radically left
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- Jan 11, 2021
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Can someone give me torrent link ? thanks
I agree a lot comes down to how you have chosen to play your MC. I actually agree that giving the money to the DIK's would undercut his whole speech, I forgot about that speech. As for Quinn, I agree that helping her would be a short term solution to a larger problem she has, also, I personally wouldn't give her the money, because I don't like her (controversial opinion?). Much rather spend it on Lily and NicoleOnce again it all comes down to the path that you the player has chosen for the MC.
It makes no sense to me that the MC would give his Mother's inheritance to Maya or Quinn. If Maya doesn't solve her own problems this time I'm convinced that it's not going to be the only time in her life that she will need someone to bail her out. Bail out Quinn? I don't see the sense in that either. Quinn's problems are of her own making. If the MC bails her out this time, who will bail her out the next time?
As far as giving the money to the DIK's, isn't that just the opposite of what MC said in his speech at the end of ep 5? The DIK's are learning to take care of their own home and to earn their own money.
And I don't see what relevance 'game implementation' has either. That's just gaming the game. Personally, I make my decisions in the game based on what I would do if I was in the MC's shoes. If you choose a different way of playing that's up to you, but I think I'll make my own choices.
yesI'm pretty sure she overpriced it. She was trying to sell drugs to a rich kid who was nervous the whole time.
Speaking of Quinn taking shit. When the MC left the room, she kind of went through his box of stuff. Does anyone think that she stole something? I don't remember if the MC had his small inheritance check yet. Anything untoward happen here do you think? I mean, I like Quinn a lot more than when the game started, but she's still self serving. When she shit on Riona and told her she wasn't smart enough to graduate, I wanted to choke a bitch.Look at this guy thinking he can buy Quinn's love. She's more than likely to just take it and laugh at you.
$5,000
For Maya? For Quinn?, For house repairs? Nah, bugger that, the prudent thing to do is obviously to invest the money wisely...
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I agree a lot comes down to how you have chosen to play your MC. I actually agree that giving the money to the DIK's would undercut his whole speech, I forgot about that speech. As for Quinn, I agree that helping her would be a short term solution to a larger problem she has, also, I personally wouldn't give her the money, because I don't like her (controversial opinion?). Much rather spend it on Lily and Nicole, Jill of course can spend her money on me
.
Regarding Maya though, I don't agree fully. I think you are right that it is important for people to solve their own problems, and this is something Maya needs to do ultimately. BUT attempting to do so before a person is ready can hurt them so much worse, and instead of solving the problem leave them spiraling further downward. From the Maya I have seen in the game, I am not sure she has yet developed the inner strength to be able to stand on her own feet. Given the personality of both her and Derek, I think it is fair to say their father did a bang up job...
To me if you are playing CHICK MC, you are much more likely to be aware of this and act in order to protect her from that danger, given MC's personality. DIK MC well he might, or might not imo.
As for game implementation, it is relevant insofar as to what a developer would probably put in their game. Much more likely scenarios are ones that move the story forward, and less likely scenarios are ones that add 'fluff' in order to add 'choice'. i.e. when Chekov shows a gun, it is more probable someone will get shot, than the gun being handed into the police station for possession without a license, or thrown into the dumpster and forgotten. Sometimes that makes me happy, and sometimes it makes me upset, because I would like the option too, but them's the breaks.
All that being said, my personal preference would be spending the money on my dad's home, because that to me seems to be one of the main motivations of the MC, and I could get behind that feeling.
Edit: Out of curiosity - would you find it preferable that Quinn robs you of your inheritance (a likely scenario), and removes the choice from your MC, instead of being stuck with choices you don't like?
Basically what you did is update v4 game with 6.1, which only contains the files for ep6.hello everyone i played up to version 04 now i downloaded update 06.1compress but in playing 05 i get only black screens with dialogs .... please there is someone who can help me to solve
I don't see how Quinn could rob the MC of his money, unless she robs a bank. This is just another fan theory.I agree a lot comes down to how you have chosen to play your MC. I actually agree that giving the money to the DIK's would undercut his whole speech, I forgot about that speech. As for Quinn, I agree that helping her would be a short term solution to a larger problem she has, also, I personally wouldn't give her the money, because I don't like her (controversial opinion?). Much rather spend it on Lily and Nicole, Jill of course can spend her money on me
.
Regarding Maya though, I don't agree fully. I think you are right that it is important for people to solve their own problems, and this is something Maya needs to do ultimately. BUT attempting to do so before a person is ready can hurt them so much worse, and instead of solving the problem leave them spiraling further downward. From the Maya I have seen in the game, I am not sure she has yet developed the inner strength to be able to stand on her own feet. Given the personality of both her and Derek, I think it is fair to say their father did a bang up job...
To me if you are playing CHICK MC, you are much more likely to be aware of this and act in order to protect her from that danger, given MC's personality. DIK MC well he might, or might not imo.
As for game implementation, it is relevant insofar as to what a developer would probably put in their game. Much more likely scenarios are ones that move the story forward, and less likely scenarios are ones that add 'fluff' in order to add 'choice'. i.e. when Chekov shows a gun, it is more probable someone will get shot, than the gun being handed into the police station for possession without a license, or thrown into the dumpster and forgotten. Sometimes that makes me happy, and sometimes it makes me upset, because I would like the option too, but them's the breaks.
All that being said, my personal preference would be spending the money on my dad's home, because that to me seems to be one of the main motivations of the MC, and I could get behind that feeling.
Edit: Out of curiosity - would you find it preferable that Quinn robs you of your inheritance (a likely scenario), and removes the choice from your MC, instead of being stuck with choices you don't like?
Don't expose your kryptonite so easilyOhhh yeahhh, she does have a pussyI've been so focused on reaming dat ass as part of my hate fuck Quinn therapy that I forgot she has other body parts. I shall look into this new discovery, post haste!
No, he got it far later (after the beloved D&G session ). Except for his guitar, the MC didn't have anything valuable.Speaking of Quinn taking shit. When the MC left the room, she kind of went through his box of stuff. Does anyone think that she stole something? I don't remember if the MC had his small inheritance check yet. Anything untoward happen here do you think?
As far as Maya goes, I think we just disagree. As I see it people have been smoothing the path for her for so long that she can barely walk (metaphorically). It's no kindness to her, it just makes her more dependent. It's the MC dominating her just like her Father. Of course, it's also likely that she will resent the MC that refuses to White Knight for her.I agree a lot comes down to how you have chosen to play your MC. I actually agree that giving the money to the DIK's would undercut his whole speech, I forgot about that speech. As for Quinn, I agree that helping her would be a short term solution to a larger problem she has, also, I personally wouldn't give her the money, because I don't like her (controversial opinion?). Much rather spend it on Lily and Nicole, Jill of course can spend her money on me
.
Regarding Maya though, I don't agree fully. I think you are right that it is important for people to solve their own problems, and this is something Maya needs to do ultimately. BUT attempting to do so before a person is ready can hurt them so much worse, and instead of solving the problem leave them spiraling further downward. From the Maya I have seen in the game, I am not sure she has yet developed the inner strength to be able to stand on her own feet. Given the personality of both her and Derek, I think it is fair to say their father did a bang up job...
To me if you are playing CHICK MC, you are much more likely to be aware of this and act in order to protect her from that danger, given MC's personality. DIK MC well he might, or might not imo.
As for game implementation, it is relevant insofar as to what a developer would probably put in their game. Much more likely scenarios are ones that move the story forward, and less likely scenarios are ones that add 'fluff' in order to add 'choice'. i.e. when Chekov shows a gun, it is more probable someone will get shot, than the gun being handed into the police station for possession without a license, or thrown into the dumpster and forgotten. Sometimes that makes me happy, and sometimes it makes me upset, because I would like the option too, but them's the breaks.
All that being said, my personal preference would be spending the money on my dad's home, because that to me seems to be one of the main motivations of the MC, and I could get behind that feeling.
Edit: Out of curiosity - would you find it preferable that Quinn robs you of your inheritance (a likely scenario), and removes the choice from your MC, instead of being stuck with choices you don't like?
One of the significant differences is that there now permanent affinities, and it would be odd for the different affinity MCs to be put in the same situations and face the same choices. Since they've already made so many choices to be locked at the earliest possible moment, what's the motivation to choose the opposite side in future major events?Easier said than done. As Maya said at the start of Ep 6, having confidence isn't just something you can switch on, it takes time to develop it and sometimes big pivotal moments can bring it out of you, but even then it takes to remember that hone that feeling and to allow to help you grow as a person. Her timidness is a learned behavioural trait, and unlearning these things can be one of the hardest things a person can do, so as I said before, I really do think people need to cut her a little slack when it comes to this and not be too judgmental about it.
This game has so far shown that, whilst it does have some choices that create slightly varied events and moments, it's generally on rails when it comes to a lot of it and I don't see that changing any time soon. Players will never be granted full autonomy over the MC to do "whatever they want" because that's simply not feasible in a VN which has a particular narrative that it has to follow. Certain events, moments, relationships, etc, with certain characters are set in stone, the only difference will be how they play out based on past actions and choices.
it wasn't even her usual business, right? wasn't it when she tried to sell cocaine to rich?I'm pretty sure she overpriced it. She was trying to sell drugs to a rich kid who was nervous the whole time.
Don't expose your kryptonite so easily
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No, he got it far later (after the beloved D&G session ). Except for his guitar, the MC didn't have anything valuable.
I also haven't said anything about M&J being the main relationship. When I talked about DPC possibly "not allowing for there to be an endgame relationship for the main pursuable love/romantic interests", I meant that in a broad term encompassing all main LIs (Maya, Josy, Jill, Sage, Bella) and that if there were no way to end up with any of these characters, I would view that as a failure of game design because a major aspect, if not the major aspect, is for there to be achievable paths for all main LIs.First of all, I've never bought into the notion of this forum that M&J are the main relationship in this game, that's just a fan theory. I see nothing to back it up. If any of the LI's are the main focus of the game it's probably Jill. You also have to consider the fact that in his previous game DPC teased a threesome relationship, and then snatched it away just as quickly. You should be grateful that he let you have this one for a while. As I see it, that relationship is doomed in this game and everyone will have to make a choice between Maya, Josy or neither (my choice).
Well, I don't reply to everything, if I did I really would be on here all day.Holy Bacchus
I really appreciate your activity in this group, but I always ask myself the same question when I see you replying at nearly everything.
How on earth do you find the time to be on this website at every minute of every hour???
Do you have a time machine or something to be capable of living life whilst being on here the whole time?
Not hating, just wondering.
Being DIK or CHICK doesn't change the core of the MC, it just makes one side more inclined to be more of a "bro" than the other, but the MC's selflessness remains. Whatever side you're on, he's still the same guy who would want to help his Dad, who doesn't put much stock in being wealthy, and who helps out his friends wherever possible. The different affinities simply lock you in to what lewd scenes you'll get, but if a DIK or CHICK MC were to face a choice of giving their inheritance money to Maya or Quinn, that would be a choice that befits the nature of the MC's selflessness and isn't necessarily going to "the opposite side" as it's a universal moral quandry for them as to who deserves it more.One of the significant differences is that there now permanent affinities, and it would be odd for the different affinity MCs to be put in the same situations and face the same choices. Since they've already made so many choices to be locked at the earliest possible moment, what's the motivation to choose the opposite side in future major events?