Admittedly, I was a bit vague there. And honestly if Bella never knows, then what's the harm. But in case, just in case, there is a special variant good end for an absolutely pure path, I want to see it.
Admittedly, I was a bit vague there. And honestly if Bella never knows, then what's the harm. But in case, just in case, there is a special variant good end for an absolutely pure path, I want to see it.
you really are an optimist, arent you
better try something like this - ep11 -2025, ep12-2027, ep13...ep13?....
nope, we are starting ai overhaul in 2028, restart the numbering
you really are an optimist, arent you
better try something like this - ep11 -2025, ep12-2027, ep13...ep13?....
nope, we are starting ai overhaul in 2028, restart the numbering
This week, I started by finishing Lily's special render set, which marks a milestone in the episode development cycle as every render in the Rewards app has been created. These usually take me quite some time because they require a lot of effort.
I also coded and double-checked the already written code for the Rewards, ensuring I could leave this area behind and only place/hide the renders in the game as magazines and other rewards. It feels very good to be done with this part of the development, and I've enjoyed making both Maya's and Lily's special render sets a lot. I hope you will like them too.
After that, I continued posing static renders and will continue doing that for at least the rest of this month.
The animation queue has ~50 animation files in it, and all PCs are back to rendering animations after one of them has been used for rendering Art Day renders and Lily's special render set.
It's still tricky for me to show previews due to their spoiler nature, but now that I'm solely focusing on story art, I hope to have something to show you soon. I am currently working on some bigger story scenes, and I'm about to wrap up a 100+ render scene with the DIKs.
Patreon reward
This week's Art Day renders are of Isabella. If you missed the previous week's renders of Nicole, you can find them here.
The request was to make a Fallout-inspired render of Isabella. After some community polls, the theme became looting and remembering the days before the fallout. This is the end result.
I hope you enjoy it. Download the 4k and full HD versions from the attachments below.
"This week, I started by finishing Lily's special render set, which marks a milestone in the episode development cycle as everyrender in the Rewards app has been created. These usually take me quite some time because they require a lot of effort."
and those are soooo important for the game/players...cant wait for full minigames/special renders exclusive update
It's still tricky for me to show previews due to their spoiler nature, but now that I'm solely focusing on story art, I hope to have something to show you soon. I am currently working on some bigger story scenes, and I'm about to wrap up a 100+ render scene with the DIKs.
This week, I started by finishing Lily's special render set, which marks a milestone in the episode development cycle as every render in the Rewards app has been created. These usually take me quite some time because they require a lot of effort.
I also coded and double-checked the already written code for the Rewards, ensuring I could leave this area behind and only place/hide the renders in the game as magazines and other rewards. It feels very good to be done with this part of the development, and I've enjoyed making both Maya's and Lily's special render sets a lot. I hope you will like them too.
After that, I continued posing static renders and will continue doing that for at least the rest of this month.
The animation queue has ~50 animation files in it, and all PCs are back to rendering animations after one of them has been used for rendering Art Day renders and Lily's special render set.
It's still tricky for me to show previews due to their spoiler nature, but now that I'm solely focusing on story art, I hope to have something to show you soon. I am currently working on some bigger story scenes, and I'm about to wrap up a 100+ render scene with the DIKs.
Patreon reward
This week's Art Day renders are of Isabella. If you missed the previous week's renders of Nicole, you can find them here.
The request was to make a Fallout-inspired render of Isabella. After some community polls, the theme became looting and remembering the days before the fallout. This is the end result.
I hope you enjoy it. Download the 4k and full HD versions from the attachments below.
This week, I started by finishing Lily's special render set, which marks a milestone in the episode development cycle as every render in the Rewards app has been created. These usually take me quite some time because they require a lot of effort.
I also coded and double-checked the already written code for the Rewards, ensuring I could leave this area behind and only place/hide the renders in the game as magazines and other rewards. It feels very good to be done with this part of the development, and I've enjoyed making both Maya's and Lily's special render sets a lot. I hope you will like them too.
After that, I continued posing static renders and will continue doing that for at least the rest of this month.
The animation queue has ~50 animation files in it, and all PCs are back to rendering animations after one of them has been used for rendering Art Day renders and Lily's special render set.
It's still tricky for me to show previews due to their spoiler nature, but now that I'm solely focusing on story art, I hope to have something to show you soon. I am currently working on some bigger story scenes, and I'm about to wrap up a 100+ render scene with the DIKs.
Patreon reward
This week's Art Day renders are of Isabella. If you missed the previous week's renders of Nicole, you can find them here.
The request was to make a Fallout-inspired render of Isabella. After some community polls, the theme became looting and remembering the days before the fallout. This is the end result.
I hope you enjoy it. Download the 4k and full HD versions from the attachments below.
Yes, I have something to add.
I can't blame that dim-witted dude MC.
Divine Quinn is so beautiful, so gorgeous...
I would also eat whatever she gave me. Probably...
Oh Goddess.
Yes, I have something to add.
I can't blame that dim-witted dude MC.
Divine Quinn is so beautiful, so gorgeous...
I would also eat whatever she gave me. Probably...
Oh Goddess. View attachment 3643402
This week, I started by finishing Lily's special render set, which marks a milestone in the episode development cycle as every render in the Rewards app has been created. These usually take me quite some time because they require a lot of effort.
I also coded and double-checked the already written code for the Rewards, ensuring I could leave this area behind and only place/hide the renders in the game as magazines and other rewards. It feels very good to be done with this part of the development, and I've enjoyed making both Maya's and Lily's special render sets a lot. I hope you will like them too.
After that, I continued posing static renders and will continue doing that for at least the rest of this month.
The animation queue has ~50 animation files in it, and all PCs are back to rendering animations after one of them has been used for rendering Art Day renders and Lily's special render set.
It's still tricky for me to show previews due to their spoiler nature, but now that I'm solely focusing on story art, I hope to have something to show you soon. I am currently working on some bigger story scenes, and I'm about to wrap up a 100+ render scene with the DIKs.
Patreon reward
This week's Art Day renders are of Isabella. If you missed the previous week's renders of Nicole, you can find them here.
The request was to make a Fallout-inspired render of Isabella. After some community polls, the theme became looting and remembering the days before the fallout. This is the end result.
I hope you enjoy it. Download the 4k and full HD versions from the attachments below.
Know people will as usual bitch about the lack of numbers/previews but if it's at the point where all the ancillary stuff is finished, combined with the animations being done outside just rendering in the background, then that's pretty good news to have as it essentially means that all that is left to finish are outstanding scenes comprised of static renders (which at this point last month was estimated at at 1/3 already being done).
tl;dr it's still Spring and from all that's been said so far, feels like the episode's at least 50% done which is good news.
This week, I started by finishing Lily's special render set, which marks a milestone in the episode development cycle as every render in the Rewards app has been created. These usually take me quite some time because they require a lot of effort.
I also coded and double-checked the already written code for the Rewards, ensuring I could leave this area behind and only place/hide the renders in the game as magazines and other rewards. It feels very good to be done with this part of the development, and I've enjoyed making both Maya's and Lily's special render sets a lot. I hope you will like them too.
After that, I continued posing static renders and will continue doing that for at least the rest of this month.
The animation queue has ~50 animation files in it, and all PCs are back to rendering animations after one of them has been used for rendering Art Day renders and Lily's special render set.
It's still tricky for me to show previews due to their spoiler nature, but now that I'm solely focusing on story art, I hope to have something to show you soon. I am currently working on some bigger story scenes, and I'm about to wrap up a 100+ render scene with the DIKs.
Patreon reward
This week's Art Day renders are of Isabella. If you missed the previous week's renders of Nicole, you can find them here.
The request was to make a Fallout-inspired render of Isabella. After some community polls, the theme became looting and remembering the days before the fallout. This is the end result.
I hope you enjoy it. Download the 4k and full HD versions from the attachments below.