minor - all big tasks are accounted for.

My plan going forward.
I plan to work with art until I need to write the last scenes. Animations will be posed intermittently.

I plan to be done with my testing as the final animation frames are produced, thus minimizing the time between the PCs being idle and the start of beta testing/proofreading. As usual, at least two weeks will be allotted for private beta testing and proofreading before the episode can be released on Patreon.

Next up for me is to continue with art on the free-roam I'm working on and hopefully be able to move on to other scenes later next week.

Have a nice weekend, and thanks for reading

Dr PinkCake
It looks awful, I'd preferred not to read it at all.
 

felicemastronzo

Devoted Member
May 17, 2020
11,825
22,813
When this game finally releases in its full form (as long as DPC delivers in writing) it's gonna be so worth it, this type of a product never seen before in its size and quality.

But the wait between each and every episode is only gonna get worse.
When it ends, if it ends, like all products with a long production time it will be terribly outdated, perhaps the last avn, probably the last renpy
 

ProxyGist

Member
May 8, 2023
479
2,001
Art
Based on the scenes above, I estimate I must pose an additional ~600 static renders and 70-100 animations.
So we end up with 5500-5600 renders and 365 animations. That's a lot, but it's unlikely we'll notice it on the first playthrough. I believe that in the best case we are waiting for the release in October.
 

Takkatakka

Engaged Member
Nov 11, 2022
3,126
10,294
When this game finally releases in its full form (as long as DPC delivers in writing) it's gonna be so worth it, this type of a product never seen before in its size and quality.

But the wait between each and every episode is only gonna get worse.
It really helps to follow some great games with a more "regular" update schedules that weren't blown beyond all proportions by their developers due to splitting them into 9 or so different paths (still counting) far to early. :HideThePain:

Then again, it could be worse. Just look at A Song of Ice and Fire. The last book published in the series came out, when the first season of the TV show was just released (July 2011!). That was over 12 years ago and Martin claimed a year ago, that the book is only about 3/4 done. So that would means another ~3 years until it is released. And it isn't even supposed to be the last volume. The guy will simply die before the book series is complete.

Bottom line: As good as BaDIK is, I really wouldn't make it my main game to follow on this site, that is just torture. :WeSmart:
 
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ProxyGist

Member
May 8, 2023
479
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When it ends, if it ends, like all products with a long production time it will be terribly outdated, perhaps the last avn, probably the last renpy
DAZ and renpy don't have an alternative anytime soon. Inceton Games are trying to create the third part of Echoes of Lust on the Unreal engine, but so far it's not working out well.
Totally fucked. That's minimum two months of work. No way he can handle this animations that fast, even if they are short.
I don't get, 70-100 animations for couple scenes left?
I believe his upgraded equipment will allow him to pass this stage without a problem. No more month long wait for animation rendering like last year. Everything is much smoother.
 

felicemastronzo

Devoted Member
May 17, 2020
11,825
22,813
I dont think I agree, most recent AVN are still nothing compared to BAK.
'Thanks' to covid this was the golden age of the avn. But interest is already waning, the bubble is inevitably deflating. In 7-8 years, other outbreaks permitting, it will either have evolved into something new, non renpy, or it will be 'dead'

Badik will probably have the strength, economically, to survive but will basically be a relic
 

Takkatakka

Engaged Member
Nov 11, 2022
3,126
10,294
'Thanks' to covid this was the golden age of the avn. But interest is already waning, the bubble is inevitably deflating. In 7-8 years, other outbreaks permitting, it will either have evolved into something new, non renpy, or it will be 'dead'

Badik will probably have the strength, economically, to survive but will basically be a relic
In a few years most AVNs will be done with AIs anyway, certainly the art will be done by AI and probably a lot of the writing too.
 
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TRKaiser

Active Member
Apr 11, 2023
508
1,031

1692360452845.png

Grab a cup of something and take a break. A large chunk of text without a tldr incoming.

First off... Boom! The 5000 render milestone was reached this week. Now episode 10 has more renders than episode 9 - the previously biggest episode in the game. And because I reached this milestone, I had to try and estimate how much is left in terms of development.

I have been working on art and coding all week. I started by completing two smaller scenes and one free-roam event. The better part of the week was spent on creating the last free-roam event of the episode. Since it's a new environment, there was environmental design to carry out first, and also preparation of the characters for it.

The dialogue for this free-roam event was written months ago, so it's a matter of creating the art and coding the events and buttons. It's a labor-intensive yet easy free-roam event to create, so I should be able to maintain a good speed without any speed bumps.

After the recent weeks of playing and polishing the game, my flowchart has been updated, and the following checklist is what the current state is like.

As I develop these episodes, I always ask you to take numbers with a grain of salt because the scene/render/animation count will change until the last few weeks of development. This is why it's always hard for me to give accurate estimates.

As you will notice below, the scene count is larger than I reported earlier because of the addition of some scenes that were needed to make some branches feel whole.

Checklist Episode 10
This is the current checklist of what's left to do before beta testing can begin.

Scenes
Three lewd scenes - One is written. Neither scene has any art.

Three free-roam events - One is almost complete, another has a few scenes left, and I'm ~70% through the last one. All writing is done. All need a different degree of testing and additional phone content.

Three normal scenes - One is written, one has partial writing, and one is planned. Neither scene has any art.

Art
Based on the scenes above, I estimate I must pose an additional ~600 static renders and 70-100 animations.

Current static render count: 4892 produced. 220 posed renders in the render queue. 5112 renders total.

Current animation count: 237 produced. 28 posed animations in the render queue. 265 animations total.

Code
Pack Quest - In the planning phase.

Vault - Ensure that numbers are placed and work as intended.

Rewards/2D art - 70% completed. The rest will be placed in free-roam events, story scenes, and the Vault. Testing and possibly correction of code are needed.

Gallery - The lewd gallery has been coded but can't be tested until all lewd scenes have been made. Some art remains for miniature images.

Phone content - There's some work left with the Rooster and Chat apps. Also, the new phone gallery will get additional planned content. The music app needs updated code to include new songs.

Bios - I always leave bios for the last part of the development.

Episode end screen and report - In the planning phase.

Credits - I haven't added new patrons to the credit section yet.

Sound
SFX work has been done as I play-tested parts of the episode; I estimate it's ~80-90% done.

For music, it's the same as with SFX. Most of the scenes that are complete have songs in place. 25 new songs have been added so far.

Testing
I haven't played the episode from start to finish yet because of gaps in the episode and missing content near the end.

My personal tests and polishing remain. How long they take usually depends on how much I have played the episode during development and whether new features are involved.

Episode 10 is packed with new things for the game, meaning testing might take some extra time to ensure high quality.

My thoughts on the checklist.
The animations will be the most demanding part, but cannot be skipped or trimmed as the scenes are essential for the episode.

The static render estimation can change in either direction but is likely lower than stated.

The code tasks are all fast tasks to complete. I estimate that I could get all of them done within 1-2 days of work, but they depend on the art content I need to produce first.

The remaining work on SFX and Music won't take too long, 1-2 days here as well.

Testing is another demanding part. I have lots of new features to test this time around. And we are talking about the five main branches on top of some very ambitious branching within them.

As always, there will be waiting time for animations near the end of the development, and this is when I plan to perform my personal tests and polishing.

Hopefully, I have covered all aspects of the checklist, but I may have missed something minor - all big tasks are accounted for.

My plan going forward.
I plan to work with art until I need to write the last scenes. Animations will be posed intermittently.

I plan to be done with my testing as the final animation frames are produced, thus minimizing the time between the PCs being idle and the start of beta testing/proofreading. As usual, at least two weeks will be allotted for private beta testing and proofreading before the episode can be released on Patreon.

Next up for me is to continue with art on the free-roam I'm working on and hopefully be able to move on to other scenes later next week.

Have a nice weekend, and thanks for reading

Dr PinkCake
I am like excited but man... If only the man had like one or two people to help him do things I'd be more excited lol... I know it will be good once he drops the update, but I also know it is still kinda far off... :confused:
 

ProxyGist

Member
May 8, 2023
479
2,001
'Thanks' to covid this was the golden age of the avn. But interest is already waning, the bubble is inevitably deflating. In 7-8 years, other outbreaks permitting, it will either have evolved into something new, non renpy, or it will be 'dead'

Badik will probably have the strength, economically, to survive but will basically be a relic
AVN fulfill the same function as regular indie games. They fill the void between AAA game releases. There are a lot of cool AAA games coming out at the end of the year, but then there's a lull again. DPC managed to get to the top of steam in the past, but that was only possible because there were no releases there. It's hard to guess what will happen next, but now it's especially difficult for newcomers to enter the genre and the demands of players have become higher.
 
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sampow

Member
May 14, 2023
285
2,665

1692360452845.png

Grab a cup of something and take a break. A large chunk of text without a tldr incoming.

First off... Boom! The 5000 render milestone was reached this week. Now episode 10 has more renders than episode 9 - the previously biggest episode in the game. And because I reached this milestone, I had to try and estimate how much is left in terms of development.

I have been working on art and coding all week. I started by completing two smaller scenes and one free-roam event. The better part of the week was spent on creating the last free-roam event of the episode. Since it's a new environment, there was environmental design to carry out first, and also preparation of the characters for it.

The dialogue for this free-roam event was written months ago, so it's a matter of creating the art and coding the events and buttons. It's a labor-intensive yet easy free-roam event to create, so I should be able to maintain a good speed without any speed bumps.

After the recent weeks of playing and polishing the game, my flowchart has been updated, and the following checklist is what the current state is like.

As I develop these episodes, I always ask you to take numbers with a grain of salt because the scene/render/animation count will change until the last few weeks of development. This is why it's always hard for me to give accurate estimates.

As you will notice below, the scene count is larger than I reported earlier because of the addition of some scenes that were needed to make some branches feel whole.

Checklist Episode 10
This is the current checklist of what's left to do before beta testing can begin.

Scenes
Three lewd scenes - One is written. Neither scene has any art.

Three free-roam events - One is almost complete, another has a few scenes left, and I'm ~70% through the last one. All writing is done. All need a different degree of testing and additional phone content.

Three normal scenes - One is written, one has partial writing, and one is planned. Neither scene has any art.

Art
Based on the scenes above, I estimate I must pose an additional ~600 static renders and 70-100 animations.

Current static render count: 4892 produced. 220 posed renders in the render queue. 5112 renders total.

Current animation count: 237 produced. 28 posed animations in the render queue. 265 animations total.

Code
Pack Quest - In the planning phase.

Vault - Ensure that numbers are placed and work as intended.

Rewards/2D art - 70% completed. The rest will be placed in free-roam events, story scenes, and the Vault. Testing and possibly correction of code are needed.

Gallery - The lewd gallery has been coded but can't be tested until all lewd scenes have been made. Some art remains for miniature images.

Phone content - There's some work left with the Rooster and Chat apps. Also, the new phone gallery will get additional planned content. The music app needs updated code to include new songs.

Bios - I always leave bios for the last part of the development.

Episode end screen and report - In the planning phase.

Credits - I haven't added new patrons to the credit section yet.

Sound
SFX work has been done as I play-tested parts of the episode; I estimate it's ~80-90% done.

For music, it's the same as with SFX. Most of the scenes that are complete have songs in place. 25 new songs have been added so far.

Testing
I haven't played the episode from start to finish yet because of gaps in the episode and missing content near the end.

My personal tests and polishing remain. How long they take usually depends on how much I have played the episode during development and whether new features are involved.

Episode 10 is packed with new things for the game, meaning testing might take some extra time to ensure high quality.

My thoughts on the checklist.
The animations will be the most demanding part, but cannot be skipped or trimmed as the scenes are essential for the episode.

The static render estimation can change in either direction but is likely lower than stated.

The code tasks are all fast tasks to complete. I estimate that I could get all of them done within 1-2 days of work, but they depend on the art content I need to produce first.

The remaining work on SFX and Music won't take too long, 1-2 days here as well.

Testing is another demanding part. I have lots of new features to test this time around. And we are talking about the five main branches on top of some very ambitious branching within them.

As always, there will be waiting time for animations near the end of the development, and this is when I plan to perform my personal tests and polishing.

Hopefully, I have covered all aspects of the checklist, but I may have missed something minor - all big tasks are accounted for.

My plan going forward.
I plan to work with art until I need to write the last scenes. Animations will be posed intermittently.

I plan to be done with my testing as the final animation frames are produced, thus minimizing the time between the PCs being idle and the start of beta testing/proofreading. As usual, at least two weeks will be allotted for private beta testing and proofreading before the episode can be released on Patreon.

Next up for me is to continue with art on the free-roam I'm working on and hopefully be able to move on to other scenes later next week.

Have a nice weekend, and thanks for reading

Dr PinkCake
There's still such a fuck load left to be done! :eek:

I tried not to give a shit, just let the development take its course and it'll be done eventually, but that shit reads like what's remaining is more than most games release for an entire episode!

On the other hand, I'm still looking forward to this fucking episode.

Previews that have me intrigued the most:

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'Thanks' to covid this was the golden age of the avn. But interest is already waning, the bubble is inevitably deflating. In 7-8 years, other outbreaks permitting, it will either have evolved into something new, non renpy, or it will be 'dead'

Badik will probably have the strength, economically, to survive but will basically be a relic
Once again I am in wholehearted agreeance. :cautious:
 

Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
6,501
41,853
So we end up with 5500-5600 renders and 365 animations. That's a lot, but it's unlikely we'll notice it on the first playthrough. I believe that in the best case we are waiting for the release in October.
October 30. If we lucky.
OK, just checked something on EP 9.

Out of the 303 animations of the ep, 94% had less than 10s and 90% are 5s or less.

If those animations left are mostly short, and they should be, those wont take more than a month.

Please, dont take more than a month...



Totally, It just sucks we have to wait.



I dont think I agree, most recent AVN are still nothing compared to BAK.
Indeed, the number of animations is a relative thing. There is a long animation of 90 seconds, which many here hate, and there are 1-2 seconds. Both count as one.
Ep9 had over 30 minutes of animations, but I look at the current figures and see that after 8 months the animation counter is even slower than when Ep.9 was developed. It looks like we'll get 45 minutes of animations, no less.
I believe his upgraded equipment will allow him to pass this stage without a problem. No more month long wait for animation rendering like last year. Everything is much smoother.
He upgraded the hardware and looks like he made even more long animations. I don't see any other justification for such a slow animation counter after 8 months. [Swallowing black pill]
 
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Kpyna

Active Member
Dec 16, 2022
666
2,362
This update sounds optimistic and adorable. Seems he almost done with scenes and renders and need to pose and render some animations. And until animations are not finished and rendered, he have a plenty of time to test and polish game.

I hope we will learn about animations and get ~ estimate on them in next 1-2 updates. Later September is optimistic now, while mid-october realistic. Sad, but it really feels like we are on finish line.
 

ChipLecsap

Conversation Conqueror
Aug 4, 2019
6,955
25,458
First progress report of ep 10

Last progress report of ep 10

Oh, the duality of men! At least we can stop pretend DPC is good in planning and accept that whole "i have all the story map out" is straight up bullshit.
EDIT: Also, perceive how he not even mention/remember his initial "plan" of make ep 10 smaller. Probably because it'll be the same of admit he failed in something and God forbid the great DPC admit he failed in something
No, No, No, He didn't fail, because it was never truly his intention to make it smaller. :WeSmart::ROFLMAO:.
he said that because he was getting a bit of pushback, so he throw that half line there, but he was very careful not confirm neither deny, so he can't be held accountable:whistle:
 

JJ1960

Well-Known Member
Jan 12, 2017
1,461
4,750
Expecting passionate sex from Quinn while she is in the room with someone else aside from MC shows you don't get her character.
Expecting it to be as passionate as romantic threesome of Maya&Josy&MC in EP9 is showing you don't get it at all.
The threesome with Sage and Quinn isn't a cooperative loving affair like with M&J. It's a competition for MC's attention and affection, at least as far as Quinn is concerned. On most paths Quinn won't do the threesome, but the Quinn who is interested in MC (after he helps her when she's beaten up) will.

There are more subtle clues when Quinn is interested in MC vs when she's just being her usual bitchy self. A good example of this is when she and Rio stumble across MC and Sage in the back yard of the HOTs house during the party.

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felicemastronzo

Devoted Member
May 17, 2020
11,825
22,813
DAZ and renpy don't have an alternative anytime soon. Inceton Games are trying to create the third part of Echoes of Lust on the Unreal engine, but so far it's not working out well.
Seven years from a technological point of view is an eternity. And renpy is old even now.
 
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