- Sep 20, 2018
- 3,367
- 13,963
The simplest suggestion would be to make the whole thing skippable; if it has no significance to the overall story (as it seems not to), just give the MC the option to say no thanks.I know it's not everyone's favourite part of episode 6 (in a lot of cases it seems to be the least liked part), but I didn't mind the Dungeons & Gremlins game. A lot of people are complaining it took up a lot of time (like i think it took 10 minutes to play and the whole episode took me about 6 hours I think).
Apart from removing it altogether, what do people think could have made it more fun? I mean the reason people play those types of games is for fun, and it seems like a totally Tri-Beta thing to do.
What if there were in-game stats that you maintained and could play across episodes (like build your brute or bard character up across multiple games) rather than having a stand alone game in the episode.
Does playing the game, winning it or losing it affect your status with the Tri-Betas?
Anyway, just some thoughts, I'd like to see it continue into the next episodes but I'm afraid there was big backlash against it this time (at least from this forum there seems to be).
In addition to that, remove the animated lewd scenes. That's where the bulk of the resources 'wasted' on the sequence were spent, and IMHO they all suck; BaDIK's strength is in its characters, so watching the MC have imaginary sex with cardboard cutouts of those characters just reminds us that the characters weren't real to begin with.
I suspect the lewd scenes were added as a prize to 'justify' the time and effort spent on the D&G session (both by DPC and by us), but IMHO they backfired. They're unsatisfying rewards, but for those of us with a compulsive completionist streak (i.e. most of us) they turn the D&G interlude into a chore we need to complete rather than a harmless diversion. Worst of both worlds.
Beyond that, suggestions get a little more nebulous. I think the adventure itself was a fun diversion, but it does feel empty because the focus is squarely on the adventure rather than the players. I said before that I liked seeing how the LIs respond to the MC charming them. More of that sort of interaction would probably be the way to go, but that's easier said than done. Maybe show Maya trying to live out classic movie tropes. Have Josy and Jill interact a bit more in-character, with an eye towards showing what they have in common IRL. That sort of thing.