Yeah but one thing is criticism, other is personal insults or attacks, no one should have to tolerate that, less from random anonymous dudes from the internet that may or not be your fans/followers/patreons, at let's be honest, we like the game a lot, but if you're not a Patreon you have no right to say anything against him, you can criticize the game but not him, he delivers for the people that help him.That's the problem with many devs nowadays. If you are gonna put your work out there for other people to judge than you should develop a thick skin. You just don't run away and hide behind only the people who sing your high praises without any form of criticism. A good example of how a dev should handle criticism is Sean Murray. He became the internets punching bag and yet he came back stronger cause he and his team were willing to interact with their biggest detractors , learn from their mistake ,take the criticism as feedback and completely turn things around for them as a studio and ofc no man's sky as a game. I genuinely respect him and hello games for that
Edit: I have a gut feeling he does lurk around these forums , don't you DPCYou don't have permission to view the spoiler content. Log in or register now.
Anyway, the only way he found to deal with it is separating the fans by those who pay, and those who don't, it may sound a DIK move, but there is no way you can tell if someone is authentic or just trolling, and a troll don't pay to troll
And that's why he put a long-ass note at the beginning of BaDIK, just to make sure what you are against.
And the ones that criticize where a small portion of their fanbase, the problem was that not everyone put their voices out, and the one that didn't like it, cried out loud, really loud.
At the end, it wasn't a criticism because of a bad game, but because people didn't like the ending, so it was personal rather than a bad product, so yeah, there is a difference, the game still great, brilliant writing just like BaDIk, that game was lit, literally