- May 28, 2017
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I just recently started playing Heavy Five, the dev in that game is shooting for 200 endings, with dozens of branching paths for every LI. So it can be done.
I'll believe it can be done when I see it, but when someone's throwing those kinds of numbers around I'm going to get worried about implementation. I mean, one could argue that Pillars of Eternity has hundreds of endings, but that would be a terrible misrepresentation. Technically correct, but just not how one should ever phrase it.
I'mma be blunt, this sounds like a marketing ploy and it shouldn't convince anyone of anything, it should raise alarms. Now, I'm not trying to suggest the dev of Heavy Five is intentionally trying to mislead, I've never spoken to him/her, but I've seen this thing I described before, so I feel justified in my skepticism.
Just to clarify, Heavy Five has over 200 paths plotted, not endings. Paths diverge and converge. There's no marketing ploy, it just has to be understood for what it is. The number of significantly different endings will of course be a lot smaller.I've played Heavy Five and I will say this: even if that game is ever finished and it lives up to Notty's ambition, I would be surprised if the endings will offer more meaningful variations that BaDIK will.
Even if we assume there will be possible endings for ALL of the HF cast, that's still well short of 200 endings. Notty must be planning on some sort of combinatoric factor to get to 200. In that case, BaDIK has a much larger cast and plenty of side-quests of its own, so my money would be on BaDIK.
It's not a flaw. The first three chapters are mostly introductory. They do the worldbuilding - introducing the setting, the plot, the characters, etc. There's huge emphasis on logic and details. I'd argue it's actually many other games' flaws that they ignore this aspect and don't do it properly, ending up with a bland, generic, uninteresting universe. They don't give you enough opportunity to get comfortable in the MC's shoes, to get bearings and to get to care about things, before going full on with the main plot.(That IMHO, is the big flaw with HF thus far: the MC hasn't done a damn thing 3 episodes in because all the focus has been on cursory interactions and D&G-esque mini-games).
That's my take, anyway. Then again, until both games are finished, all we're doing is arguing over who we'd trust more to deliver a good ending. I've no quarrel with anyone who prefers Notty's style or can't forgive DPC for that damn fire, but nothing I've seen from HF suggests it can offer a roadmap for a story-driven game like BaDIK.
Tbh I've only played BaDIK up to 0.3 I believe (Acting Lessons was my top fav VN of 2018, but I found BaDIK mostly disappointing, despite some obvious qualities. Huge increase in production values (graphics/music), but the story or characters didn't grasp me this time (that I'm tired to death of school settings in VNs and that American fraternity/sorority thing being totally weird and alien concept to me didn't help). Plus I hate the lewds being forced upon the player, like they did with imagination/dream scenes ruining any desire buildup. Nor did I like the DIK/CHICK system illogically railroading/limiting player choices. Nor did I felt like I have enough player agency to influence what the MC will do).
So, I can only compare both games after three episodes, but as far as choices and consequences go, and in extension potential for meaningful endings reflecting player's actions, my money is on Heavy Five. Still, as you say, it's early to say, and we're comparing two games with vastly different settings, so the more quality story-focused adult games there are to cover different genres, the better for the player.