- Jul 19, 2017
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If only we would have a martial arts contest in this next update so i can beat up more jocks, that would make my day this year.
DPC right nowFor me, and a lot of other people, 60 FPS animations in Renpy are very laggy. Renpy sucks when handling them and use a lot of extra CPU. So this means that I probably won't be able to play them if I dont transcode the videos to like VP8 and 30 fps. Or using a custom lib like the one gojira667 made for Ripples that I've succesullfy used for some other games.
i'm willing to use the greed pot to get two cards out of my waifus deck. I'm willing to sacrifice Maya and her stupid debt problems for a tournament or a fight against the alphas.If only we would have a martial arts contest in this next update so i can beat up more jocks, that would make my day this year.
Just.... HOLY FUCK, DPC
Now we know why we haven't got the release in July/August
Hope he will hear for feedback and just use software for interpolation, instead of using SLOW AF DAZ3D to render all those extra frames.
Anyway... don't forget that half of development cycle was done with 3090 rigs. So, EP11 and further are starting with 4090 rigs. But if he will decide to make true 60 fps animations by rendering in DAZ all those extra frames, then the dev cycle won't shorten and will still hang around 9-10 months.
I hope that reason will prevail and he will make the right choice.
Someone has to show him the difference, a video interpolated from 30 to 60 fps and a video originally made in 60 fps. If he doesn't see the difference or it will be minimal and obviously not worth months of additional development, then I think he will choose interpolation.
Damn it... I repeat it again, the poor video codec and the format it uses terribly spoils all these animations and their quality! It just useless to compress and pack all this work in VP8, lol.
you're right about that, the real winners will be those who discover this complete game in 2040.With how much he earns on Patreon it's silly to expect him to reduce development time, for him the longer it takes, the better, if I were in his place I would do the same.
I don't doubt that he really wants to improve the game, it's his creation, it's a success, he earns a fortune for working on it, and he seems to enjoy working on it, so for him there are only positive points in taking time to complete the game, like that he will earn much more, and in the end he will still present a fantastic game, the only ones who suffer are us who are waiting to see this game complete.
I'd even be more cruel about it. I'd get him GMO watermelons with the seeds removed. Last thing we need is a spawn of him in watermelon form.Can't wait to see in 60fps glory Tyballs rail his girlfriend and all her family.
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With the additional participation of orgitas the oil addict.Can't wait to see in 60fps glory Tyballs rail his girlfriend and all her family.
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Between Tyballs own oil usage and the water melons, he don't need any more slip and slide. Rather save the good stuff for the goddess Madame Rose herself!
My sincere condolencesyou think that's bad, I only have 1gb of VRAM, I'm pretty fucked if you ask me.
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But DPC is surely a generous guy,you think that's bad, I only have 1gb of VRAM, I'm pretty fucked if you ask me.
Don't forget to mention F95. I am pretty sure he'll throw a couple of them.But DPC is surely a generous guy,
I'm sure he'll gladly send you one of his old 3080's for free if you reached out to him. Surely......
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I don't have a lot to report this week as I've been working hard on the final lewd scene since last time. My daily schedule has mostly been animation work with a side of static renders and writing.
The animation queue is up to 61 animation files - but around 10 of them will be merged to make multi-angle animations and those only count as one animation in the final tally.
I estimate I'm more than halfway through the lewd scene, I will be able to wrap it up during next week, and after that I have some more writing and static renders to do for this main girl before I can move on to creating the missing phone content.
Back when I upgraded my hardware this development cycle, I got plenty of extra render power available. I thought about how I could use the increased render power to increase the quality of the art. As a result, I started experimenting with 60 fps animations.
The quality increased a lot with that change and the result can only be described as eye-candy. The animations looked more crisp and fluid, and I could easily spot the difference between those and the 30 fps ones.
With my PC upgrades, I will have more than doubled my render power meaning that there is capacity for this improvement going forward. But I don't want to overpromise something, as I'm still investigating how I can optimize this process and make it viable long-term.
For starters, roughly half of the animations you'll see in episode 10 will be in 60 fps. I hope it excites you and that you'll enjoy seeing more clear movements and jiggly things jiggle more fluidly.
Have a nice weekend
Dr PinkCake