- Jun 22, 2017
- 411
- 1,663
I've said it before, but I'm here for the trainwreaks. All these kinda games are blurring into one predictable mess and DPC brings some variety. Give me conflict, something with grit and consequence.
Maybe we don't go full bore house fires and death but something bad. Something like the Maya/Josy route being a foil to the rest of the routes and being about a relationship that falls apart rather than one burgeoning. It's setup perfectly for it at the moment. Maya/Josy fight and it all turns to shit. All their negative personality traits developed thus far pay off and create issues in their realtionship. If the MC is involved in it the whole thing culminates in having to choose sides. Rather than picking who survives a psycho's pyromaniacle performance you have to choose who's heart gets shattered and loses it all. Better than another 6-16 episodes of unicorns, rainbows and double blowjobs from your harem.
I agree that something big needs to happen. I'm not sure if I want a character to actually die though. Maybe you could have the chance to save a LI life like about to get hit by car or something but nothing to crazy. I've thought that the dad dying injects some sad emotion into the story and the MC could build off of it along with other characters. Like Jill for example trying to cheer you up for your loss or Sage fucking your brains out again to make up for it. It doesn't have to be just the chicks either, you could get some sympathy from some the DIK members. I want for the story to start building friendships with some of the DIK members instead of them just being there for plot.You know, I honestly wouldn't mind if some sort of major, potentially traumatic event happened, but we need to be able to actually prevent that shit this time.
Super-Dad dies, unless you refused the money at the start of the game.
*insert love interest here* has something bad happen to them unless you helped her out with "X" instead of going off with the DIKs for beers.
That sort of thing. I don't want another fucking worthless "athletic perk" moment. If that can't be handled, then he'd be better off steering clear of the super unpleasant shit this time imo.
As for the Maya and Josy thing is exactly what I have been talking about in my past posts. I can definitely see Maya and Josy's relationship crumbling with or without the MC's push. I'm more of a simple sympathetic dude so I prefer if their relationship collapsed due to them missing the relationship they individually had with the MC.
I agree that this game shouldn't be all sunshine and blowjobs. It makes me care for the story if it has consequences and I don't always get what I want. Not saying someone should exactly die but something big should happen that gets the pot stirring and could get other characters to become more relevant to the story and take some people out.