Crystaldom

Member
Feb 14, 2020
291
887
I'm just glad that doc gave an option to punch him in his face. There's no excuse for not hating this entitle piece of shit. He is the type of guy to rent a girl on a date and later press charges on her for stealing his virginity. I'm 100% sure he would brag about how big the size of his dick is and the fact that's he isn't is a dead giveaway, this man is rockin a solid two inches, that melon ain't cut deep enough lmao
I had to avoid that in my main route. Hitting that prick will mess things up with Jill in the long run. When the time is right, He'll get whats coming to him... the watermelon too!
 

ename144

Engaged Member
Sep 20, 2018
3,368
13,969
That's exactly what I said. Please read my post again before calling it "nonsense".

If you don't want to feel dejected by an "unexpected" turn in a work in progress you should stay away of it. Obviously you can always say what you think about it (and you are free to even stop supporting that project) but having in mind that your opinion won't (or shouldn't) change what the dev has envisioned.

If the dev blatantly lies about his plans, it's a fraud to his supporters and complains are in order. If he doesn't want to announce what his plans are, though, then his supporters should know they could get something different from what they are expecting. So it's up to them to decide if they want to support this dev. But if they do, they should accept that risk. Saying "oh my, I'd be so angry and dissapointed if this happens" and actually meaning it... well, of course they can, but it's childlish. That's the kind of complains I was talking about.
My apologies if I came across as overly dismissive, but I still disagree. If a customer purchases a product based on the seller's description, they have every right to complain if it does not live up to their expectations. I don't feel any differently just because the product was still in development when it was bought; the seller was confident enough to offer it for sale, so it's on them to accurately describe it.

I don't see how that is inherently childish. A bad reputation is just about the only way to hold a seller accountable for a poor (but non-fraudulent) product. When a customer is dissatisfied - even if we disagree with their rationale - complaining about it *is* the appropriate response. Sure, any given customer could voice their displeasure in a childish manner, but that would be just as true if they were complaining about a finished product. I have precious little good to say about Mass Effect 3, for example, but I read a couple rants about it that still made me embarrassed to be on their 'side.'


Exactly this. While, yes, it's important for players to have a venue to voice their opinions on the game, it's even more important that DPC is able to ignore these opinions and write his story. BaDIK is not a story written by the internet, it's a story written by DPC. When you allow a creator freedom to tell their own story their own way you get Inception... you get The Lord of The Rings... you get A New Hope. When you create art by committee, you end up with Fant4stic, Suicide Squad, or Movie 43.

It's clear that Bella has a TON of fans, and most of them don't want to see anything bad happen to her... but the groundwork has been laid. She is hiding something either in her past or in that locked room that is dark and tragic. If not, then all the 'mystery' will have been a lame redirect, and the MC's comment in the library will be a giant plot-hole at best, or 'false advertising' or cowardice by DPC at its absolute worst. Just because she's got pouty lips and enormous tits doesn't change the fact that everything being fine with her would be terrible writing at this point. No... she is absoutely not going to turn out to be some kind of psycho killer like Leah... but it is going to be revealed that something bad happened in her past (either by her or to her) or that she's suffering from some kind of mental illness, or something. It has to.

If players have a problem with something like that in this game, then maybe playing a game that literally starts with a warning not to play it if you're in a bad place in your life was not the best decision?
I can't dispute that art by committee is an invitation to mediocrity. On the other hand, The Phantom Menace is a pretty clear example of the risks of an insular creator trusting overmuch in his own vision. Does anyone think rest of the prequels would have been better if Lucas refused to dial down Jar Jar? Good art isn't about doing or avoiding specific things, it's about doing a lot of different things enough but not too much. If that were easy we'd all be doing it, I suppose.

So while I feel DPC should stick to his script even if the fans yell vociferously, he shouldn't just ignore what they are saying. He needs to figure out what they are actually complaining about and decide if that's because his story isn't for them, or if it's because he isn't conveying his story properly.

As an example of the latter, I think Episode 5's heavy change in emphasis on the infamous Maya & Josy library scene is (possibly) a good example of that. M&J came across as more dismissive of a 'friend' MC than was probably intended, so DPC took pains to show that both girls still had feelings for him even if they didn't express them in that moment. I think that was DPC's intent all along, but I don't think he expected to revisit the matter so quickly or explicitly until he saw lots of players worried about it. Just my opinion, of course.

On the specific topic of whether Bella meeting a tragic end is fair game, I'm inclined to say no. The warning at the start of the game is an indication that dark topics will be explored in the game. But that darkness does have to fit within the apparent context of the game. I do not think it's carte blanche for misery and suffering.

BaDIK presents itself as a relatively lighthearted comedy. What that means in practice is always going to be a judgement call, but for me it means that while dark things may happen, they will not get in the way of a happy ending (at least not for our heroes). Bella being a main LI should means she should be guaranteed a potential happy ending. What might be an acceptable fate for a side character like, say, Quinn or Camila or Neil, is a trauma too far for Bella.

Again, just my opinion.
 

ename144

Engaged Member
Sep 20, 2018
3,368
13,969
Doing a replay of episode 4, I'll be curious how big an impact the option to practice or not practice Jill's song will have.

Ep. 6 seems to feature the recital. Perhaps Jill will be really nervous and MC has the option of joining her on stage to accompany her and help boost her confidence.

If you chose to practice, than the performance goes off without a hitch and Jill gets a standing ovation. If you didn't practice, the performance goes horribly and Jill is humiliated and berates MC for making a bad situation worse, leading to a massive drop in RP points with her.

If MC joins Jill on stage, it could also lead to drama with the romanced LI's (even though they all said they're ok with an open relationship for right now), with Josy/Maya showing open annoyance, Bella feeling guilty over her feelings for a much younger man who's involved with Jill, and Sage could have this inner monologue:

Sage: "Why do I feel jealous? We're just fuck buddies, nothing else. I'm just using him to get revenge on Chad...that kiss in the backyard was a mistake...so why do i feel so empty inside when I see them together on stage?"
Perhaps rather than join Jill on stage, the MC will be able to play with Jill backstage in and effort to calm her nerves before the performance. If the MC practiced, the two play well together, Jill gets in a good groove and goes on to nail the piece in concert. If the MC didn't practice, his constant mistakes just increases Jill's anxiety and she goes on to mess up her recital. (For maximum guilt trip, have Tybalt on hand to castigate the MC for distracting Jill.)
 

SubtleHustle

Member
May 11, 2017
420
710
He's good at Daz...I think you're getting a little over excited with how talented he really is....and who may be looking at him. There are many just as talented devs around here as him.

I would be inclined to believe he's at least a decent project manager as well. I'm not sure if he has a team or help working with him on this project but he is at least reliable enough to manage this project and previous projects better than a lot of folks out there. Seems to start with some kind of outline and plan/vision for the product before starting.
 

Felicityskye

Member
Jan 8, 2018
479
754
I don't think that would happen because MC is a regular customer of Quinn's restaurent and she don't want to lose him.
Not everyone's MC is a customer to begin with. I have a playthrough where he is not a customer.

Even if the MC is a customer, why would she lose him as a customer? She could use the blackmail to force MC to be a customer more frequent to extort more money from him.
 

Warped77

Member
Jul 13, 2020
355
689
On the specific topic of whether Bella meeting a tragic end is fair game, I'm inclined to say no. The warning at the start of the game is an indication that dark topics will be explored in the game. But that darkness does have to fit within the apparent context of the game. I do not think it's carte blanche for misery and suffering.

BaDIK presents itself as a relatively lighthearted comedy. What that means in practice is always going to be a judgement call, but for me it means that while dark things may happen, they will not get in the way of a happy ending (at least not for our heroes). Bella being a main LI should means she should be guaranteed a potential happy ending. What might be an acceptable fate for a side character like, say, Quinn or Camila or Neil, is a trauma too far for Bella.
As I mentioned, I also think there will be a happy ending. I also don't think Bella is going to meet some dark end. My point was just that some part of Bella's story... of why she acts the way she does, of what happened between her and her husband, of why the MC says if he knew what was going on with her he would have screamed for help... is going be be dark. It's going to be sad, and it's likely going to be tragic.

Sure, a character death, even of one of the LIs is always possible, it's unlikely that it would be of the 'main' LI that the player is pursuing, and honestly even if DPC goes that route again... there's nothing to suggest Bella would be any more likely a victim than anyone else. A dark past doesn't foretell a dark future.

Again, though... whatever that darkness, whatever that tragedy... it can fit perfectly well in a game that is overall a 'comedy'. Just because the overall tone of the game is light and has a lot of funny moments doesn't mean that it has to be without dark moments, or that those dark moments will somehow ruin the game. It's not about there being some kind of 'carte blanche for misery and suffering'. When done well, a horrific, sad moment in what is otherwise a comedy can be extremely powerful.

If you think it can't... four words: Jojo Rabbit. Red shoes.
 
Last edited:
  • Like
Reactions: OneShotKiller

ename144

Engaged Member
Sep 20, 2018
3,368
13,969
Hmmm... can't put my finger on why, but the pose just looks a little weird to me. Not my favorite render, for sure.
Bella's pose is certainly awkward and uncomfortable looking.

But I think the real problem is the curvature of the hay bale. Combined with Bella's pose and the angle of the barn in the background it makes the render look distorted and fake.
 

felicemastronzo

Devoted Member
May 17, 2020
11,554
22,431
Honestly, DPC's strength is not his posing/rendering talent. He's a little above average, not much else
I don't know anything from a technical point of view, but in the forum dedicated to the artwork I have seen some incredibly beautiful renders, much better than anything I have seen in a game
 
4.80 star(s) 1,553 Votes