- Apr 15, 2020
- 85
- 131
No. If you don't tell Derek, MC will delete the video and no one will know about it. This stays between MC and Jade.What happens if you shag Jade, but don't tell Derek? Does Stephen still get his hands on the video? That would mean someone took MC's phone instead of getting it from DIK's laptop. Could narrow suspect list...
So Ep. 12 is already in development, eh? Also, that cheeky little video suggests that the DIKs are splitting.You must be registered to see the links
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The Steam and GOG store pages for Being a DIK - Season 3 and Being a DIK: Season 3 - The complete official guide are live!
You can now wishlist the DLC and check the store pages for new previews of Episode 11 and some more fresh material.
Check out the Season 3 pageYou must be registered to see the links.
Check out the Season 3 guide pageYou must be registered to see the links.
Please note that Steam requires you to be logged in to view the pages.
Check out Season 3 on GOGYou must be registered to see the links.
Join my Discord server to talk about it allYou must be registered to see the links.
Love
Dr PinkCake
DPC is riding this money train till 2035
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Am I misremembering something or 4 seasons was always the plan? I think I saw in earlier discussions that DPC planned the story for 5 or 6 seasons.
[ I assume you mean you have a save from Season1-2 and you import it in Season 3.So, help me out here.
I have a clean season 1 game with no mods. I export the save just fine and when I import to season 2 (with no mods) and try to run it with no mods it crashes when Tommy and Jacob.
I already wen through the renpy folders and copied them somewhere else just to be safe and then proceeded to delete them and even the persistent file and tried from scratch again, I can run season 1 and then when I try season 2, it crashes again.
The only way to run season 2 for me is with scrappy's mod.
What am I missing here? Thanks in advance.
Why tf is he selling something that is part of the main game as a dlc? I would understand if he sold the interlude or perhaps the Minigames as dlc. But this is a really scummy practice.
So, help me out here.
I have a clean season 1 game with no mods. I export the save just fine and when I import to season 2 (with no mods) and try to run it with no mods it crashes when Tommy and Jacob.
I already wen through the renpy folders and copied them somewhere else just to be safe and then proceeded to delete them and even the persistent file and tried from scratch again, I can run season 1 and then when I try season 2, it crashes again.
The only way to run season 2 for me is with scrappy's mod.
What am I missing here? Thanks in advance.
Only happens if you used ScrappyMod once. Scrappy was so smart to set a persistent variable. BaDIK is reading it out and just ends the game. Just erase ScrappyMod completely and delete all your saves and the persistent file. Now you're clean.I have a clean season 1 game with no mods. I export the save just fine and when I import to season 2 (with no mods) and try to run it with no mods it crashes when Tommy and Jacob.
Yeah, that will work.Only happens if you used ScrappyMod once. Scrappy was so smart to set a persistent variable. BaDIK is reading it out and just ends the game. Just erase ScrappyMod completely and delete all your saves and the persistent file. Now you're clean.
There's no need for. I got it covered.Yeah, that will work.
OR, if he wants to keep his saves, he can just use this micro-mod of mine in which I just commented-out those checks...![]()
Oh, and you can use just URM and delete the variable.How to fix the crash problem at the Helen Doctor scene:
1. Unren BaDIK
2. Open games\scripts\episode10\update10.rpy
3. Delete line 344 and 345 but make sure there are blank lines instead!
4. Don't forget to delete games\scripts.rpa and games\scripts\update10.rpyc (if exists) before starting the game.
Ren'Py will compile the rpy files in \games\scripts, so it takes a little longer at the first start after the edit.
Have fun, my pervs!
edit:
Make it look like this.
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ANOTHER EDIT:
Thanks to thunder777 who found it.
It's the file \games\scripts\freeroam\episode10\ep10_freeroam_room1.RPY
Same way as with the file mentioned above. Delete the ep10_freeroam_room1.RPYC file and edit the lines 35 and 36.
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AND ANOTHER EDIT:
I looked into the whole script now. DPC is fucking with us hard... He put even something in the files from Ep9.
You know the drill from above. This time it's games\scripts\episode9\update9.RPY
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I searched through the damn whole script and there's nothing more with persistent.mod_wt_enabled. That should be it.
How would one do the animations in a more efficent way? Not arguing against you, just interested in game development.Regarding the whole animation debate. I don't think they are horrible when they come out or that they shouldn't be part of the game (for example people laughing at Zoey run animation and I think it was okay) - the issue is how long it takes to develop that and it is not done in more efficient way. I recently made many saves replaying game from zero and my fondest moments in the game were the static renders where you "Click to continue" and if your fancy animations are outdone by such simple thing as this then maybe ambitions and perfectionism should be somewhat calmed down.
I wouldn't call the Zoe running and the holloween house intro your standard animation, more like cinematics, looks like DPC likes those. The standard animations are what you have in the sex scenes.How would one do the animations in a more efficent way? Not arguing against you, just interested in game development.![]()
For a fleeting second I considered staying up to see this very exciting announcement, but quickly realized it would be a waste of time. Very glad I just went to bed.Well, this certainly wasted an hour real fast.
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If only the wait for Episode 11 was just as quick...