- May 24, 2018
- 320
- 602
Interesting interpretation, man. Affinity - something that reveals only under pressure, thus shows true nature of the main character. However, if we look at list of major dik choices, I'd say it's not the case:For me, and this is just how I personally regard it, affinity is who you are whilst status is how you want other people to see you.
Normally one might expect them to go the same way, but there is no inconsistency when they do not either. Anyone seeing Jacob without witnessing him do anything or ever talking to him will still think him a massive DIK just from the jacket he wears. People who get to know him may have a different perception.
A lot of people display a certain image but act differently when it comes to the crunch.
Roughly only half of the choices are imply pressure and/or a super-tight time frame.Major (DIK) Choices :
ep.1 - Beat up Troy
ep.1 - Get the number of Quinn's restaurant
ep.2 - Mini-mart : Ignore Steve
ep.2 - Gym : Fight the Jocks (enables Caleb below)
ep.3 - The Pink Rose : Party without limits
ep.3 - Gender Studies (Jade) : Take it further
ep.4 - Roof : Smoke weed
ep.5 - Fight Caleb (requires : Fight the Jocks above)
ep.5 - Hit Tybalt
As for status, DPC introduces it like this:

Merely a current mood of MC, which sorta make sense given fast and crazy pacing of our storytelling although polar minor choices within the same playthrough might seem too inconsistent just for one person. Given this and confusing presentation at the end of each episode as you've provided
where status range slapped on top of affinity axis I assumed at first that when we're making a major choice, we're also reducing the maximum possible amount of DIK/CHICK points, which actually is not correct. However, official walkthrough's description confusing about this as well:

Penalty to the status. I wonder if that was original DPC's intention but during the implementation he abandoned the idea or it was the other way around.
Returning to the M/J issue, I disagree that they're capable to see through MC given your interpretation, it's simply too soon storywise. As for what affinity as I see it - simply what defines MC: his reputation, his attitude outside of player's minor choices and I wish even his appearance ajustments (shame that it's next to impossible given technical aspect of the game). To put it bluntly - it's written on his face. It just an example of a bad implementation with M/J, unfortunately. Basically something like this is inevitable within such a relatively complicated game.