- Jan 8, 2022
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This is why I don't like "fans". People can shit in their mouth and they will say "thank you, have a nice day".
To me, it's not about making it as good as he can, and for quite some time. It's about using proper tools in the proper context for reachable goals.Yeah, how dare he want to make it as good as possible.![]()
All i see is a bunch of fatherless dumbs in desperate need to please and be accept by their new virtual daddy DPC.
I can't believe these people are real.
Just think of some of the people on these forums. If they are real then people in DPC's discord must be real tooI can't believe these people are real.![]()
Yes I don't think he thinks that years passes by and the people find stuff to do in their lives. And he doesn't really care as long as new people comes and keep giving him money to maintain this behavior. Some people will only show their true colors when they see the color of money. I used to defend DPC, but nowadays I can clearly see that he is trying to milk it even when there is no milk left anymore.To me, it's not about making it as good as he can, and for quite some time. It's about using proper tools in the proper context for reachable goals.
There's nothing wrong in trying to make better animations to make the game "better" per se. That's great. To an extent.
First, we need to define "good/better". For most of us this game is good because of it's plot, characters, twists, branching etc.
No one minds better and smooth graphics, but most won't care if it was left as is, it's a VN, not AAA 3D action game, and ep8 level beats almost all of the VNs out there in terms of graphics and animations.
So, animations aren't the only way to make the game "better" and probably not the most promising for the audience.
Second, one has to consider tools at hand, workload and the goal. It looks unreasonable to pursue the most advanced VNs like "Detroit:Become Human" level of graphics/animations while working alone with tools like Daz3d and RenPy (which has it's own problems with 60fps btw), no matter how many rtx he has in his hangar.
Seems like he has to consider some cuts in such conditions, like using AI for interpolation, but heck no, he just doubles render queue ffs
And it just not possible to complete it like this in reasonable time. So he's either unaware of the complexity (which I don't believe) or he's not gonna release it in reasonable amount of time, and that's exactly what he wants. He just passes the time doing funny and exciting stuff that he wants to with no care (at the expense of someone else's money, but that's beside my point). Eventually he will finish - maybe in 5-6 years at this rate.
By all means, he's free to do so. But we have the right to dislike it.
Because personally I know I won't keep my interest in an unfinished story with rare updates for years. So in a sense I know I won't see the end of BaDIK, partly due to such decisions. I'm sure I'll read Ep10, maybe I'll have a look at Ep11 but hardly next ones. And it's such a shame, because the story was quite good and fun.
Just think of some of the people on these forums. If they are real then people in DPC's discord must be real too![]()
They seem to be so blind that they can't see that yellow stream in their faces is not Fanta.Same, dont this people know that will increase development time by a lot?
Thanks for the laughs
That's why I only support small projects. At least the devs in there aren't that kind of assholes that only listen to the ones that suck them dicks while the other ones gets banned for whatever stupid reason devs got hurt.I can't believe these people are real.![]()
As I expected them to be, Retarded SImps. They are as retarded and simpy as the ones who pay for OF.
Dude sage is kinda hot nglThis was probably already done but fuck it, slow day at job so decided to turn HOTs into DIKs
PS sorry Lily lolYou don't have permission to view the spoiler content. Log in or register now.
is anybody really surprised by this? like at all?? LOLView attachment 2948358
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I don't have a lot to report this week as I've been working hard on the final lewd scene since last time. My daily schedule has mostly been animation work with a side of static renders and writing.
The animation queue is up to 61 animation files - but around 10 of them will be merged to make multi-angle animations and those only count as one animation in the final tally.
I estimate I'm more than halfway through the lewd scene, I will be able to wrap it up during next week, and after that I have some more writing and static renders to do for this main girl before I can move on to creating the missing phone content.
Back when I upgraded my hardware this development cycle, I got plenty of extra render power available. I thought about how I could use the increased render power to increase the quality of the art. As a result, I started experimenting with 60 fps animations.
The quality increased a lot with that change and the result can only be described as eye-candy. The animations looked more crisp and fluid, and I could easily spot the difference between those and the 30 fps ones.
With my PC upgrades, I will have more than doubled my render power meaning that there is capacity for this improvement going forward. But I don't want to overpromise something, as I'm still investigating how I can optimize this process and make it viable long-term.
For starters, roughly half of the animations you'll see in episode 10 will be in 60 fps. I hope it excites you and that you'll enjoy seeing more clear movements and jiggly things jiggle more fluidly.
Have a nice weekend
Dr PinkCake