DanKaye519

Newbie
Jun 22, 2019
92
58
Well, you're touching on a very controversial topic. What do we even mean by the word nobility? It is known that this term was originally used in relation to the patrician houses of the Roman Empire.
Representatives of these houses, being very influential people, often owned brothels. Yes, this was practiced. Later, with the spread of Christianity, this term acquired some moral meaning. However, as before, it was mainly used to indicate position in the social hierarchy.
Noble people were mainly called representatives of the aristocracy. We can recall quite a few noble gentlemen whose actions may seem to us today in some way reprehensible.
After the Reformation, as far as is known, this term began to be used not only in relation to the aristocracy and clergy, but also in relation to the most successful business executives, entrepreneurs, and masters of art. Among which we can also easily find examples of people with ambiguous biography.
Why am I saying this?! Because if you really, without hypocrisy, look at the facts, then you need to recognize a simple fact - a successful person who has taken place in life will be called noble. And the way it was done won't matter too much. I mean if Quinn can succeed, she will be a successful businesswoman and noble member of society.
Well, I made the assumption that noble meant good, especially in relation to her being an anti-villain. It takes on a different meaning when delving back into the origins of the term. However it was used back in the Roman times, the idea that a pimp and drug dealer can be considered noble in the year 2023 is a bit of a stretch, regardless of the reason. She can take all that money and build a new home for abandoned children...it still doesn't make it right by the standards of a modern society. There's a reason those actions are crimes today.
 

KАRАMBA

Engaged Member
Jan 6, 2021
2,160
7,006
She's not a business person in the sense that she purchases wholesale and resells to John Q. Public for profit. It's far more likely her position is similar to a Capo in the Mafia. She has either quota or debt and she has to earn to pay to the higher ups.
Hmm... I see you doubt the great commercial genius of the Divine Quinn.
In vain, very in vain, you doubt this. :cautious:
 

der123fer

Member
Donor
Aug 8, 2020
288
8,300



I've been busy working on art this week. I completed the art for one normal scene and one lewd scene and have started working on the final big scene of the episode, which has lewd and story aspects.

This scene will take me 1-2 weeks of writing and posing. I have reserved a maximum of 50 animations for the scene, but it might be slightly lower than that.

After completing that scene, I can start working on the remaining tasks. Here is an updated checklist for the remaining part of the development.

Checklist Episode 10
This is the current checklist of what's left to do before beta testing and proofreading can begin. I have left bullet points from the previous checklist in it for clarity.

Scenes
One lewd scene with story aspects surrounding it remains. It's partly written, and I have started making art for it.

Art
I estimate I must pose an additional ~200 static renders and up to 50 animations.

Current static render count: 5539 produced. 62 posed renders in the render queue. 5601 renders in total.

Current animation count: 257 produced. 41 posed animations in the render queue. 298 animations in total.

Code
Pack Quest - Completed but not tested.

Vault - Completed but not tested.

Rewards/2D art - Almost completed; only one special render must be added to the story. Testing and possibly correction of code are needed.

Gallery - The lewd gallery has been coded but can't be tested until all lewd scenes have been made. Some art remains for miniature images.

Phone content - There's some work left with the Rooster and Chat apps. The new phone gallery has gotten more content since last time and will get even more. The music app may need updated code to include new songs added after today; it's synchronized with the current state of the episode.

Bios - I always leave bios for the last part of the development.

Episode end screen and report - The end screen is added and tested. The reports are written but need more work, trimming, and testing.

Credits - Completed and tested.

Sound
Some SFX work remains; I will get to it when I polish the episode.

26 new songs have been added so far. Some work remains in this area for a few scenes.

Testing
I have played the episode from start to finish once, but art was missing during some scenes as they were in the render queue.

My personal tests and polishing remain.

My thoughts on the checklist
Lots of progress has been made since I wrote the checklist last time. The predicted render count has increased slightly but should be accurate for what remains.

Posing the remaining animations will take some time, but rendering them will be the bottleneck. Looking at the current render queue and the predicted animations, we're talking about roughly 90 animations that need time to render.

As I've said earlier, I will work on polishing the episode during the time these animations render. And polishing the episode will require plenty of time, too, to ensure that the quality is high regardless of branch and playstyle. I will post more information about this process when I start it.

My general feeling about the episode development right now is that I'm beginning to see the end of it for the first time since it started. The remaining tasks are finally tangible, and I can feel how that motivates me tremendously.

My plan going forward
I want to complete the remaining art as fast as possible, without rushing it, because I appreciate its importance. I want to reach the polishing state within the next 3-4 weeks.

Once I've reached that state of development, I will get a better feel of how much work it entails and hopefully get an estimate on the remaining render time.

Have a nice weekend.

Dr PinkCake
 

BeingADikDik

Engaged Member
Apr 17, 2021
2,022
5,675



I've been busy working on art this week. I completed the art for one normal scene and one lewd scene and have started working on the final big scene of the episode, which has lewd and story aspects.

This scene will take me 1-2 weeks of writing and posing. I have reserved a maximum of 50 animations for the scene, but it might be slightly lower than that.

After completing that scene, I can start working on the remaining tasks. Here is an updated checklist for the remaining part of the development.

Checklist Episode 10
This is the current checklist of what's left to do before beta testing and proofreading can begin. I have left bullet points from the previous checklist in it for clarity.

Scenes
One lewd scene with story aspects surrounding it remains. It's partly written, and I have started making art for it.

Art
I estimate I must pose an additional ~200 static renders and up to 50 animations.

Current static render count: 5539 produced. 62 posed renders in the render queue. 5601 renders in total.

Current animation count: 257 produced. 41 posed animations in the render queue. 298 animations in total.

Code
Pack Quest - Completed but not tested.

Vault - Completed but not tested.

Rewards/2D art - Almost completed; only one special render must be added to the story. Testing and possibly correction of code are needed.

Gallery - The lewd gallery has been coded but can't be tested until all lewd scenes have been made. Some art remains for miniature images.

Phone content - There's some work left with the Rooster and Chat apps. The new phone gallery has gotten more content since last time and will get even more. The music app may need updated code to include new songs added after today; it's synchronized with the current state of the episode.

Bios - I always leave bios for the last part of the development.

Episode end screen and report - The end screen is added and tested. The reports are written but need more work, trimming, and testing.

Credits - Completed and tested.

Sound
Some SFX work remains; I will get to it when I polish the episode.

26 new songs have been added so far. Some work remains in this area for a few scenes.

Testing
I have played the episode from start to finish once, but art was missing during some scenes as they were in the render queue.

My personal tests and polishing remain.

My thoughts on the checklist
Lots of progress has been made since I wrote the checklist last time. The predicted render count has increased slightly but should be accurate for what remains.

Posing the remaining animations will take some time, but rendering them will be the bottleneck. Looking at the current render queue and the predicted animations, we're talking about roughly 90 animations that need time to render.

As I've said earlier, I will work on polishing the episode during the time these animations render. And polishing the episode will require plenty of time, too, to ensure that the quality is high regardless of branch and playstyle. I will post more information about this process when I start it.

My general feeling about the episode development right now is that I'm beginning to see the end of it for the first time since it started. The remaining tasks are finally tangible, and I can feel how that motivates me tremendously.

My plan going forward
I want to complete the remaining art as fast as possible, without rushing it, because I appreciate its importance. I want to reach the polishing state within the next 3-4 weeks.

Once I've reached that state of development, I will get a better feel of how much work it entails and hopefully get an estimate on the remaining render time.

Have a nice weekend.

Dr PinkCake
important story lewd = flashback to how Tybalt was conceived
 

Orgitas

Well-Known Member
Jan 5, 2023
1,995
6,697
I think episode 10 might be the biggest update of any AVN to date. If you combine the static renders and say, roughly, each animation is 5 seconds in length. That is 52,921 renders. 52,921 - minus the renders yet to come. That is an insane level of renders done in 9 months or so. Utterly insane when it is just one man. Meanwhile some devs struggle to do 1k animations in 8 months.

It really pays to have 8, or 9, pcs all with 4090s huh?
 

LuciferPrometheus

Active Member
Apr 30, 2020
638
1,486



I've been busy working on art this week. I completed the art for one normal scene and one lewd scene and have started working on the final big scene of the episode, which has lewd and story aspects.

This scene will take me 1-2 weeks of writing and posing. I have reserved a maximum of 50 animations for the scene, but it might be slightly lower than that.

After completing that scene, I can start working on the remaining tasks. Here is an updated checklist for the remaining part of the development.

Checklist Episode 10
This is the current checklist of what's left to do before beta testing and proofreading can begin. I have left bullet points from the previous checklist in it for clarity.

Scenes
One lewd scene with story aspects surrounding it remains. It's partly written, and I have started making art for it.

Art
I estimate I must pose an additional ~200 static renders and up to 50 animations.

Current static render count: 5539 produced. 62 posed renders in the render queue. 5601 renders in total.

Current animation count: 257 produced. 41 posed animations in the render queue. 298 animations in total.

Code
Pack Quest - Completed but not tested.

Vault - Completed but not tested.

Rewards/2D art - Almost completed; only one special render must be added to the story. Testing and possibly correction of code are needed.

Gallery - The lewd gallery has been coded but can't be tested until all lewd scenes have been made. Some art remains for miniature images.

Phone content - There's some work left with the Rooster and Chat apps. The new phone gallery has gotten more content since last time and will get even more. The music app may need updated code to include new songs added after today; it's synchronized with the current state of the episode.

Bios - I always leave bios for the last part of the development.

Episode end screen and report - The end screen is added and tested. The reports are written but need more work, trimming, and testing.

Credits - Completed and tested.

Sound
Some SFX work remains; I will get to it when I polish the episode.

26 new songs have been added so far. Some work remains in this area for a few scenes.

Testing
I have played the episode from start to finish once, but art was missing during some scenes as they were in the render queue.

My personal tests and polishing remain.

My thoughts on the checklist
Lots of progress has been made since I wrote the checklist last time. The predicted render count has increased slightly but should be accurate for what remains.

Posing the remaining animations will take some time, but rendering them will be the bottleneck. Looking at the current render queue and the predicted animations, we're talking about roughly 90 animations that need time to render.

As I've said earlier, I will work on polishing the episode during the time these animations render. And polishing the episode will require plenty of time, too, to ensure that the quality is high regardless of branch and playstyle. I will post more information about this process when I start it.

My general feeling about the episode development right now is that I'm beginning to see the end of it for the first time since it started. The remaining tasks are finally tangible, and I can feel how that motivates me tremendously.

My plan going forward
I want to complete the remaining art as fast as possible, without rushing it, because I appreciate its importance. I want to reach the polishing state within the next 3-4 weeks.

Once I've reached that state of development, I will get a better feel of how much work it entails and hopefully get an estimate on the remaining render time.

Have a nice weekend.

Dr PinkCake
If the doc doesn't post the update soon I'll jerk off to HIM
 

KaiserST

Member
Apr 5, 2017
320
3,093
I think episode 10 might be the biggest update of any AVN to date. If you combine the static renders and say, roughly, each animation is 5 seconds in length. That is 52,921 renders. 52,921 - minus the renders yet to come. That is an insane level of renders done in 9 months or so. Utterly insane when it is just one man. Meanwhile some devs struggle to do 1k animations in 8 months.

It really pays to have 8, or 9, pcs all with 4090s huh?
It really is ridiculous how big this update will be, on its own, it will be bigger than a majority of the games here on f95.

Now, time for some math.

Using the last 3 episodes (except Interlude) the average animation duration is 5,17s. Rounding that up to 5,2 and considering that in the worst case scenario there are 91 animations left that its 14196 frames to render.

Using his render speed from his vacation, that would take 45 days to render. Plus the 2 weeks to test, which would put the update in 17/11.

On a more optimistic version, if the number of remaning animations is lower, like 80, and the average duration is a bit lower (5s) then the remaining number of frames to be rendered is 12000. That would shave off a week.
 
Last edited:

Orgitas

Well-Known Member
Jan 5, 2023
1,995
6,697
It really is ridiculous how big this update will be, on its own will be bigger than a majority of the games here on f95.

Now, time for some math.

Using the last 3 episodes (except Interlude) the average animation duration is 5,17s. Rouding that up to 5,2 and considering that in the worst case scenario there are 91 animations left that its 14196 frames to render.

Using his render speed from his vacation that would take 45 days to render. That plus the 2 weeks to test, would put the update in 17/11.

On a more optimistic version, if the number of remaning animations is lower, like 80 and the average duration is a bit lower (5s) then the remaining number of frames to be rendered is 12000. That would shave off a week.
Madness really. I guess that is what happens when you have an ego the size of Jupiter but equally backed up with skill (and a heck load of cash aha). Man is on a mission and I am all there for it!
 

funkymonkeyjedi

Well-Known Member
Jan 16, 2023
1,528
2,870
Orgitas, keeping in mind that at this point my sarcasm cannot be held at bay. And I'm just going to go ahead and troll the trolls, so just go with it brother! :sneaky:

I think episode 10 might be the biggest update of any AVN to date. If you combine the static renders and say, roughly, each animation is 5 seconds in length. That is 52,921 renders. 52,921 - minus the renders yet to come. That is an insane level of renders done in 9 months or so. Utterly insane when it is just one man. Meanwhile some devs struggle to do 1k animations in 8 months.

It really pays to have 8, or 9, pcs all with 4090s huh?
What are you talking about?
Can you not read between the lines?
Is it that hard to notice that DPC is planing to abandon this project?
Sheesh, you'll see!
Soon we'll have plenty of other *cough*'upstanding and respectful'*cough* users come here and confirm what I'm telling you. They never let me down...

:ROFLMAO:
 

Orgitas

Well-Known Member
Jan 5, 2023
1,995
6,697
Orgitas, keeping in mind that at this point my sarcasm cannot be held at bay. And I'm just going to go ahead and troll the trolls, so just go with it brother! :sneaky:



What are you talking about?
Can you not read between the lines?
Is it that hard to notice that DPC is planing to abandon this project?
Sheesh, you'll see!
Soon we'll have plenty of other *cough*'upstanding and respectful'*cough* users come here and confirm what I'm telling you. They never let me down...

:ROFLMAO:
It is extremely cathartic to let your emotions out, you know? But, you know, he hasn't released a 50k+ render update in 6 months, so, of course, he is going to abandon the project, right right?
 
  • Haha
Reactions: funkymonkeyjedi

funkymonkeyjedi

Well-Known Member
Jan 16, 2023
1,528
2,870
So roughly about 5-6 weeks, give or take, left to this cycle.
I suppose that's enough time to re-binge some Cheers, Mr Robot and Better call Saul again.
Should help sedate me until we get some more Isabella. :cool:
 

mpa71

Member
Dec 18, 2017
479
6,810
:coffee: Updated BigTable™ with the recent informations.
AtLeastRendersAreDone! :HideThePain:

  • Let's compare with the previous checkup 3 weeks before:
  • Renders: 4892 > 5539 produced. 5112 > 5601 renders total.
    • +647 completed (163/Week). Renders are basically count as done at that rate with 200 left.
  • Animations: 237 > 257 produced. 265 > 298 animations total.
    • +20 completed (6.7/Week). For the 50 left it would need ≈7.5 weeks at that rate.
  • Actual Target are now 90% > 97% for Renders and 76% > 85% for animations.
  • An extra Music been added too.
  • Compared to EP9: Preview are 25/21 and Rooster 5/7 revealed.
  • Release could be Early November (10 months / 46 weeks projection). 85% complete.
    • Posed Target Completion __ Renders: 97% | Animations: 85%
EP​
Renders​
Animations​
(min)​
Music*
Δ
Size_GB
Release​
Development Time​
Ratio*
R/W
sA/W
EP1​
1301_.__
51_____
3:29
—​
7
1.1 (new)
07 Feb, 19​
— days​
—​
—​
—​
EP2​
1709 (+31%)
77 _(+26)
3:36
—​
8
2.3 (+1.2)
04 May, 19​
087_ (2 months, 28 days |≈12 weeks)
155
138​
17.4
EP3​
2289 (+34%)
99 _(+22)
4:42​
—​
10​
4.1 (+1.8)
16 Aug, 19​
105_ (3 months, 13 days |≈15 weeks)
177
153
18.8
EP4​
2532 (+11%)
134 _(+35)
7:57​
—​
15​
6.1 (+2.0)
10 Jan, 20​
148_ (4 months, 26 days |≈21 weeks)
142
120
22.6​
EP5​
2456_ (-3%)
157 _(+23)
8:35​
17 (3.4K$)
11​
8.0 (+1.9)
29 May, 20​
141_ (4 months, 20 days |≈20 weeks)
147
122
25.6​
EP6​
3336 (+35%)
162 __(+5)
8:33​
24 (4.8K$)
19
11.1 (+3.1)
13 Nov, 20​
169_ (5 months, 16 days |≈24 weeks)
159
138​
21.2​
EP7​
3723 (+12%)
250 _(+55)
18:14​
18 (3.6K$)
15​
14.5 (+3.4)
23 Apr, 21​
162_ (5 months, 11 days |≈23 weeks)
208
161
47.3
EP8​
4158 (+12%)
358 (+108)
26:21
34 (6.8K$)
16​
19.5 (+5.0)
19 Nov, 21​
211_ (6 months, 28 days |≈30 weeks)
190
138​
52.5
EPI
794____
36_____
4:36
19 (3.8K$)
2
2.6 (new)
4 Mar, 22​
105_ (3 months, 13 days |≈15 weeks)
71
53
17.7
EP9​
5037 (+35%)
303 _(-55)
26:08
21 (4.2K$)
18
7.3 (+4.7)
16 Dec, 22​
287_ (9 months, 12 days |≈41 weeks)
161
123
38.2​
EP10
Target ≈5800
5601
Target ≈350
298
26 (5.2K$)
in dev
273_ (8 months, 30 days |≈39 weeks)
Complete Table with the idea of Holy Bacchus† original post — Being a DIK in development since 4 years, 7 months, 8 days (55 months / 240 weeks / 1681 days / 40,344 hours)
* | Total: 31,641$ — Δ=Scenes — Ratio = (Renders/Weeks + secondsAnimations/Weeks) | Renders/Weeks | secondsAnimations/Weeks

(y)Thumbs Up to:
| Casiope's DIK Walkthrough | AchedCroissant's EP10 Preview Collection ||| EP10 Rooster Collection | Clone Series Renders
| shazba's Q/A Story Summary | F4iunyl3x's 60 FPS Animation Mod | ElectronicRoberts's Data Infographic Compilation
| Holy Bacchus 's Story Timeline | DrPinkCake's Q&A Session | RPDL's
 
Last edited:
4.80 star(s) 1,538 Votes