Better Cock Spock

Half Vulcan, Half Simp
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Jul 29, 2017
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When you spoke to Brandi in the first Pink Rose visit her name when she spoke was Brian.

It was later changed. Think it was at least e7 release if not e8.
Don't remember that, but that's different than if he went back to fix Season 1/2 now. Outside of some BADIK: Complete Edition remake way way wayyyyyyy down the line, I can only imagine him going back to fix variables rather than renders or something tiny like a wrong name.
 

varpep

Active Member
Feb 22, 2020
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Imagine DPC fixing that wall causes a wave of new bugs that persist till episode 10. Then he now has to spend time fixing them. At that rate I'm unsure if even my grandkids could complete the game with the save files I left to them in my will :(
 

Gunizz

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Aug 9, 2017
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How many months where waste on that animaiton of the didlo falling off the helmet, why did we need that.
I fear that one will not be the worst waste of rendering time of ep11. Animations and mini games are his weakness, he is not really able to contain himself on those. And the fact that he doesn't accept honest feedback adds to the problem.
We just have to deal with it, he's not going to change approach.
 
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Crusader of Romance

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Dec 14, 2019
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I fear that one will not be the worst waste of rendering time of ep11. Animations and mini games are his weakness, he is not really able to contain himself on those. And the fact that he doesn't accept honest feedback adds to the problem.
We just have to deal with it, he's not going to change approach.
He likes to animate and doesn't like the computers standing idle, like they would without them. He feels it's a waste of time to just have them stand idle so he tried to plan it so that the animations are ready at the same time as he is with the manual work. What would be the point in just removing them if removing them doesn't affect the release of the episode?
The writing is what takes time so to shorten the development time he would have to remove some of the paths. Giving the side girls more content is the biggest reason development takes longer so a solution would be to remove them, but would people be happier if he did?
 

Gunizz

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Aug 9, 2017
1,108
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He likes to animate and doesn't like the computers standing idle, like they would without them. He feels it's a waste of time to just have them stand idle so he tried to plan it so that the animations are ready at the same time as he is with the manual work. What would be the point in just removing them if removing them doesn't affect the release of the episode?
The writing is what takes time so to shorten the development time he would have to remove some of the paths. Giving the side girls more content is the biggest reason development takes longer so a solution would be to remove them, but would people be happier if he did?
DPC wrote in Q&A that he could make 100 or 10 statics per day depending on the difficulty of the scene. Statics can be previewed immediately and rendered in under four minutes.
Animations are much more complicated to pose. You cannot preview animations in DAZ (AFAIK). And if a animation has problems, you have to remake hundreds of renderings and you lost many hours or days, not four minutes.

Scripting dialogues is quite fast, the coding for free roams is complicated to plan but not to write. Mini games should be the same as EP10, according to his old announcement.

If animations were ready, he could shortly release the beta to his volunteers.
 

Crusader of Romance

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Dec 14, 2019
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DPC wrote in Q&A that he could make 100 or 10 statics per day depending on the difficulty of the scene. Statics can be previewed immediately and rendered in under four minutes.
Animations are much more complicated to pose. You cannot preview animations in DAZ (AFAIK). And if a animation has problems, you have to remake hundreds of renderings and you lost many hours or days, not four minutes.

Scripting dialogues is quite fast, the coding for free roams is complicated to plan but not to write. Mini games should be the same as EP10, according to his old announcement.

If animations were ready, he could shortly release the beta to his volunteers.
He starts the beta testing after the polishing is done so no, if they were finished he still wouldn't be able to start beta testing. And posing animations takes 30 min-10 hours, according to a Q&A. But while rendering he does the manual work, that is the time-consuming part. He uses Madame Rose to quick-test some animations.
 

Crusader of Romance

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Dec 14, 2019
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He probably isn't as efficient in the PC usage because he doesn't wanna feel the botteneck, despite being it.

Several reports mentions how he got anxious when the render queue is getting empty.
He mentioned it himself in a Q&A. He hates the feeling of wasting time and an idle computer feels like a waste of time to him.

Still, nothing we can do about it in the end considering he is never hiring help.
I can kinda understand it. The work is his passion and most of the work people want him to hire someone else to do is what he enjoys the most. Not to mention how badly it sometimes ends up when other Devs have hired help.
 

always86

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Mar 19, 2020
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After checking out the some of the last status reports from the EP 10 Cycle I'm changing my prediction from the 7th of March to the 28th of February.

I'm doing this because it appear that DPC render speeds increases tremendously in the last weeks, I'm talking about 10+ animations per week.

It's almost like he doesn't use his PCs at full power most of the time, because if you look at the reports from and the one in you can see his average speed was 10,3 per week.

Meanwhile we got numbers as low as 5 per week this year, now sure the numbers in the end of the cycle are better because there are no more statics to render, but it still feels too much of a difference.

Rendering statics is much/MUCH faster, that's why I think DPC's PCs aren't used 24/7 and there are significant downtime after rendering a batch of statics.

He probably isn't as efficient in the PC usage because he doesn't wanna feel the botteneck, despite being it.

Several reports mentions how he got anxious when the render queue is getting empty.

Still, nothing we can do about it in the end considering he is never hiring help.

DPC patreons number have not changed at all despite a whole year without an update.
I have a feeling he still wasn't doing all animations at 60 fps towards the end of production. The other factor is that once still renders are finished he can use a 3rd system to render animations and he could also theoretically use his work station to render as well, if everything is posed, since i dont think reveiwing code and play testing is that intensive. So he could go up to 10 again (though he only did 5 last week). Even if he does at this point he probably wouldn't be finished rendering until 7th February.
 
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