Me tooHow are you getting a mode save to work, the game just forces me to close when I try to load my saves.
Me tooHow are you getting a mode save to work, the game just forces me to close when I try to load my saves.
make a copy of your saves.Me too
Thanks, that's correct. So, if you want to play it perfectly CHICK-y, than you cannot finish this quest as this option is a DIK-ish one.2nd floor first is where you need the suit to get to to find Lily
AvatarStormBringer he probably told her he didn't want a personal stripper and at that point Lily sneaks out to go to the Pink Rose
If this were a single run type of game, then absolutely.Anyone else think the texting and Rooster stuff is slightly under used?
Sooner or later when Sage decides to break up with Chad and goes steady with MC, I will have to stop fucking around too.In terms of Maya's speech about strings I'm sticking with my first theory, it was Maya saying "You should stop dating other girls because you like us, not because we told you too". Holy Bacchus explanation of it seems plausible too though. Either way I think its going to come back up later in the story if for nothing else then Josy seemed to not like the idea. Don't really see it as a flaw in the story.
Perfectly CHICK-y means totally not touch a DIK status choice at all? I feel really sissified doing that in my run. NEVER AGAIN! It forced me to avert my eyes at every opportunity. Might as well rename the game to "Being a CHICK"Thanks, that's correct. So, if you want to play it perfectly CHICK-y, than you cannot finish this quest as this option is a DIK-ish one.
Well, maybe add some characters mentioning some response MC made on Rooster, but I think it's a good size.Anyone else think the texting and Rooster stuff is slightly under used?
If Tommy and Heather are still in a relationship, one thing you don't want Tommy to find out. "Family comes first"lol imagine a point in the game where Tommy finds out you banged Heather (if that does happen) and Josey
I like the interactions it adds between characters, especially on rooster, so I am always up for more.Anyone else think the texting and Rooster stuff is slightly under used?
I’m not suggesting he base a lot of the plot line around them like Persona 5 or whatever but it seems like a cheap way to expand on characters. Stuff like when you text Sage from Bella’s. It doesn’t advance the plot it’s just nice to see her being annoyed but still affectionate with the MC.
Maybe I just crave content and this is a cheap way to do it. No need for renders.
If you rejected all three of them you still end up saving Maya and Josy.And if you aren't in any of the two (three) paths?
I've found that's true with Swyper, but even on replays I usually enjoy the text chats. It probably has something to do with the main characters feeling more 'real.'If this were a single run type of game, then absolutely.
However, with people doing multiple runs for different paths, different homestays and different affinities, having to redo the chats, roosters and swyper over and over again as they can't be fast skipped can get to be real tedious after a while.
The whole guitar lesson is optional so it has to be discarded.Sage's guitar lesson could also be a link, and this is the time Quinn will walk in on if the MC fools around with Sage. But the fooling around is optional
good theory, but I think that since the party in episode 5 onwards there is already the feeling of sage with the MC and not only at the end, besides that I think that this thing that Melaine and Sarah are planning may not be 100% in favor of Sage, because probably the girl that chad is cheating on is Melaine and Sage breaking up with chad will be good for her and consequently for having the mc it will be good for both of them (this if you are on the sage route, otherwise sage would be on worse), but I believe that the relationship between them will only materialize with 3-5 episodes to end the game.Well My advice would be, don't read too much into it. Sage is entitled to her own opinion on who wants to jump MC's DIK, and Maya is entitled to her own decision of whether she wants strings attached or not.
I don't think the relationship is mutually political motivated. I might be wrong at reading scenarios (as some of the esteemed forum members pointed out a few times), but in the flashback of Ep 5, Sage seems to be all over Chad. I am hesitant to use Tybalt as an example as he may be political motivated as well, in addition to being desperate. Difference between them is that Sage managed to find an FB while Tybalt managed to find a watermelon. Sage is now slowly letting go when MC mentioned about them and she's actually giving it a thought.
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Now against my earlier advice of not reading into it too much, I am now leaning towards Mel and Sarah know who the side-bitch is and they are just trying to just help Sage and also push forward the breakup event. Reason why Mel asks if Sarah has her back is because what she plans to do goes against the HOT code and she wants Sarah to back her action. They feel that it's time to do it since Sage has MC and it will make it easier for Sage, especially when she's going to be furious at Chad, Mel and Sarah.
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You beat me to it.
What you describe for Isabella (to change the outcome of mc's evaluation in cafeteria) is not possible by adding points to RPisabellaby but by adding points to the variable ep3_bella_counter which is initialised in header_ep3.rpy. Near the end of the cafeteria event the value of ep3_bella_counter determines the outcome for ep3_bella_came_around which has influence on further options with Bella and Jill. This evaluation is completely independant of the value of RPisabella, but if mc is successful RPisabella is increased by 2. (see update3.rpy)What you say about bella are events that add or subtract RP and condition the conversation about you with jill, do the test yourself, I did it during a game in which she rejects me (supposedly as you say for having hit troy or been insulted by the waitress), I charged game just when she goes to talk to jill , I put more RP with the console and then if he spoke well of me. You can check it yourself too, if before the conversation with bella troy asks you if you are going to hit it again and the waitress will insult you, after the conversation with bella not add RP, but if those events do not occur at the end of the conversation with bella sums 2 RP. Dpc said to focus on our decisions, because they are the ones that add up or subtract events, but these decisions condition the RP and the RP scenes. Do what I say about adding RP with the console to bella on a tour where the requirements are not met and see for yourself how it speaks well of you.
if ep3_bella_counter < 0:
$ ep3_bella_came_around = False
$ RPisabella -= 1
else:
$ ep3_bella_came_around = True
$ RPisabella += 2
if RPisabella > 2:
$ report_text += "I think she likes me."
else:
$ report_text += "I can't really tell how she feels about me."