I think I'm just too high to understand the joke here, so please help me...
Is it season 3 of BAD or its a new game been promoted ?
Both and neither, sort of.
The Interlude is a short, one-time side mini-episode covering the backstory of the MC's ex-girlfriend, Zoey. It is technically the beginning of BaDIK Season 3, but doesn't involve the main cast or continue the story directly. Episode 9 will pick up where Episode 8 (and BaDIK Season 2) left off, but now we'll know what Zoey was up to when the MC meets her.
In addition to all that, Season 3 of BaDIK will be a separate Renpy game from Seasons 1 & 2. BaDIK has grown to the point it was impractical to squeeze it into a single installment. When we finally get to Season 4, that will likewise be its own game. But they will still be the same cast of characters (plus any new ones) and the same story.
Well that seems a lot like Hamlet, taking a desition and inmediately getting distracted. But Hamlet was intended as a short story to be presented at once and with a really presice structure. Yet if you take... I don't know... 100 years of solitude, the story is constantely jumping like a rabbit from one story line to a different one from one timeline to a different one in a quick succession interrupting itself constantely and then going back. Most of tv shows do the same.
I don't think that's the issue here. The problem is not that DPC override consequences but that the limitations of this kind of stories present naturally. You are presented with a multitude of desitions yet by nature most of them will never have consecuences, if they do then we will have an inmense number of ramnifications and we will never get to progress into the story, it will be an infinite story.
I'm sorry, but the crossroad wasn't some minor decision. It was the climax of Season 2. Elena described it as a revelation.
DPC named Episode 8 after it! If he's not going to give us time to reflect on the impact of that choice, there's no point in worrying about any choice.
Another problem is the update delivers, a classic of every show. You need to constantly generate expectatives of an inminent climatic moment yet at the same time you cant allowed the story to progress too quickly or it will be over too soon.
Sadly some people tolerate less this things.
Again, I strongly disagree with this sentiment. A good rollercoaster doesn't pack as many tiny up and downs as it can into the available space. No, it settles for fewer but bigger ups and downs so that the riders will have plenty of time to build anticipation and then really
feel it when their stomach goes flying through their head.
Just so the MC's relationship drama. Settling on a LI is the high. We needed more time to focus on that before DPC kicked the ground out from under us. Instead, he zips us straight to the top of the curve and now seems ready to skip to the bottom. Yippee.