grey_shadow

Newbie
May 21, 2022
35
34
I can confirm that cheating via Console or Save Editor is not detectable unless it leads to something that would be impossible in a normal run, like setting your money to more than the maximum or being on two paths at the same time, or being on Quinn's path with a Chick affinity, and so on.

Anyway, that's not automatic. DPC would have to put in his next releases some "if" clause that check for anomalies.
I can believe that that's true currently, but it would not be hard for DPC to set something up so that editing variables (via console or save edit) sets up a time bomb that he can detonate in any future release.

The simplest (and easiest to work around) would be to create a dummy variable with the sole purpose of recording the value of some flag or other long-term stable variable (like which path you choose at the end of chapter 8) and then ignore that dummy variable entirely until it's eventually checked against the actual variable, which would seem to have been changed successfully up until that check is done...

There are other tricks that can be done, depending on how much effort he wants to put in, but the basic idea remains - redundantly store multiple versions of the same information, only some copies of which are actually used for anything, and then later compare the active versions against the backups.
 
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