- Nov 16, 2022
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We've gone from four minute episodes into half an hour episode. Damn that really takes it into perspective. I guess in that sense, time wise the game is already "done" in terms of what was the standard when it began.
Now you have my attencion. I was thinking that many of these animations will be for sex scenes and i was happy, but if they aren´t for sex scenes them will be animated situations and i´m not capable to imagine how situations could be... we know a part of the chapter is in a camping or something like that, i´m pretty sure will be some of them here, and of course the typical final scene animation... I can´t think in more, we will have to wait until we play itNot even half of them.
Shut upThere's really not much to discuss about, 8+ months for update is ridiculous by every metric, especially considering he plans on 16 episodes as far as I know.
Increasing complexity with each of them is not a way forward, anyone can keep increasing complexity, the trick is making things good enough and still delivering product in reasonable time. It's like if someone was making shooter game and then be like "oh, a skateboarding minigame would be fun, let's add that", "oh, there's 10 guns to choose from, but lets add another 10 slightly different". I mean sure, that's neat, but is it really necessary?
"If I Had More Time I Would Write a Shorter Letter" is mindset DPC could benefit from.
And so could I while writing this post.
no uShut up
Well, every metric except for Maths. 5k+ still renders and very likey tipping over 20k renders, in total, including the animations. That a lone would like take 6+ months. Then all that writing, and coding, and testing. So 8+ months sounds reasonable in that context especially as he works alone. He, essentially, does the same amount of work Ocean takes to do in two years and does it in one.There's really not much to discuss about, 8+ months for update is ridiculous by every metric, especially considering he plans on 16 episodes as far as I know.
Increasing complexity with each of them is not a way forward, anyone can keep increasing complexity, the trick is making things good enough and still delivering product in reasonable time. It's like if someone was making shooter game and then be like "oh, a skateboarding minigame would be fun, let's add that", "oh, there's 10 guns to choose from, but lets add another 10 slightly different". I mean sure, that's neat, but is it really necessary?
"If I Had More Time I Would Write a Shorter Letter" is mindset DPC could benefit from.
And so could I while writing this post.
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Grab a cup of something and take a break. A large chunk of text without a tldr incoming.
First off... Boom! The 5000 render milestone was reached this week. Now episode 10 has more renders than episode 9 - the previously biggest episode in the game. And because I reached this milestone, I had to try and estimate how much is left in terms of development.
I have been working on art and coding all week. I started by completing two smaller scenes and one free-roam event. The better part of the week was spent on creating the last free-roam event of the episode. Since it's a new environment, there was environmental design to carry out first, and also preparation of the characters for it.
The dialogue for this free-roam event was written months ago, so it's a matter of creating the art and coding the events and buttons. It's a labor-intensive yet easy free-roam event to create, so I should be able to maintain a good speed without any speed bumps.
After the recent weeks of playing and polishing the game, my flowchart has been updated, and the following checklist is what the current state is like.
As I develop these episodes, I always ask you to take numbers with a grain of salt because the scene/render/animation count will change until the last few weeks of development. This is why it's always hard for me to give accurate estimates.
As you will notice below, the scene count is larger than I reported earlier because of the addition of some scenes that were needed to make some branches feel whole.
Checklist Episode 10
This is the current checklist of what's left to do before beta testing can begin.
Scenes
Three lewd scenes - One is written. Neither scene has any art.
Three free-roam events - One is almost complete, another has a few scenes left, and I'm ~70% through the last one. All writing is done. All need a different degree of testing and additional phone content.
Three normal scenes - One is written, one has partial writing, and one is planned. Neither scene has any art.
Art
Based on the scenes above, I estimate I must pose an additional ~600 static renders and 70-100 animations.
Current static render count: 4892 produced. 220 posed renders in the render queue. 5112 renders total.
Current animation count: 237 produced. 28 posed animations in the render queue. 265 animations total.
Code
Pack Quest - In the planning phase.
Vault - Ensure that numbers are placed and work as intended.
Rewards/2D art - 70% completed. The rest will be placed in free-roam events, story scenes, and the Vault. Testing and possibly correction of code are needed.
Gallery - The lewd gallery has been coded but can't be tested until all lewd scenes have been made. Some art remains for miniature images.
Phone content - There's some work left with the Rooster and Chat apps. Also, the new phone gallery will get additional planned content. The music app needs updated code to include new songs.
Bios - I always leave bios for the last part of the development.
Episode end screen and report - In the planning phase.
Credits - I haven't added new patrons to the credit section yet.
Sound
SFX work has been done as I play-tested parts of the episode; I estimate it's ~80-90% done.
For music, it's the same as with SFX. Most of the scenes that are complete have songs in place. 25 new songs have been added so far.
Testing
I haven't played the episode from start to finish yet because of gaps in the episode and missing content near the end.
My personal tests and polishing remain. How long they take usually depends on how much I have played the episode during development and whether new features are involved.
Episode 10 is packed with new things for the game, meaning testing might take some extra time to ensure high quality.
My thoughts on the checklist.
The animations will be the most demanding part, but cannot be skipped or trimmed as the scenes are essential for the episode.
The static render estimation can change in either direction but is likely lower than stated.
The code tasks are all fast tasks to complete. I estimate that I could get all of them done within 1-2 days of work, but they depend on the art content I need to produce first.
The remaining work on SFX and Music won't take too long, 1-2 days here as well.
Testing is another demanding part. I have lots of new features to test this time around. And we are talking about the five main branches on top of some very ambitious branching within them.
As always, there will be waiting time for animations near the end of the development, and this is when I plan to perform my personal tests and polishing.
Hopefully, I have covered all aspects of the checklist, but I may have missed something minor - all big tasks are accounted for.
My plan going forward.
I plan to work with art until I need to write the last scenes. Animations will be posed intermittently.
I plan to be done with my testing as the final animation frames are produced, thus minimizing the time between the PCs being idle and the start of beta testing/proofreading. As usual, at least two weeks will be allotted for private beta testing and proofreading before the episode can be released on Patreon.
Next up for me is to continue with art on the free-roam I'm working on and hopefully be able to move on to other scenes later next week.
Have a nice weekend, and thanks for reading
Dr PinkCake
You can remind yourself by going through phone and look at every character and their important choices.the longer the development of the game the more it will become outdated. i dont even remember whats the story of this shit anymore lmao
Hm, maybe you need to play EP9 again and dont skip anything, you will notice how DPC uses animations in that episode and that most of them are not used in lewd content. And it varys a lot regarding the complexity of those animations. In the lewd scenes we have many short ones, and some are very complex. same goes for animations outside of those sex/lewd scenes.Now you have my attencion. I was thinking that many of these animations will be for sex scenes and i was happy, but if they aren´t for sex scenes them will be animated situations and i´m not capable to imagine how situations could be... we know a part of the chapter is in a camping or something like that, i´m pretty sure will be some of them here, and of course the typical final scene animation... I can´t think in more, we will have to wait until we play it
You can remind yourself by going through phone and look at every character and their important choices.
What i need is a professional on this site to read all that status update and estimate how long until release
like the godlike mpa71?Updated BigTable™ with the recent informations.
WeMightWaitTheSnow!
- Last Posed Animations numbers were the 9 June; 80 days ago with 213; as now +52 with 265.
- Last week there was about +4800 Renders, as now about +312 with 5112.
- Now let's talk about the actual per week ratio, with as today produced values (exclude Interlude):
- Renders/Week: EP10 is ranked 4th with 136 [Exact Average] || 161 (EP7) / 120 (EP4)
- Animations/Week: EP10 is ranked 6th with 6.6 [EP2 number] || 11.9 (EP8) / 6.2 (EP1)
- Despite the raw power of the new GPUs the A/W is very underwhelming, hoping the longs are done.
- Renders target from 5400 to 5700; Animations from 300 to 350.
- With last target we were 95% renders and 88% animations done. Now 90% / 76%.
- An extra 15 Music been added too.
- Compared to EP9: Preview are 22/21 and Rooster 5/6 revealed.
- Release could be Late of
SeptemberOctober (910 months /4044 weeks projection). 81% complete.
- Posed Target Completion __ Renders: 90% | Animations: 76%
Complete Table with the idea of Holy Bacchus† original post — Being a DIK in development since 4 years, 6 months, 18 days (54 months / 237 weeks / 1660 days / 39,840 hours)
EP Renders Animations (min) Music*Δ Size_GB Release Development Time Ratio* R/W sA/W EP1 1301_.__ 51_____ 3:29 — 7 1.1 (new) 07 Feb, 19 — days — — — EP2 1709 (+31%) 77 _(+26) 3:36 — 8 2.3 (+1.2) 04 May, 19 087_ (2 months, 28 days |≈12 weeks) 155 138 17.4 EP3 2289 (+34%) 99 _(+22) 4:42 — 10 4.1 (+1.8) 16 Aug, 19 105_ (3 months, 13 days |≈15 weeks) 177 153 18.8 EP4 2532 (+11%) 134 _(+35) 7:57 — 15 6.1 (+2.0) 10 Jan, 20 148_ (4 months, 26 days |≈21 weeks) 142 120 22.6 EP5 2456_ (-3%) 157 _(+23) 8:35 17 (3.4K$) 11 8.0 (+1.9) 29 May, 20 141_ (4 months, 20 days |≈20 weeks) 147 122 25.6 EP6 3336 (+35%) 162 __(+5) 8:33 24 (4.8K$) 19 11.1 (+3.1) 13 Nov, 20 169_ (5 months, 16 days |≈24 weeks) 159 138 21.2 EP7 3723 (+12%) 250 _(+55) 18:14 18 (3.6K$) 15 14.5 (+3.4) 23 Apr, 21 162_ (5 months, 11 days |≈23 weeks) 208 161 47.3 EP8 4158 (+12%) 358 (+108) 26:21 34 (6.8K$) 16 19.5 (+5.0) 19 Nov, 21 211_ (6 months, 28 days |≈30 weeks) 190 138 52.5 EPI 794____ 36_____ 4:36 19 (3.8K$) 2 2.6 (new) 4 Mar, 22 105_ (3 months, 13 days |≈15 weeks) 71 53 17.7 EP9 5037 (+35%) 303 _(-55) 26:08 21 (4.2K$) 18 7.3 (+4.7) 16 Dec, 22 287_ (9 months, 12 days |≈41 weeks) 161 123 38.2 EP10 Target ≈5700
5112 Target ≈350
265 25 (5.0K$) — — in dev 252_ (8 months, 9 days |≈36 weeks) — — —
*You must be registered to see the links| Total: 31,442$ — Δ=Scenes — Ratio = (Renders/Weeks + secondsAnimations/Weeks) | Renders/Weeks | secondsAnimations/Weeks
Thumbs Up to:
| Casiope's DIK Walkthrough | AchedCroissant's EP10 Preview Collection | EP10 Rooster Collection | Clone Series Renders
| shazba's Q/A Story Summary | Holy Bacchus 's Story Timeline | DrPinkCake's Q&A Session | RPDL'sYou must be registered to see the links
That's exactly my point, he CHOOSE to have this many, to constantly increase the amount. He could impose a limit on himself, keep what's needed, discard nice to have's, to deliver more frequent updates, but he rather up the numbers with each episode. This will legit be 8-9 year game. I guess it doesn't matter to him, he gets paid every month and once the game if fully out, with already established following, it might actually do really good, since all the new players will get the full package.Well, every metric except for Maths. 5k+ still renders and very likey tipping over 20k renders, in total, including the animations. That a lone would like take 6+ months. Then all that writing, and coding, and testing. So 8+ months sounds reasonable in that context especially as he works alone.
You don't know that. Considering BaD is, like, 3rd most popular game on this site and how well the games sell on Steam. He isn't losing any interest, nor momentum, at all. In fact he is on the verge on having the most Patreon subs he has ever had. So by the metrics we can observe the momentum is actually more and more in his favour.The momentum for current players though is all but gone.
This thread alone tells a different story. If the momentum would have be gone, do you really think this thread would get 3-5 more pages each and every day?The momentum for current players though is all but gone.
i need to write with good english next time so that people understand it easily sorry buddy my badHi everyone, would anyone be able to help me with the 3 keys to escape haunted house? I've found one in the fridge. Have clicked the green bottle several times, nogo. Haven't been able to find the one in cage, clicked on the cage several times as well, nogo. Have been hopelessly stuck in the haunted house for 2 days now.
Edit - Figured it out! We need to click on the notice, then the things move.