- Feb 3, 2024
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Just realised I was fucking up my inclusion of animations, I was calculating 30 frames per minute, not per second... I was wondering why it wasn't having that much of an impact...I don't think it's cherrypicking, I think it's choosing episodes that are closer to his experience level and hardware. I know I've repeated this a bajillion times but again, all of my numbers only give slack to Episode 10 (and Episode 11) considering it was supposed to be using better hardware, so you really can't compare Episode 7 and 8 to it 1:1, yet even in a losing battle episode 7 is VASTLY more efficient.
That's not true tho, Episode 10 has a lower rate of renders than both Episode 4 and 5. If you include animations it becomes a bit more even, but again I just think animations end up contributing very little to the enjoyment of the episode. The ratio for Seconds Animated/week for Episodes 4, 5, and 7 is 22.6, 25.6, and 29.6 respectively. Pretty close imo, but in the end what that oftentimes contributes to anyway is just scenes like an animation showing the Mansion decorated for Halloween or Zoey running... Things that I personally would have been fine just seeing a still image for.
Of course this is just my personal opinion, and more power to you if you're a big fan of those animations, but I just don't think they're worth the extra time the game has taken.
But... This is the exact thing I'm criticizing... He's investing more time into an animation that for all intents and purposes is the exact same as if he... didn't do that. Not sure what you think my argument is, it's not that the machines are rendering the stills and animations slower, it's that DPC is deliberately making decisions that lengthen the development time with little impact to the overall enjoyment of the game, like I said in my original comment:
So yeah, very different graph:
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Here's the data:
Episode | Static Renders | Seconds Animation | Total Renders | Dev Days | Renders/Day |
2 | 1709 | 216 | 8189 | 87 | 94.13 |
3 | 2289 | 282 | 10749 | 105 | 102.37 |
4 | 2532 | 477 | 16842 | 148 | 113.80 |
5 | 2456 | 515 | 17906 | 141 | 126.99 |
6 | 3336 | 513 | 18726 | 169 | 110.80 |
7 | 3723 | 1094 | 36543 | 162 | 225.57 |
8 | 4158 | 1581 | 51588 | 211 | 244.49 |
9 | 5037 | 1568 | 52077 | 287 | 181.45 |
10 | 5868 | 1510 | 73818 | 336 | 219.70 |
Total renders are static + anim * 30. Episode 10 is anim * 45 since half the duration of renders are at 60 fps.
So yeah, episodes 7 & 8 were killing it. 10 isn't too bad comparatively speaking, and 7, 8 & 10 shit over all the other episodes.
Totally agree that the excessive and unnecessary animations are the main problem with dragging on each new episode. But everyone's been saying that all along.