- Nov 11, 2022
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Yeah, that is the core problem here. Animations were already the bottleneck here, so how about we just double the amount that has to get through that bottleneck?Because now we are stuck with rendering of last animations, while we learned that about half of them done in 60 fps, which doubles time needeed to render the same animation in compare to 30 fps ones.
If writing would be what defines the pace and the rendering stations had times where they just weren't doing anything...okay, fair enough. But making the thing that mainly prevents you from releasing the update take even longer...that is just a very bad decision, no matter if it slightly improves the overall quality. Never mind the fact that it also has considerable downsides for people with weaker system or low dl quotas and/or bandwith etc.