Kz87

Member
Jun 19, 2017
162
307
I reckon the mini games will never get that specific. After all, he probably wants the average player to pass them, and is probably not interested in recreating the college experience that accurately, lol.
I am leaning towards the idea that Porn Games could also be useful in terms of giving some knowledge at basic level. For example, in Melody, the MC taught Melody a history of music, and for me it was very cognitive. As of MC being an engineer student, there could be a Visual Design/Rendering classes, where DPC could share his own personal experience in such areas. Some simple things, without digging into more hardcore specifics.
 

Novel Lover

Newbie
Sep 28, 2020
66
100
THis game really got my attention, i love it, the emotion shown in each character, the story is funny and dramatic on many levels.
 

Helpme2001

Member
Apr 14, 2019
113
30
like i come everyday to f95 only to look for the update of this game lol this game really got me addicted like wtf hhahhahahah
 

Remplier

Member
Jun 16, 2018
119
175
I am leaning towards the idea that Porn Games could also be useful in terms of giving some knowledge at basic level. For example, in Melody, the MC taught Melody a history of music, and for me it was very cognitive. As of MC being an engineer student, there could be a Visual Design/Rendering classes, where DPC could share his own personal experience in such areas. Some simple things, without digging into more hardcore specifics.
I agree that encountering that kind of mini game could make things more enjoyable, when done moderately, but I also can imagine some of his patrons complaining for even a slight increase in difficulty. Then again, they could always play without mini games. *shrugs*
 

Arigon

Engaged Member
Aug 27, 2020
2,296
4,531
I agree that encountering that kind of mini game could make things more enjoyable, when done moderately, but I also can imagine some of his patrons complaining for even a slight increase in difficulty. Then again, they could always play without mini games. *shrugs*
first time I played with mini games. After that I have disabled. Way more enjoyable.
 

mindern

Active Member
Jul 7, 2017
541
2,223
I am leaning towards the idea that Porn Games could also be useful in terms of giving some knowledge at basic level. For example, in Melody, the MC taught Melody a history of music, and for me it was very cognitive. As of MC being an engineer student, there could be a Visual Design/Rendering classes, where DPC could share his own personal experience in such areas. Some simple things, without digging into more hardcore specifics.
Problem is the “hardcore specifics” is 99% of CAD/CAE software. Knowing how to use the various restrictions the software has to make the maths it does possible and still make what you need is the bit you learn. It’s why people specialise because different software does things slightly differently.

Without the nonsense that comes with facilitating the maths you’re just using Microsoft Paint.

Don’t get me wrong he could make more interesting engineering mini games but modern design software is weird in that is such bespoke software nothing of value comes from imitating it. You wouldn’t learn anything.

total side note... if you’re actually interested in this kinda shit the software is largely free. Hobby licenses exist for all major programs and it’s easy to learn to the point engineers don’t really do their own CAD work (at least in my field). I haven’t in years, we hire technicians who need no qualifications just experience.
 

N7

セブン
Staff member
Moderator
Donor
Apr 5, 2017
1,880
111,473


This week I've been coding and polishing the episode while the PCs render animations and static renders.

Approximately 50 static renders and 25 animations remain in the render queue.

Some of the animations are more demanding to render than others, meaning that the number of frames per animation and render speed per frame vary.

It's too early to try and predict the remaining time accurately, I have a few demanding animations left in the queue and also some faster ones to render.

I estimate that we're waiting for something like 2000-3000 animation frames to render in total.

I have plenty of things to do while waiting. This week I've been putting together the remaining free roam events and they are now playable.

The next week will be spent on playtesting the episode thoroughly, making sure everything I want in the episode is there and that the content is polished.

I have a bit of content left to produce for the phone and the free roam events, but not a lot.

The final few percent of every update, or any project really, are the ones that take the longest time. But rest assured that every day we're one day closer to the release of "Episode 6 - Damage control".

Have a nice weekend

Dr PinkCake
 

Mr. TotoJ

Member
Mar 29, 2020
276
552


This week I've been coding and polishing the episode while the PCs render animations and static renders.

Approximately 50 static renders and 25 animations remain in the render queue.

Some of the animations are more demanding to render than others, meaning that the number of frames per animation and render speed per frame vary.

It's too early to try and predict the remaining time accurately, I have a few demanding animations left in the queue and also some faster ones to render.

I estimate that we're waiting for something like 2000-3000 animation frames to render in total.

I have plenty of things to do while waiting. This week I've been putting together the remaining free roam events and they are now playable.

The next week will be spent on playtesting the episode thoroughly, making sure everything I want in the episode is there and that the content is polished.

I have a bit of content left to produce for the phone and the free roam events, but not a lot.

The final few percent of every update, or any project really, are the ones that take the longest time. But rest assured that every day we're one day closer to the release of "Episode 6 - Damage control".

Have a nice weekend

Dr PinkCake
Damage control.... 1602260825554.png
 

Holy Bacchus

Conversation Conqueror
Dec 13, 2018
7,748
19,529


This week I've been coding and polishing the episode while the PCs render animations and static renders.

Approximately 50 static renders and 25 animations remain in the render queue.

Some of the animations are more demanding to render than others, meaning that the number of frames per animation and render speed per frame vary.

It's too early to try and predict the remaining time accurately, I have a few demanding animations left in the queue and also some faster ones to render.

I estimate that we're waiting for something like 2000-3000 animation frames to render in total.

I have plenty of things to do while waiting. This week I've been putting together the remaining free roam events and they are now playable.

The next week will be spent on playtesting the episode thoroughly, making sure everything I want in the episode is there and that the content is polished.

I have a bit of content left to produce for the phone and the free roam events, but not a lot.

The final few percent of every update, or any project really, are the ones that take the longest time. But rest assured that every day we're one day closer to the release of "Episode 6 - Damage control".

Have a nice weekend

Dr PinkCake
From the looks of this I'd say Nov 6th is probably looking most likely now. If we take the fact that it sounds like they'll be playtesting the game before all renders and animations are included, then they'll surely have to playtest again after they've added them, and then they've also set aside 2 weeks for the beta testers after which they'll have to polish and correct anything they find. So all-in-all, that could be probably take another 4 weeks.
 

Dashxp4k

Active Member
Aug 17, 2019
935
3,530


This week I've been coding and polishing the episode while the PCs render animations and static renders.

Approximately 50 static renders and 25 animations remain in the render queue.

Some of the animations are more demanding to render than others, meaning that the number of frames per animation and render speed per frame vary.

It's too early to try and predict the remaining time accurately, I have a few demanding animations left in the queue and also some faster ones to render.

I estimate that we're waiting for something like 2000-3000 animation frames to render in total.

I have plenty of things to do while waiting. This week I've been putting together the remaining free roam events and they are now playable.

The next week will be spent on playtesting the episode thoroughly, making sure everything I want in the episode is there and that the content is polished.

I have a bit of content left to produce for the phone and the free roam events, but not a lot.

The final few percent of every update, or any project really, are the ones that take the longest time. But rest assured that every day we're one day closer to the release of "Episode 6 - Damage control".

Have a nice weekend

Dr PinkCake
maybe October 30th release

Jill Night 31.png
 

Remplier

Member
Jun 16, 2018
119
175
Problem is the “hardcore specifics” is 99% of CAD/CAE software. Knowing how to use the various restrictions the software has to make the maths it does possible and still make what you need is the bit you learn. It’s why people specialise because different software does things slightly differently.

Without the nonsense that comes with facilitating the maths you’re just using Microsoft Paint.

Don’t get me wrong he could make more interesting engineering mini games but modern design software is weird in that is such bespoke software nothing of value comes from imitating it. You wouldn’t learn anything.

total side note... if you’re actually interested in this kinda shit the software is largely free. Hobby licenses exist for all major programs and it’s easy to learn to the point engineers don’t really do their own CAD work (at least in my field). I haven’t in years, we hire technicians who need no qualifications just experience.
Agreed, either the interns, recent graduates or the CAD technicians do the computer assisted drafting and linework.

When it comes to the game, I guess he could always look up generic floorpans for the mini games, but I personally don't think it's worth the hassle, even though, if done correctly, it could be kinda interesting. Depends of how original the mini-game turns out to be.
 
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