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Crusader of Romance

Well-Known Member
Dec 14, 2019
1,045
1,123
I fear that one will not be the worst waste of rendering time of ep11. Animations and mini games are his weakness, he is not really able to contain himself on those. And the fact that he doesn't accept honest feedback adds to the problem.
We just have to deal with it, he's not going to change approach.
He likes to animate and doesn't like the computers standing idle, like they would without them. He feels it's a waste of time to just have them stand idle so he tried to plan it so that the animations are ready at the same time as he is with the manual work. What would be the point in just removing them if removing them doesn't affect the release of the episode?
The writing is what takes time so to shorten the development time he would have to remove some of the paths. Giving the side girls more content is the biggest reason development takes longer so a solution would be to remove them, but would people be happier if he did?
 

Gunizz

Active Member
Aug 9, 2017
973
2,489
He likes to animate and doesn't like the computers standing idle, like they would without them. He feels it's a waste of time to just have them stand idle so he tried to plan it so that the animations are ready at the same time as he is with the manual work. What would be the point in just removing them if removing them doesn't affect the release of the episode?
The writing is what takes time so to shorten the development time he would have to remove some of the paths. Giving the side girls more content is the biggest reason development takes longer so a solution would be to remove them, but would people be happier if he did?
DPC wrote in Q&A that he could make 100 or 10 statics per day depending on the difficulty of the scene. Statics can be previewed immediately and rendered in under four minutes.
Animations are much more complicated to pose. You cannot preview animations in DAZ (AFAIK). And if a animation has problems, you have to remake hundreds of renderings and you lost many hours or days, not four minutes.

Scripting dialogues is quite fast, the coding for free roams is complicated to plan but not to write. Mini games should be the same as EP10, according to his old announcement.

If animations were ready, he could shortly release the beta to his volunteers.
 

KaiserST

Member
Apr 5, 2017
351
3,364
After checking out some of the last status reports from the EP 10 Cycle, I'm changing my prediction from the 7th of March to the 28th of February.

I'm doing this because it appears that DPC's render speeds increases tremendously in the last weeks, I'm talking about 10+ animations per week.

It's almost like he doesn't use his PCs at full power most of the time, because if you look at the reports from and the one in you can see his average speed was 10,3 per week.

Meanwhile we got numbers as low as 5 per week this year, now sure the numbers in the end of the cycle are better because there are no more statics to render, but it still feels too much of a difference.

Rendering statics is much/MUCH faster, that's why I think DPC's PCs aren't used 24/7 and there are significant downtime after rendering a batch of statics.

He probably isn't as efficient in the PC usage because he doesn't wanna feel the bottleneck, despite being it.

Several reports mentions how he gets anxious when the render queue is getting empty.

Still, nothing we can do about it in the end, considering he is never hiring help.

DPC patreons number have not changed at all despite a whole year without an update.
 
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Crusader of Romance

Well-Known Member
Dec 14, 2019
1,045
1,123
DPC wrote in Q&A that he could make 100 or 10 statics per day depending on the difficulty of the scene. Statics can be previewed immediately and rendered in under four minutes.
Animations are much more complicated to pose. You cannot preview animations in DAZ (AFAIK). And if a animation has problems, you have to remake hundreds of renderings and you lost many hours or days, not four minutes.

Scripting dialogues is quite fast, the coding for free roams is complicated to plan but not to write. Mini games should be the same as EP10, according to his old announcement.

If animations were ready, he could shortly release the beta to his volunteers.
He starts the beta testing after the polishing is done so no, if they were finished he still wouldn't be able to start beta testing. And posing animations takes 30 min-10 hours, according to a Q&A. But while rendering he does the manual work, that is the time-consuming part. He uses Madame Rose to quick-test some animations.
 

Crusader of Romance

Well-Known Member
Dec 14, 2019
1,045
1,123
He probably isn't as efficient in the PC usage because he doesn't wanna feel the botteneck, despite being it.

Several reports mentions how he got anxious when the render queue is getting empty.
He mentioned it himself in a Q&A. He hates the feeling of wasting time and an idle computer feels like a waste of time to him.

Still, nothing we can do about it in the end considering he is never hiring help.
I can kinda understand it. The work is his passion and most of the work people want him to hire someone else to do is what he enjoys the most. Not to mention how badly it sometimes ends up when other Devs have hired help.
 

always86

Active Member
Mar 19, 2020
898
2,317
After checking out the some of the last status reports from the EP 10 Cycle I'm changing my prediction from the 7th of March to the 28th of February.

I'm doing this because it appear that DPC render speeds increases tremendously in the last weeks, I'm talking about 10+ animations per week.

It's almost like he doesn't use his PCs at full power most of the time, because if you look at the reports from and the one in you can see his average speed was 10,3 per week.

Meanwhile we got numbers as low as 5 per week this year, now sure the numbers in the end of the cycle are better because there are no more statics to render, but it still feels too much of a difference.

Rendering statics is much/MUCH faster, that's why I think DPC's PCs aren't used 24/7 and there are significant downtime after rendering a batch of statics.

He probably isn't as efficient in the PC usage because he doesn't wanna feel the botteneck, despite being it.

Several reports mentions how he got anxious when the render queue is getting empty.

Still, nothing we can do about it in the end considering he is never hiring help.

DPC patreons number have not changed at all despite a whole year without an update.
I have a feeling he still wasn't doing all animations at 60 fps towards the end of production. The other factor is that once still renders are finished he can use a 3rd system to render animations and he could also theoretically use his work station to render as well, if everything is posed, since i dont think reveiwing code and play testing is that intensive. So he could go up to 10 again (though he only did 5 last week). Even if he does at this point he probably wouldn't be finished rendering until 7th February.
 
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itsRANAV

New Member
Mar 2, 2024
3
1
I don't usually comment, but... The game is very good... for adult game standards, the writing is very well done (in most cases), but the romance options are CRAZY bad. I almost preferred to be alone when the option was presented to me in episode 8.

I won't go into details because my intention is not to offend those who liked the girls in the game, but was I expecting a more "vanilla" option with fewer or no red flags? I know there is a more "vanilla" option in the game, but rich, virgin girls with the mentality and innocence of an 8-year-old child are not my thing (again, no offense).

I tried looking at the secondary girls, but the options are much worse: prostitutes, drug dealers, strippers, ex-girlfriend... Holy shit... Did anyone else have the same feeling as me? I think I'll replay the game a few times to see if I get attached to any of the main girls, I'm not sure if I chose the best option in episode 8.
 
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Night Hacker

Forum Fanatic
Jul 3, 2021
4,574
22,318
I don't usually comment, but... The game is very good... for adult game standards, the writing is very well done (in most cases), but the romance options are CRAZY bad. I almost preferred to be alone when the option was presented to me in episode 8.

I won't go into details because my intention is not to offend those who liked the girls in the game, but was I expecting a more "vanilla" option with fewer or no red flags? I know there is a more "vanilla" option in the game, but rich, virgin girls with the mentality and innocence of an 8-year-old child are not my thing (again, no offense).

I tried looking at the secondary girls, but the options are much worse: prostitutes, drug dealers, strippers, ex-girlfriend... Holy shit... Did anyone else have the same feeling as me? I think I'll replay the game a few times to see if I get attached to any of the main girls, I'm not sure if I chose the best option in episode 8.
My favourite is Bella... she's a teacher, lonely, and not wealthy, just an average, beautiful working person who is hurting inside over the mysterious loss of her husband, something that really hits home for me personally. I think her character is very well written. Not sure what you have against someone with a wealthy background, I mean, technically the girls are from wealthy families, but not wealthy themselves, their parents are. Josy certainly isn't from such a family and neither is Maya.
 

Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
6,104
38,821
I don't usually comment, but... The game is very good... for adult game standards, the writing is very well done (in most cases), but the romance options are CRAZY bad. I almost preferred to be alone when the option was presented to me in episode 8.

I won't go into details because my intention is not to offend those who liked the girls in the game, but was I expecting a more "vanilla" option with fewer or no red flags? I know there is a more "vanilla" option in the game, but rich, virgin girls with the mentality and innocence of an 8-year-old child are not my thing (again, no offense).

I tried looking at the secondary girls, but the options are much worse: prostitutes, drug dealers, strippers, ex-girlfriend... Holy shit... Did anyone else have the same feeling as me? I think I'll replay the game a few times to see if I get attached to any of the main girls, I'm not sure if I chose the best option in episode 8.
Okay, I've seen a lot, but the complaints against BaDIK that the game is too "non-vanilla" is something new. By AVNs standards, DPC selects the safest and mildest kinks (so far).
Among the games on F95 there are a lot of furries, incest, loli, Joshy genre (NTR), sadomasochism, rape, blackmail and other Slaanesh madness.
So most likely most of those here don't have the same feeling as you. On the contrary, many wouldn't mind if BaDIK became a little more kink, but without extreme.
~
Btw remember guys that dude who want extreme things with Bella and blaming game for being to vanilla? The irony.
 

ChipLecsap

Conversation Conqueror
Aug 4, 2019
6,513
24,290
My favourite is Bella... she's a teacher, lonely, and not wealthy, just an average, beautiful working person who is hurting inside over the mysterious loss of her husband, something that really hits home for me personally. I think her character is very well written. Not sure what you have against someone with a wealthy background, I mean, technically the girls are from wealthy families, but not wealthy themselves, their parents are. Josy certainly isn't from such a family and neither is Maya.
Have you been in her house ? :unsure:, yeah every Average house has pool and sauna and gym room :cautious::whistle::ROFLMAO:
 

ChipLecsap

Conversation Conqueror
Aug 4, 2019
6,513
24,290
So... you want a visual novel where you get to pick up a girl that lives in a cardboard box in some alley way where she spends her time reading her Bible?
just pointing out, your wrong description of bella. She is anything but Average working beautiful - Subjective -:pperson.;):LOL:
 
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Gunizz

Active Member
Aug 9, 2017
973
2,489
After checking out the some of the last status reports from the EP 10 Cycle I'm changing my prediction from the 7th of March to the 28th of February.

I'm doing this because it appear that DPC render speeds increases tremendously in the last weeks, I'm talking about 10+ animations per week.

It's almost like he doesn't use his PCs at full power most of the time, because if you look at the reports from and the one in you can see his average speed was 10,3 per week.

Meanwhile we got numbers as low as 5 per week this year, now sure the numbers in the end of the cycle are better because there are no more statics to render, but it still feels too much of a difference.

Rendering statics is much/MUCH faster, that's why I think DPC's PCs aren't used 24/7 and there are significant downtime after rendering a batch of statics.

He probably isn't as efficient in the PC usage because he doesn't wanna feel the botteneck, despite being it.

Several reports mentions how he got anxious when the render queue is getting empty.

Still, nothing we can do about it in the end considering he is never hiring help.

DPC patreons number have not changed at all despite a whole year without an update.
I think that's mostly because he's dealing with smaller animations in the final phase of the development. If a big animation has to be redone, many days get lost decreasing the average output.
He starts the beta testing after the polishing is done so no, if they were finished he still wouldn't be able to start beta testing. And posing animations takes 30 min-10 hours, according to a Q&A. But while rendering he does the manual work, that is the time-consuming part. He uses Madame Rose to quick-test some animations.
What I meant is that polishing would have started earlier if there weren't that many animations to pose. While he poses an animation, he cannot do other task. Posing is not rendering. Posing means composing the scene, that is a full human task. It's obvious that he's able to work when animations are rendering. If an animation on the first run looks bad, he has to redo both posing and rendering. DAZ is not the proper software for creating animations, that's why creators who do only animations don't use it.

If you compare Season 1 to EP 11, you'll notice that they have the same amount of statics (precisely: Season 1 had more). Season 1 also was made of four different episodes, so more fragmentation, more extra stuff to deal with (4 beta testings, 4 releases, etc). But he made the first season in a shorter time. Despite having 2080TI at that time. Despite having to deal with many new problems, as it happens in a new project, that now are no more blocking him. So where all the extra time went? The only thing that increased is animations (in number and fps). Mini-games do not count for EP11 because he prepared them before EP10, he will easily recycle them.
I don't think he worked harder in Season 1 than EP11, I expect him to be more efficient now, with improved skills and much more powerful hardware.

and he could also theoretically use his work station to render as well, if everything is posed, since i dont think reveiwing code and play testing is that int
Having a PC with a 4090 to write code and play would not make any sense, he's probably doing that in a notebook PC, so he can work also away from home while his 4090 are doing the queue.
His logic setup should be: one 4090 for static images, all the rest for animations.
 

itsRANAV

New Member
Mar 2, 2024
3
1
My favourite is Bella... she's a teacher, lonely, and not wealthy, just an average, beautiful working person who is hurting inside over the mysterious loss of her husband, something that really hits home for me personally.
I wasn't going to mention it, but since you mentioned it... I chose Isabella too (I almost chose Sage). She has a lot of red flags (which makes me quite discouraged), but I found her storyline original and fresh. Still, I preferred an option that wouldn't cause so much drama for the MC.

So most likely most of those here don't have the same feeling as you. On the contrary, many wouldn't mind if BaDIK became a little more kink, but without extreme.
When I say more "vanilla" I don't mean fetishes. I mean a more realistic love option. Someone the MC's age, who has the same financial status as him, the same interest in science, who isn't prone to lesbianism, who doesn't have emotional baggage from past relationships, someone who wasn't the most popular redheaded girl in college but who was an introverted or not-so-popular girl on campus. I wanted as an option a girl who wasn't a prostitute... or a stripper... or a drug dealer... Is that too much to ask? Maybe it is...
 

Joshy92

Devoted Member
Mar 25, 2021
11,240
24,782
Okay, I've seen a lot, but the complaints against BaDIK that the game is too "non-vanilla" is something new. By AVNs standards, DPC selects the safest and mildest kinks (so far).
Among the games on F95 there are a lot of furries, incest, loli, Joshy genre (NTR), sadomasochism, rape, blackmail and other Slaanesh madness.
So most likely most of those here don't have the same feeling as you. On the contrary, many wouldn't mind if BaDIK became a little more kink, but without extreme.
~
Btw remember guys that dude who want extreme things with Bella and blaming game for being to vanilla? The irony.
How dare you good sir!!! I like NTS not NTR.
 

Crusader of Romance

Well-Known Member
Dec 14, 2019
1,045
1,123
What I meant is that polishing would have started earlier if there weren't that many animations to pose. While he poses an animation, he cannot do other task. Posing is not rendering. Posing means composing the scene, that is a full human task. It's obvious that he's able to work when animations are rendering. If an animation on the first run looks bad, he has to redo both posing and rendering. DAZ is not the proper software for creating animations, that's why creators who do only animations don't use it.
Sure, he might have saved a week if he posed less animations. And his computers would stand idle and drive him crazy. Is a week really that big of a deal?
 

Gunizz

Active Member
Aug 9, 2017
973
2,489
I don't usually comment, but... The game is very good... for adult game standards, the writing is very well done (in most cases), but the romance options are CRAZY bad. I almost preferred to be alone when the option was presented to me in episode 8.

I won't go into details because my intention is not to offend those who liked the girls in the game, but was I expecting a more "vanilla" option with fewer or no red flags? I know there is a more "vanilla" option in the game, but rich, virgin girls with the mentality and innocence of an 8-year-old child are not my thing (again, no offense).

I tried looking at the secondary girls, but the options are much worse: prostitutes, drug dealers, strippers, ex-girlfriend... Holy shit... Did anyone else have the same feeling as me? I think I'll replay the game a few times to see if I get attached to any of the main girls, I'm not sure if I chose the best option in episode 8.
I'm not that much in main girls and I find BaD too vanilla, if anything. That said, why someone like Josy, or Maya, or Bella are not enough vanilla for you? I can understand that Sage is maybe too much into anal for your tastes, but the others? Their kinky side is quite moderate, they are ordinary girls.
Josy or Maya will be available for a single romance option (according to our current expectations). Bella, yes she's probably crazy and killed her husband but hey, that's was two years before meeting MC, that axe is not for MC, come on. And by the way, is murder really a red flag? :)
I agree that Jill is boring and too sexually immature (some brutes - not me - would say "sexually retarded") but the others?

What are the red flags that annoy you more about the Main Girls?
 

itsRANAV

New Member
Mar 2, 2024
3
1
What are the red flags that annoy you more about the Main Girls?
I'm not going to trashtalk the girls in the game on a forum like this, do you want me to start a waifu war, my dude? I just felt like in episode 8 I chose the least worst girl option and not the best one. That's all. But I feel like I was the only one who felt this way, crazy...
 
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