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Bryan_Colt

Active Member
Jul 19, 2017
714
491
If only we would have a martial arts contest in this next update so i can beat up more jocks, that would make my day this year.
 

crabsinthekitchen

Well-Known Member
Apr 28, 2020
1,572
9,183
For me, and a lot of other people, 60 FPS animations in Renpy are very laggy. Renpy sucks when handling them and use a lot of extra CPU. So this means that I probably won't be able to play them if I dont transcode the videos to like VP8 and 30 fps. Or using a custom lib like the one gojira667 made for Ripples that I've succesullfy used for some other games.
DPC right now
 

Kpyna

Active Member
Dec 16, 2022
641
2,232
Just.... :KEK: :HideThePain: HOLY FUCK, DPC :ROFLMAO:
Now we know why we haven't got the release in July/August
Hope he will hear for feedback and just use software for interpolation, instead of using SLOW AF DAZ3D to render all those extra frames.

Anyway... don't forget that half of development cycle was done with 3090 rigs. So, EP11 and further are starting with 4090 rigs. But if he will decide to make true 60 fps animations by rendering in DAZ all those extra frames, then the dev cycle won't shorten and will still hang around 9-10 months.

I hope that reason will prevail and he will make the right choice.

Someone has to show him the difference, a video interpolated from 30 to 60 fps and a video originally made in 60 fps. If he doesn't see the difference or it will be minimal and obviously not worth months of additional development, then I think he will choose interpolation.

Damn it... I repeat it again, the poor video codec and the format it uses terribly spoils all these animations and their quality! It just useless to compress and pack all this work in VP8, lol.
 

Ray_D

Engaged Member
Nov 13, 2022
3,914
13,037
If only we would have a martial arts contest in this next update so i can beat up more jocks, that would make my day this year.
i'm willing to use the greed pot to get two cards out of my waifus deck. I'm willing to sacrifice Maya and her stupid debt problems for a tournament or a fight against the alphas.

803fg7.jpg
 
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felicemastronzo

Devoted Member
May 17, 2020
11,722
22,637
Just.... :KEK: :HideThePain: HOLY FUCK, DPC :ROFLMAO:
Now we know why we haven't got the release in July/August
Hope he will hear for feedback and just use software for interpolation, instead of using SLOW AF DAZ3D to render all those extra frames.

Anyway... don't forget that half of development cycle was done with 3090 rigs. So, EP11 and further are starting with 4090 rigs. But if he will decide to make true 60 fps animations by rendering in DAZ all those extra frames, then the dev cycle won't shorten and will still hang around 9-10 months.

I hope that reason will prevail and he will make the right choice.

Someone has to show him the difference, a video interpolated from 30 to 60 fps and a video originally made in 60 fps. If he doesn't see the difference or it will be minimal and obviously not worth months of additional development, then I think he will choose interpolation.

Damn it... I repeat it again, the poor video codec and the format it uses terribly spoils all these animations and their quality! It just useless to compress and pack all this work in VP8, lol.
  • denial.
  • anger.
  • bargaining.
  • depression.
  • acceptance.
this one went like this but the next one you will see will be faster :rolleyes:
 
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ImSenjou

Active Member
Apr 15, 2019
530
1,437
With how much he earns on Patreon it's silly to expect him to reduce development time, for him the longer it takes, the better, if I were in his place I would do the same.

I don't doubt that he really wants to improve the game, it's his creation, it's a success, he earns a fortune for working on it, and he seems to enjoy working on it, so for him there are only positive points in taking time to complete the game, like that he will earn much more, and in the end he will still present a fantastic game, the only ones who suffer are us who are waiting to see this game complete.
 
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Ray_D

Engaged Member
Nov 13, 2022
3,914
13,037
With how much he earns on Patreon it's silly to expect him to reduce development time, for him the longer it takes, the better, if I were in his place I would do the same.

I don't doubt that he really wants to improve the game, it's his creation, it's a success, he earns a fortune for working on it, and he seems to enjoy working on it, so for him there are only positive points in taking time to complete the game, like that he will earn much more, and in the end he will still present a fantastic game, the only ones who suffer are us who are waiting to see this game complete.
you're right about that, the real winners will be those who discover this complete game in 2040. :BootyTime:
 
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Naxer

Member
Feb 6, 2020
485
835
View attachment 2948358



I don't have a lot to report this week as I've been working hard on the final lewd scene since last time. My daily schedule has mostly been animation work with a side of static renders and writing.

The animation queue is up to 61 animation files - but around 10 of them will be merged to make multi-angle animations and those only count as one animation in the final tally.

I estimate I'm more than halfway through the lewd scene, I will be able to wrap it up during next week, and after that I have some more writing and static renders to do for this main girl before I can move on to creating the missing phone content.

Back when I upgraded my hardware this development cycle, I got plenty of extra render power available. I thought about how I could use the increased render power to increase the quality of the art. As a result, I started experimenting with 60 fps animations.

The quality increased a lot with that change and the result can only be described as eye-candy. The animations looked more crisp and fluid, and I could easily spot the difference between those and the 30 fps ones.

With my PC upgrades, I will have more than doubled my render power meaning that there is capacity for this improvement going forward. But I don't want to overpromise something, as I'm still investigating how I can optimize this process and make it viable long-term.

For starters, roughly half of the animations you'll see in episode 10 will be in 60 fps. I hope it excites you and that you'll enjoy seeing more clear movements and jiggly things jiggle more fluidly.

Have a nice weekend


Dr PinkCake
:KEK: :KEK: :KEK:

Can you belive this guy? I've been very lenient with DPC oddities regarding his developing cicle and whatnot. I even joked a lot about some decisions he made incluying some absurd SFW animations or the inclusion of characters as Madame, but well, this game is his baby afterall.

But this is just a deliberate act of stalling. PERIOD. Not even himself belives that real 60fps animations are a desirable goal to achieve in this game, and the fact that he is refusing to use other easier and less time cosuming methods, speaks volumes about his real intentions.
 
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