I mean, someone wanting to do it does not show that it is doable. Doing it shows it is doable. Have you seen footage of Olympic gymnasts from the 60s? If you told them what modern gymnasts can do they would laugh at you. If you showed them what modern gymnasts doing the shit they do, it would drop their jaws.If you actually played the game I don't think you'd say that. But even if the dev's goals are too lofty (I don't think they are) it shows that it can be done, even in the three chapters completed there are many branching paths. DPC isn't even being asked to do nearly that much.
Good | Good | Good | Good | Good | Good | Good | Good | Good | Good |
Neutral | Neutral | Neutral | Neutral | Neutral | Neutral | Neutral | Neutral | Neutral | Neutral |
Evil | Evil | Evil | Evil | Evil | Evil | Evil | Evil | Evil | Evil |
Neutral | Good | Good | Good | Good | Good | Good | Good | Good | Good |
Neutral | Neutral | Neutral | Neutral | Neutral | Neutral | Neutral | Evil | Evil | Evil |
Good | Good | Good | Neutral | Neutral | Neutral | Evil | Evil | Evil | Evil |
Ah, so you just dismiss it out of hand, without even looking at what the dev is talking about. Hey I don't care either way, it's your loss.I mean, someone wanting to do it does not show that it is doable. Doing it shows it is doable. Have you seen footage of Olympic gymnasts from the 60s? If you told them what modern gymnasts can do they would laugh at you. If you showed them what modern gymnasts doing the shit they do, it would drop their jaws.
Anyways, you would need to define what constitutes an ending. Let's take my Pillars of Eternity example again, and let's say you start the game from the left, so to the right you have the final boss and what you decide to do with him.
Good Good Good Good Good Good Good Good Good Good Neutral Neutral Neutral Neutral Neutral Neutral Neutral Neutral Neutral Neutral Evil Evil Evil Evil Evil Evil Evil Evil Evil Evil
Let's say each quest has a route for each alignment, each different from the other. Obviously the ones above are different endings, no doubt we agree on that, one being purely Good, one pure Neutral, the last one pure Evil.
Neutral Good Good Good Good Good Good Good Good Good Neutral Neutral Neutral Neutral Neutral Neutral Neutral Evil Evil Evil Good Good Good Neutral Neutral Neutral Evil Evil Evil Evil
But what about now? The Good route is still 90% identical. Personally, I feel like you're really stretching it if you consider this a different ending from pure Good.
What about the neutral path? That's 70% the same as pure Neutral. If you lump them up like this toward the end of the game it would kind of tell a story in itself, so I would definitely qualify that as a separate ending. But if you have sprinkled the Evil choices throughout the game then it would have played out more like another Neutral game but with a slightly darker tone.
The last one is... Well, it's a descent into darkness, I guess. This one is obviously very different from any pure [Alignment] and so easily qualifies for me.
So I guess what I'm trying to say is that the whole 200 endings thing sounds like one bigYou must be registered to see the links, which is why I'm hesitant to believe it at face value.
That doesn't actually answer the question I asked. I quoted the post where you said it was "odd" that Riona told the MC to take care of Sage because Riona has never cared about Sage. Now you're saying that Riona has never shown any indication about anyone but herself period (then list an example of her doing just that and say it doesn't count for arbitrary reasons). At this point, I'm just trying to understand what you thought was odd about Riona's request to the MC.I never said that Riona was in a secret plot to get Sage, I said that there was no indication, in any of her dialogue that I can remember, that she cared about Sage as a friend or a sister. If you look back and carefully read her dialogue, you never see her showing any feelings of care or affection for anyone in the game, anyone but herself. Finally in chapter 6 she does say that Camila is her favorite daughter, but in my opinion that's just a sexual relationship. We'll see how it turns out. In the mean time my opinion of Riona is shaped by how we see her act and speak in game. And so far that's only been selfishly.
No, I don't, and it's becoming increasingly clear to me with your every post that you're not really reading what people are writing. Or, arguably worse, don't care.Ah, so you just dismiss it out of hand, without even looking at what the dev is talking about. Hey I don't care either way, it's your loss.
I've played Heavy Five and I will say this: even if that game is ever finished and it lives up to Notty's ambition, I would be surprised if the endings will offer more meaningful variations that BaDIK will.If you actually played the game I don't think you'd say that. But even if the dev's goals are too lofty (I don't think they are) it shows that it can be done, even in the three chapters completed there are many branching paths. DPC isn't even being asked to do nearly that much.
I don't really care what question you asked, I'm not interested in your question's or your opinions for that matter.That doesn't actually answer the question I asked. I quoted the post where you said it was "odd" that Riona told the MC to take care of Sage because Riona has never cared about Sage. Now you're saying that Riona has never shown any indication about anyone but herself period (then list an example of her doing just that and say it doesn't count for arbitrary reasons). At this point, I'm just trying to understand what you thought was odd about Riona's request to the MC.
Look, if you don't really find it to be odd on close examination, fine; we can add Riona's character and motivations top the vast pile of things we disagree about. But if you still think her behavior is odd, could you articulate why that particular interaction (asking the MC to take care of Sage) is more revealing of her than telling Heather not to second guess Sage's decisions?
Yes, it was hilarious. And totally superfluous.No, I don't, and it's becoming increasingly clear to me with your every post that you're not really reading what people are writing. Or, arguably worse, don't care.
Did you not see the wall of text? The two tables and the Wikipedia link?
Not sure if that will work, but you can download the Walkthrough Mod. There is an option to unlock all scenes and all pictures in the gallery.if i download and put the full save that is on the main page, in my game, will i unlock all the game content?
thanks broNot sure if that will work, but you can download the Walkthrough Mod. There is an option to unlock all scenes and all pictures in the gallery.
Yeah there are some songs I really love. I would like to know themIs there a place where i can get the music used in this game? its so good!
OK, then show us how she cares, about anyone. Because reading back through her dialogue, I don't see it.
Here are the scenes when Riona showed interest in anything other than drugs, money, sex and the restaurant business (which is basically all about drugs, money and sex anyway):I can't show you, because those moments were already cited by other people here and you clearly disagreed with them, so there's not much I can do. They're also not directly stated but interpreted from what she says, how she says it, and even her body language. And if there's anything we can derive from this conversation, it's that you and I don't read these things the same way at all.
Was Swyper bloat? Was Rooster bloat? Was Nora bloat? Was D&G bloat (OK don't answer that last one). The game is the sum of all its parts. Not every component of the game drives the story, but they are all part of the story. We all know the MC got a new phone, there are comments on this board wondering when he'll get to use it. Each component of the game is liked by numerous people, unfortunately, not everyone will like everything.Seems more like bloat the game rather. Some of the features don't contribute anything to the storyline, and only add a superficial variety. Like why do we need 10 different minigames inside another game. I'd much rather he focus on progressing the story and making it more believable, than this unnecessary padding with features not only nobody asked for, but some of which derail the focus entirely like the D&G sequences.
Josy told the MC she was in a relationship but made it sound like it was ending. Maya told the mc she had a boyfriend then told him later that it was a thing she said to stop guys asking her out. The mc was pretty transparent with his relationships (although you can play it differently, he does tell each girl that he's with that he's also seeing other girls). So when it turns out that Maya is in a relationship with Josy, he feels they both deceived him. Plus their relationship with each other was a lot more serious than the MC's relationships with anyone at this point, so he felt they were wrong to string him along (while he totally wanted it at the time, both girls were all over him at stages - totally leading him on).Can anyone explain to me why MC feels betrayed when he found out Maya dated Josy? I've played this game several times but never got that
No matter how you play it, Maya will still make out with the MC after the Cumpetition, and she'll always kiss the MC on the picnic blanket where Derek intervenes. Other than that, the mc can just treat her as a friend.Hey guys! Is it possible to avoid romancing Maya from the start and focusing only on Josy?
Is there a place where i can get the music used in this game? its so good!
The entire playlist is on Youtube (if the tally is correct there are 161 tracks!):Yeah there are some songs I really love. I would like to know them
There's a good possibility (many here are speculating it) that Maya and Josy may not be a couple for the rest of the story, in which case the MC could swoop in and pick up the broken pieces...Uh, that is a little bit sad. So basically I can do whatever I want and I will still end up in the same situation where I have to choose between starting a threesome or going for the "friends" route.
Thanks!The entire playlist is on Youtube (if the tally is correct there are 161 tracks!):
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I just... wow.Yes, it was hilarious. And totally superfluous.
As I've written several times now, and apparently you've failed to read, my point was that it's not impossible to add branching path's to an AVN. And I'm tired of reading the argument that it is and that DPC's holy plot is not to be questioned.