- Nov 13, 2022
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Blue hair, tattoos, nipple piercings, no father figure and makes poor life decisions. hmmm, that's your type Mr. NebulousShooter isn't it..
Blue hair, tattoos, nipple piercings, no father figure and makes poor life decisions. hmmm, that's your type Mr. NebulousShooter isn't it..
that's AchedCroissantBlue hair, tattoos, nipple piercings, no father figure and makes poor life decisions. hmmm, that's your type Mr. NebulousShooter isn't it..
Zoey has a father figure. A shitty one but it's there.Blue hair, tattoos, nipple piercings, no father figure and makes poor life decisions. hmmm, that's your type Mr. NebulousShooter isn't it..
I kinda agree that it's most likely has as huge effect as it seems. I expect that both paths will soon return to a form of a status quo that makes them less different.Well, I don't think so.
It's an illusion of choice from DPC, I assume there would be nothing in the stolen documents that would allow the loan to be canceled. Either Derek comes home later and steals the documents to help Maya.
Otherwise, DPС needs to create two branches of Maya, one with stolen documents, one without. One branch creates some possibilities and variables, the other branch creates others, and things go on from there. This is too complicated, DPC would just get confused.
It makes sense to create such complex сhoices late in the game, but not so early.
Well secondly, we've already gotten some joint previews of Maya and Josy where Maya doesn't look sad.
The anal scene between Maya and Josy might be a bonus if the documents were stolen, but nothing more than that.
Creating a code as complex as you described is insane.
But this would divide the game into even more different paths in a big way. Not just for Maya and Josy but everybody around, like Derek, Jill, Sage, everybody involved in helping Maya, because in one route they have to continue trying to help her, the other all her troubles are over. It's not like just having different dialogue if you play CHICK or DIK, it would affect much more.What is so complex about it compared to anything else in the game? Hell the code that actually decides if you succeed is way more complicated and that already exists. The branching is already there. Why make it possible to succeed or fail if the other just railroads to the same thing? There are already two distinctly different ways to play Sage's path aside from the affinity variations. Why do you think this would be too confusing?
I don't play with modifications and have gone through the game many times. That's first of all.What is so complex about it compared to anything else in the game? Hell the code that actually decides if you succeed is way more complicated and that already exists. The branching is already there. Why make it possible to succeed or fail if the other just railroads to the same thing? There are already two distinctly different ways to play Sage's path aside from the affinity variations. Why do you think this would be too confusing?
Actually your whole thing shows that you don't know jack shit about coding and it's you who would get confused. Have you even completed the existing content? Did you need mods? The only illusion here is your illusion of knowledge. You're ignorant of your own ignorance.
-15 social creditBlue hair, tattoos, nipple piercings, no father figure and makes poor life decisions. hmmm, that's your type Mr. NebulousShooter isn't it..
It wouldn't make itself felt at every turn. All the other girls still have their own things going on which are completely independent of what Josy and Maya do. And on the reverse there already are ways in which the paths are altered by what you did in the first two seasons. You get different things on Sage's path if you kept the other paths open until ep 8. And of course right in ep 10 there is the result of an earlier choice that affects all paths. If you tell Josy about Chad and Troy, Sage joins you at the Bailey's Thanksgiving. These variations already exist in the game so claiming that DPC wouldn't do that is just silly.I kinda agree that it's most likely has as huge effect as it seems. I expect that both paths will soon return to a form of a status quo that makes them less different.
But this would divide the game into even more different paths in a big way. Not just for Maya and Josy but everybody around, like Derek, Jill, Sage, everybody involved in helping Maya, because in one route they have to continue trying to help her, the other all her troubles are over. It's not like just having different dialogue if you play CHICK or DIK, it would affect much more.
Choice based games usually avoid big splits like that in storylines for too long, in my experience. They usually try to get back to a status quo not too much later. So I expect that by Episode 12, something will have happened that makes both paths return to something similar. Could be that Maya gives up in the one where they fail so there's no need to keep helping her with it or that the documents don't help as much as they thought, or maybe Patrick changes his mind.
But I highly doubt the game will continue until the end with one path where Maya is now free (and everybody involved are happy), and one where everybody kept trying to save her from her dad (and everybody feels like shit).
What kind of massive thing do you expect this to be? It's just if Josy and Maya stay together. Maya's family situation isn't decided on that basis. The other paths still have to react to the success or failure. This just adds the consequence of Josy's and Maya's relationship status to what is different in those branches.I don't play with modifications and have gone through the game many times. That's first of all.
Secondly, the illusion of choice is the usual norm for all famous RPGs like Mass Effect, Baldurs Gate, etc. Being a Dik is not an RPG, there is no variation like in BG3 for example. You can't go the full dark path, turning Maya into the last whore and selling her into slavery in Quinn's restaurant. You won't be able to refuse to join DIKs. You won't be able to help Tybalt win Jill's favor and help him fuck her. I don't think that's worth arguing with.
Besides how the game is full of examples of the illusion of choice when the choice has absolutely no effect on anything.
Did the choice to tell or not tell Sage about Chad, Maya about Quinn, affect something GLOBAL?
Why when the main character didn't fuck Josy in ep2, did Josy have her phone taken away? What did she do wrong? Why is the main character so worried in ep9 when he comes to Burke's house even in Chick's way? What is the reason for his anxiety?
Also, think about this. I'll say it again so you understand.
To steal or not to steal documents are two separate branches. Each branch leads to its own particular consequences, those consequences to other consequences. Probably one of those two branches will have its own local choices and mini-arcs.
You're oversimplifying that if the protagonist didn't steal the documents all this would lead to is Maya and Josy breaking up.
But if I for example play on Maya and Josy's branch and didn't steal the documents. What happens then? I don't get a threesome between Maya and Josy? Then the preview that DPC posted only applies to the branch when he stole the documents?
Or is it universal? Then what's the point of choosing if I'm gonna get a hot threesome anyway?
Actually, Neil is more of a father figure to her than her shitty stepfather.Zoey has a father figure. A shitty one but it's there.
So she actually has two instead of none and one of them is actually decent.Actually, Neil is more of a father figure to her than her shitty stepfather.
You heard girl, he failed some bad bitch with no future, he had one task, and even that Ray can't handle. Stay away from himI have failed you again Mr. Geralt.
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I actually quite enjoy the reddit community, there's a lot of long form discussion which i enjoy. Don't get me wrong there's a fair bit of "no you're wrong, no you're wrong", but that's reddit for youIt's rough over there pal, a better class of people here. you're best to avoid.
That's a fucking uncanny valley right there.You heard girl, he failed some bad bitch with no future, he had one task, and even that Ray can't handle. Stay away from him
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Well the story is built so that no matter how you play Jill will have a crush on MC. Her path is those emotions getting strong enough for her to give an actual relationship a try. But even if you avoid her path she will feel at least slightly betrayed on Bella's path.Does Jill still get angry at the MC and Bella even if you made no romantic progress with her?
I'm debating on whether to replay my Bella route because of it and don't want to if there is no reason for it.