Riggnarock

Member
Jun 17, 2020
270
233
No... Right now, only the mod that puts files in your game folder (Sancho I guess)... There's no way to detect if a save was modified (or if you used console commands) if the changes made could be possible in a normal run. It's possible to detect abnormal changes (like, for instance, being on Sage's path and, at the same time, on Jill's path), but, at this moment, there are no triggers against this. Even if he adds something like this later (and probably not against all possibilities since there are too many of them), it can be reverted by editing saves/using console commands. You can even use the Sancho mod and turn off the variable that triggers the crash at the right moment.

(Just telling that so you know... I don't use mods myself and I just use console commands during emergencies so I don't have to redo a path over again just because I missed/did something wrong in the beginning.)
from what i see is that dpc is only hurting his own business by taking steps against walkthrough modders.
i play with walkthrough mod, resulting in me replaying story from different angles, so absorbing all of his work, instaid of playing one storyline only. yes i download all episodes from here, but i buy all seasons on steam as well to make up for not paying during seasons.

Personally i am hoping that starting next season he'll adept to releasing episodes on steam as well, it means a yearly income instaid of a 4-5 year income

the only upside for both us as well as DPC is that by modifying his work against walkthrough modders is that we wont finish his newest episode too quickly, therefor less waitingtime till next episode becouse walkthrough modders have to figure out the newest system first before they can walkthrough it all for us :D
 

Riggnarock

Member
Jun 17, 2020
270
233
It's a conspiracy. A certain radical movement bribed DPC to plant hidden messages in the game so that Australians re-fight the emu war. It's clearly working on Milton. It's diabolical. And the scary part is that if it gets us more cute Lily, I don't give a damn even though I too am a giant flightless bird.


They can both be overrated.

But I want those scenes anyway.
if lily is really an undercover cop then she is doing a bad job, undercover cops uncovering a drugsring dont use the drugs themselfs.
 
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ZenoMod

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Nov 12, 2022
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If I remember correctly, editing saves will trigger DPC's failsafes in the long run. Not just modding. If I'm correct, I'm not interested in dealing with that over time. And besides, I'll only be replaying from episode 7 about 3 times. Not exactly a second job, just a bit tedious. But I really appreciate your advice and will consider something like that for other prospects if your suggestion ends up proving consequence-free.
No... Right now, only the mod that puts files in your game folder (Sancho I guess)... There's no way to detect if a save was modified (or if you used console commands) if the changes made could be possible in a normal run. It's possible to detect abnormal changes (like, for instance, being on Sage's path and, at the same time, on Jill's path), but, at this moment, there are no triggers against this. Even if he adds something like this later (and probably not against all possibilities since there are too many of them), it can be reverted by editing saves/using console commands. You can even use the Sancho mod and turn off the variable that triggers the crash at the right moment.

(Just telling that so you know... I don't use mods myself and I just use console commands during emergencies so I don't have to redo a path over again just because I missed/did something wrong in the beginning.)

I can confirm that cheating via Console or Save Editor is not detectable unless it leads to something that would be impossible in a normal run, like setting your money to more than the maximum or being on two paths at the same time, or being on Quinn's path with a Chick affinity, and so on.

Anyway, that's not automatic. DPC would have to put in his next releases some "if" clause that check for anomalies.

As per Episode 10 the only mod that causes a forced quit is the old release of Scrappy mod (Scrappy updated his mod after the forced quits were reported as Episode 10 was released - or at least so I've been told here).

But you can avoid that anti-ScrappyMod test by setting a couple of variables to None via Console or Save Editor, or even patch your own code by removing the few code lines that perform that tests.

---

Saves made with Sancho mod installed work fine on unmodded games provided you use Sancho's save fixer. This is true as per Episode 10. But, of course, there's no guarantee that in upcoming Episodes DPC won't add specific checks to specifically target Sancho mod! And since Sancho is no more active (at least not on this forum... :sneaky:) in that case you'll have to patch your code by yourself or to wait some othe user to publish a patch.
 

SteveyP

Active Member
Jul 1, 2017
861
3,008
No... Right now, only the mod that puts files in your game folder (Sancho I guess)... There's no way to detect if a save was modified (or if you used console commands) if the changes made could be possible in a normal run. It's possible to detect abnormal changes (like, for instance, being on Sage's path and, at the same time, on Jill's path), but, at this moment, there are no triggers against this. Even if he adds something like this later (and probably not against all possibilities since there are too many of them), it can be reverted by editing saves/using console commands. You can even use the Sancho mod and turn off the variable that triggers the crash at the right moment.

(Just telling that so you know... I don't use mods myself and I just use console commands during emergencies so I don't have to redo a path over again just because I missed/did something wrong in the beginning.)
Hmm if that's true, that could save me some time in the future if I need to make big changes again. Or at least changes that require longer play-throughs. But I don't know if I'm fully convinced, I think I need to see it to believe it. Since the update is likely a few weeks away I'll probably make a separate save to test this. If it proves to work, then I might add it as a strategy. Thanks again for the suggestion. It was informative.
 
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ZenoMod

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Nov 12, 2022
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if lily is really an undercover cop then she is doing a bad job, undercover cops uncovering a drugsring dont use the drugs themselfs.


If she were an undercover cop, she would be doing an excellent job by using drugs herself in order to not blow her cover!

It would be far too easy to identify her as an undercover cop (or as a snitch) if she asked all those questions about drug trafficking without using drugs herself!

Sure, she would be breaking the law... but if you think that secret police operations never "bend the rules" you clearly have an idealized image of them :D
 

SteveyP

Active Member
Jul 1, 2017
861
3,008
I can confirm that cheating via Console or Save Editor is not detectable unless it leads to something that would be impossible in a normal run, like setting your money to more than the maximum or being on two paths at the same time, or being on Quinn's path with a Chick affinity, and so on.

Anyway, that's not automatic. DPC would have to put in his next releases some "if" clause that check for anomalies.

As per Episode 10 the only mod that causes a forced quit is the old release of Scrappy mod (Scrappy updated his mod after the forced quits were reported as Episode 10 was released - or at least so I've been told here).

But you can avoid that anti-ScrappyMod test by setting a couple of variables to None via Console or Save Editor, or even patch your own code by removing the few code lines that perform that tests.

---

Saves made with Sancho mod installed work fine on unmodded games provided you use Sancho's save fixer. This is true as per Episode 10. But, of course, there's no guarantee that in upcoming Episodes DPC won't add specific checks to specifically target Sancho mod! And since Sancho is no more active (at least not on this forum... :sneaky:) in that case you'll have to patch your code by yourself or to wait some othe user to publish a patch.
That last part is what I want to avoid entirely. Whether it be from a mod or some carelessness on my part when tinkering with the console command. That's why I'm hesitant to use it as a solution. I'm not trying to be dismissive or anything, I really appreciate the input. I just suffer because I want to.
 
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ZenoMod

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Nov 12, 2022
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wasn't he saying something about alpha testing in the progress report before the last one released?

He was talking about beta testing to be started only after all the animations/renders are done.

I think that alpha testing is made in-house by definition of alpha testing. And since DPC's "software house" is composed by DPC himself only... alpha testing is what he is currently doing.

Beta testing, instead, is the first testing done by selected users and not by the developers themselves. As per his latest Status Update, DPC is going to release Ep 11 candidate release to his beta testers only after all the animations/renders are done.

This will be the next-to-last status update for episode 11. After beta testing has started, I'll post the final status update on episode 11.

I won't have much more to report on Episode 11 until then, and I'll let you know the status as soon as I have something to share. I am playtesting the episode but also working on episode 12 development. I won't report on that until after v0.11.0 is released.

The estimate for the animation queue remains unchanged as it's steadily shrinking. Lately, the daily average render count has been somewhat higher than normal. I'd still say February 7-9 holds as the completion date for the render queue, and beta testing will start shortly thereafter.
 
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NonyaBusinezz

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Jan 23, 2025
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Personally i am hoping that starting next season he'll adept to releasing episodes on steam as well, it means a yearly income instaid of a 4-5 year income
I ain't defending him but he already has 14k subs on patreon, yearly doesn't matter.
Dude makes more than most ppl do monthly
 
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