No need to do that because there aren't any other games producing 7k+ renders for an update. DPC's been at the top of production quantity for some time now, even when he was producing 5k+ renders. There's not another game I know of that has that much content per update.
This is an interesting topic, although it is borderline close to offtop. I will only say that I certainly know more than one developer who releases 7000+ renders in ~14-15 months, just not with one update. Although there are examples of one big update too. As for ~400 animations in the same time - there DPC seems to be the only one who does this.
What one definitely can’t take away from DPC is excellent update planning and directing, communication with the fanbase, the ability to choose a balance between quality and quantity, and manic working efficiency.
But although I perfectly understand the desire to make each new update essentially a finished small game in order to impress players with the scale and involvement in the gameplay, it seems to me that the big devs have begun to forget that players do not see and are not interested in their competition with themselves to break their personal record for the total renders count. Of course, I will not stop playing BaDIK and will gladly download each new update, but I assure you - my interest to the game during the year is much less than if the dev had released 2-3 updates with the same 7K+ renders in total. I just forget about this game for a year and return when it's close to the release.