UnoriginalUserName
Forum Fanatic
- Sep 3, 2017
- 5,202
- 18,970
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You know, I honestly wouldn't mind if some sort of major, potentially traumatic event happened, but we need to be able to actually prevent that shit this time.I've said it before, but I'm here for the trainwreaks. All these kinda games are blurring into one predictable mess and DPC brings some variety. Give me conflict, something with grit and consequence.
Maybe we don't go full bore house fires and death but something bad. Something like the Maya/Josy route being a foil to the rest of the routes and being about a relationship that falls apart rather than one burgeoning. It's setup perfectly for it at the moment. Maya/Josy fight and it all turns to shit. All their negative personality traits developed thus far pay off and create issues in their realtionship. If the MC is involved in it the whole thing culminates in having to choose sides. Rather than picking who survives a psycho's pyromaniacle performance you have to choose who's heart gets shattered and loses it all. Better than another 6-16 episodes of unicorns, rainbows and double blowjobs from your harem.
Super-Dad dies, unless you refused the money at the start of the game.
*insert love interest here* has something bad happen to them unless you helped her out with "X" instead of going off with the DIKs for beers.
That sort of thing. I don't want another fucking worthless "athletic perk" moment. If that can't be handled, then he'd be better off steering clear of the super unpleasant shit this time imo.