The environments are the same in a lot of Renpy games. The college reception, the coffee shop, the dorms, etc.Too funny. Just noticed this.
The environments are the same in a lot of Renpy games. The college reception, the coffee shop, the dorms, etc.Too funny. Just noticed this.
More to do with DAZ3D, where he actually does the art, than Ren'Py, which is the game engine.The environments are the same in a lot of Renpy games. The college reception, the coffee shop, the dorms, etc.
That's because you, as the player, are privy to information that at least 2(probably all 3) of the characters involved have. Jill doesn't this. The MC knows about illegal activities on campus but has no idea Burke is involved(at least, other than being a customer, and even in that, would've been lucky to make that connection based on what he saw). And Tybalt's the kind of jackass who would be completely in the dark about what his dad does.Probably the #1 thing that bothers me in this game. Not only is her drama comical it's also not plausible. Im going to stand on this soap box forever; there's absolutely no way Burke would ever allow Tybalt to open any sort of investigation at the school. Burke would have to be brain dead not to see how that would catastrophically backfire.
Her entire "drama" plot feels absolutely pointless in consideration of that and I don't see how DPC doesn't see this... Or maybe im meta gaming. Idk.
Visit the thread creator profile (N7), and you'll see the latest status update and previews he posted hereIn this thread there is a lot of gibberish talk and I can't find the any status update in pages or useful infos.
DarkAssassin,Here is my unofficial android port of Being a DIK v0.7.1 + scrappy's WT/Cheat Mod
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Join myYou must be registered to see the links
So there is a chance she look up for mc rather then tybelt ?I don't think you're going to have more luck with Jill as a DIK MC. If anything, that will hurt your chances. She is a CHICK-side LI all the way. DPC is keeping up this Tybalt blackmail charade for the purposes of story drama. I don't think many players believe that storyline is plausible, but DPC can't have MC and Jill immediately living happily together with zero relationship barriers. I just would have preferred some other more believable type of drama, but alas this is what we are stuck with. The only question now is how much longer DPC will drag it out. The third Tybalt date should be happening soon. After that, it's time to nix that sub-plot so MC can begin wooing Jill in earnest. Jill doesn't need any more relationship barriers...she is her OWN relationship barrier in that she is too nervous to have sex. It's going to take many many episodes to overcome that. Maybe Tybalt will finally move on from Jill after he finds true love with Minny.
Should the years of training with the melons have been completely in vain? Poor Tybalt ...So there is a chance she look up for mc rather then tybelt ?
I leave the game if jill even kiss that t...
This week there is a lot of quantifiable data. I leave the analysis to the experts, but it gives a lot of hope that the development is coming very fast.You must be registered to see the links
It was a productive and focused week; I've been working on lewd scenes for the better part of it.
We're up to 3157 produced static renders and I have posed a total of 280 animations. Of which, 247 animations have been fully rendered, and 33 are waiting to render.
Next week, I will continue working on the remaining 2 lewd scenes for the episode, including static renders and animations.
My current estimation is that I have 40-60 animations left to pose for the remaining lewd scenes.
My plan at the moment is to finish the manual work on all animations, building up the final animation queue, and then proceed to work on everything else.
Some other details I can share about the current state of the episode are:
Have a nice weekend
- At the moment, there is 3.6 GB of new content.
- 26 new licensed songs and 3 CC0 licensed songs have been added.
- 24 new sound effects have been added.
- Code-wise, counting free-roam events, the episode is closing in but is still smaller than episode 7.
- Story-wise, based on the main files, the episode is now bigger than episode 7.
Dr PinkCake
Didn't he say he's just over 2k static renders several weeks ago? Now he's already at 3.1k god damn that was fastYou must be registered to see the links
It was a productive and focused week; I've been working on lewd scenes for the better part of it.
We're up to 3157 produced static renders and I have posed a total of 280 animations. Of which, 247 animations have been fully rendered, and 33 are waiting to render.
Next week, I will continue working on the remaining 2 lewd scenes for the episode, including static renders and animations.
My current estimation is that I have 40-60 animations left to pose for the remaining lewd scenes.
My plan at the moment is to finish the manual work on all animations, building up the final animation queue, and then proceed to work on everything else.
Some other details I can share about the current state of the episode are:
Have a nice weekend
- At the moment, there is 3.6 GB of new content.
- 26 new licensed songs and 3 CC0 licensed songs have been added.
- 24 new sound effects have been added.
- Code-wise, counting free-roam events, the episode is closing in but is still smaller than episode 7.
- Story-wise, based on the main files, the episode is now bigger than episode 7.
Dr PinkCake
exactly, he had said that there were between 1500 and 2000 renders to go according to his calculations (which could be even more if he needed more poses or scenery as the writing progressed).Didn't he say he's just over 2k static renders several weeks ago? Now he's already at 3.1k god damn that was fast
What is an LI?
Do I understand correctly, the game will have shorter and fewer freeroams, but more story scenes?You must be registered to see the links
It was a productive and focused week; I've been working on lewd scenes for the better part of it.
We're up to 3157 produced static renders and I have posed a total of 280 animations. Of which, 247 animations have been fully rendered, and 33 are waiting to render.
Next week, I will continue working on the remaining 2 lewd scenes for the episode, including static renders and animations.
My current estimation is that I have 40-60 animations left to pose for the remaining lewd scenes.
My plan at the moment is to finish the manual work on all animations, building up the final animation queue, and then proceed to work on everything else.
Some other details I can share about the current state of the episode are:
Have a nice weekend
- At the moment, there is 3.6 GB of new content.
- 26 new licensed songs and 3 CC0 licensed songs have been added.
- 24 new sound effects have been added.
- Code-wise, counting free-roam events, the episode is closing in but is still smaller than episode 7.
- Story-wise, based on the main files, the episode is now bigger than episode 7.
Dr PinkCake
No, DPC means that right now the game has fewer free-roams, they may increase or get bigger after a few weeksDo I understand correctly, the game will have shorter and fewer freeroams, but more story scenes?
As of now the files for said free roams are smaller, but he is not done with the coding aspect of it so that could potentially change since he's "closing in". The story as of now is larger than episode 7.Do I understand correctly, the game will have shorter and fewer freeroams, but more story scenes?
Updated BigTable™ with the recent informations.You must be registered to see the links
Episode | Renders | Animations | Music* | Size | Release Date | Development Time |
---|---|---|---|---|---|---|
Episode 1 | 1301 | 51 | ≈1.1 GB | 07 Feb 2019 | 000 days | |
Episode 2 | 1709 (+31%) | 77 (+51%) | ≈2.3 GB (+1.2 GB) | 04 May 2019 | 087 (2 months, 28 days |≈12 weeks) | |
Episode 3 | 2289 (+34%) | 99 (+29%) | ≈4.1 GB (+1.8 GB) | 16 Aug 2019 | 105 (3 months, 13 days |≈15 weeks) | |
Episode 4 | 2532 (+11%) | 134 (+35%) | ≈6.1 GB (+2.0 GB) | 10 Jan 2020 | 148 (4 months, 26 days |≈21 weeks) | |
Episode 5 | 2456 (-3%) | 157 (+17%) | 17 (3.4K$) | ≈8.0 GB (+1.9 GB) | 29 May 2020 | 141 (4 months, 20 days |≈20 weeks) |
Episode 6 | 3336 (+35%) | 162 (+3%) | 24 (4.8K$) | ≈11.1 GB (+3.1 GB) | 13 Nov 2020 | 169 (5 months, 16 days |≈24 weeks) |
Episode 7 | 3723 (+12%) | 250 (+54%) | 18 (3.6K$) | ≈14.5 GB (+3.4 GB) | 23 Apr 2021 | 162 (5 months, 11 days |≈23 weeks) |
Episode 8 | 3157 (≈84%) | 280 (+12%) | 26 (5.2K$) | >18.1 GB (+3.6 GB) | in development | 141 (4 months, 19 days |≈20 weeks) |
Truly, today is a good day!You must be registered to see the links
It was a productive and focused week; I've been working on lewd scenes for the better part of it.
We're up to 3157 produced static renders and I have posed a total of 280 animations. Of which, 247 animations have been fully rendered, and 33 are waiting to render.
Next week, I will continue working on the remaining 2 lewd scenes for the episode, including static renders and animations.
My current estimation is that I have 40-60 animations left to pose for the remaining lewd scenes.
My plan at the moment is to finish the manual work on all animations, building up the final animation queue, and then proceed to work on everything else.
Some other details I can share about the current state of the episode are:
Have a nice weekend
- At the moment, there is 3.6 GB of new content.
- 26 new licensed songs and 3 CC0 licensed songs have been added.
- 24 new sound effects have been added.
- Code-wise, counting free-roam events, the episode is closing in but is still smaller than episode 7.
- Story-wise, based on the main files, the episode is now bigger than episode 7.
Dr PinkCake