Gunizz

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Aug 9, 2017
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Also much shorter episodes, lower quality art and low-quality animations in short loops. I know some prefer season 1 but most loved season 2.
If you read recent posts in the last days, it has been pointed out that Season 1 (development time 13 months) had more renderings compared to Episode 11. You have to take into acount that having 4 separate episodes means 4 different release days, 4 different testings, promo images and so on. So much more work. Despite that, despite having a small number of RTX 2080 TI (I suppose he had at least two) instead of the many much powerful 4090s he has got now, he is producing fewer static content per week. Static, coding and writing scenes are not the things that are slowing down development. Lewds aren't too: there will be only 18 lewd scenes from what we know. Season 1, made in 13 months, with a higher but close number of total static images, had 29 sex scenes + car wash, if I did not count them wrongly.

So yes, shorter episodes but what you should count is development days, not episodes. Art quality was a bit lower but not that much, it's not that DPC has changed his approach or style, he's quite consistent. Obviously 4090s make better images just for the fact they're so much faster and better in managing Iray, getting worse renderings compared to a 2080 TI would take some serious effort.
 
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Gunizz

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Creating animations in any other software would take longer than creating animations in DAZ. There is still no working bridge for transferring models from DAZ to Blender. Not all textures are displayed correctly and so you often have to manually edit them in nodes.
I've seen people porting DAZ assets successfully in Blender, but I cannot say if it always works of course. What I have seen is that a person specialized in animations goes really fast setting up scenes in Blender starting from (some?) DAZ assets. And even if it takes more effort, it would not detract from DPC's workflow, so I don't get what's your reasoning. I was talking about DPC hiring a pro to make animations, that's another person working in parallel to him. To be clear: I would NEVER EVER suggest that DPC should use Blender, that would be a total disaster for us, it will prolong development time for months. Blender is really hard to learn. DPC must use DAZ and continue with robots making sex, that's all we'll get and I'm fine with it. The "hiring someone scenario" is a total fantasy that will never happen of course.
 
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Crusader of Romance

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Dec 14, 2019
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Hi, anybody has an update about the new episode?
6 days ago:
The status update is one day earlier this week, as a special announcement is tomorrow.

I've worked on art this week and completed five scenes of varied length. And I'm currently posing animations for the last lewd scene of episode 11.

Everything is going well. The animation queue count is 62, and a couple of hundred static renders are rendering now, too.

At this moment, I'm up to a total of 6630 static renders for episode 11. We'll see how much higher it gets with the remaining scenes. My gut feeling says it will end up around 7000—it could be lower or higher, but it should be in the vicinity. I'll have a tentative animation count for the episode soon after finishing the lewd scene.

Art is the primary focus now, so there's not a lot more for me to communicate in this week's update.

I've also spent some time with preparations for tomorrow.

I hope you will join me on Patreon or Discord for tomorrow's special announcement, 16:00 CET / 09:00 CST. If you can't, you can always catch up on the news when it suits you.

Love

Dr PinkCake
The special announcement was that the Steam and GOG pages for season 3 were up with new preview pictures and a short teaser.
 

Bazsa4

pervert
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Feb 16, 2024
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Well, men do have a prostate, might as well get some extra use out of it. :ROFLMAO:
I mean, why the fuck not? Seriously tho...

okay man, you're not gay, you're a sodomite and pervert. And that twitter bitch should read the bible to see what happened to sodom and gomorrah.:HideThePain:
Pfff the Bible? Come on now, you see I'm a pervert, she's a pervert, no use of that book here :ROFLMAO:
 

NewTricks

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Nov 1, 2017
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The math ones were the standard IQ tests and logic tests, and at least here in Sweden you need to learn them to do the required test to get into a university. But sure, like much we learn in school, they don't have much practice IRL, it's more about training your brain to get better at logic.
I had to do similar tests for the exam to get into the military, but that was only to determine which terrible job to assign me to. Like if I was smart enough to count bullets in the supply room or they should just make me pump gas at the service station. These are supposed to be first-year college classes and you should be past the baby blocks and tiddlywinks. The English classes should be made up of actual literature and composition while the math classes should be at least dealing with trigonometry and calculus. Don't get me started on the rudderless meandering small group discussions in the Gender Studies class. Burgermaster & Royce is a deplorable diploma mill.
 

Crusader of Romance

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Dec 14, 2019
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I had to do similar tests for the exam to get into the military, but that was only to determine which terrible job to assign me to. Like if I was smart enough to count bullets in the supply room or they should just make me pump gas at the service station. These are supposed to be first-year college classes and you should be past the baby blocks and tiddlywinks. The English classes should be made up of actual literature and composition while the math classes should be at least dealing with trigonometry and calculus. Don't get me started on the rudderless meandering small group discussions in the Gender Studies class. Burgermaster & Royce is a deplorable diploma mill.
Imagine if you had to read a few chapters of a book and answer questions about it after, to progress in this game. And having to do actual trigonometry and calculus. :ROFLMAO:
I agree about the Gender Studies class, as funny as it can be, could also have been more interesting. It could have been a way to determine part of the MC's character.
 
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Bazsa4

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Imagine if you had to read a few chapters of a book and answer questions about it after, to progress in this game. And having to do actual trigonometry and calculus. :ROFLMAO:
I agree about the Gender Studies class, as funny as it can be, could also have been more interesting. It could have been a way to determine part of the MC's character.
Don't. Give. The. Man. Ideas!!!
He's watching. I can feel it. He's watching..
 
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ZenoMod

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Nov 12, 2022
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I feel the same as you (or almost) about mini-games. They (or some of them) create a good immersion. The problem is, by the 5th~10th run (everyone has their limit; I think mine was around that) you can't stand them anymore. Also, this is about those games that mix into the story. Those games that you do on the cell just to get money are fun for a while, but they tend to get boring even earlier than others. Also, whether you like 'em or not, I think they break immersion. For instance, picture the scene: you're crashing the preppies party and, lo-and-behold, you stop to play Brawler and the puzzle game to make some money. It makes no sense, right? I wish there could be a middle-way: 1) play only the immersive games and skip the ones just for money; 2) have some persistent variable that allows you to skip the immersive games once you've beat 'em if you want to.

My 50 cents to DPC improve his game (or to some modder implement 'em).

DPC is not open to any feedback from his paying partons, let alone from here.

The easiest way to get rid of the minigames on the second run is to cheat by tampering the variables either using URM or by console, or to decompile the code and changing just the returned value with a constant :HideThePain:

If a lamer like me can do it, anyone can.

The real trouble is how to fast forward the huge free roams on the second run.
That would require a mod by someone with professional programming skills.

(And it would probably be a hell to program, otherwise Sancho or Scrappy would have done it)
 

Crusader of Romance

Well-Known Member
Dec 14, 2019
1,400
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I feel the same as you (or almost) about mini-games. They (or some of them) create a good immersion. The problem is, by the 5th~10th run (everyone has their limit; I think mine was around that) you can't stand them anymore. Also, this is about those games that mix into the story. Those games that you do on the cell just to get money are fun for a while, but they tend to get boring even earlier than others. Also, whether you like 'em or not, I think they break immersion. For instance, picture the scene: you're crashing the preppies party and, lo-and-behold, you stop to play Brawler and the puzzle game to make some money. It makes no sense, right? I wish there could be a middle-way: 1) play only the immersive games and skip the ones just for money; 2) have some persistent variable that allows you to skip the immersive games once you've beat 'em if you want to.

My 50 cents to DPC improve his game (or to some modder implement 'em).
I agree, there should be a way to turn off some of the mini-games, not just all of them. And a way to do it during a playthrough, not just when starting.
 
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mehGusta

Member
Aug 28, 2017
390
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I respectfully disagree. Different opinions, they're a bitch.

Anyhow, this is off topic. I disliked the ending, because he wrote the characters and story well. That is what is called my opinion. Like it or not.
hey, completely fine. i never intended to change your opinion. i just wanted make a statement that by disliking the ending i sure as hell didn't subliminally complimented his writing.
 
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