- Aug 18, 2019
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I'm really starting to worry that the episode might come out in October. I do not believe that Pink will intentionally delay the release by Halloween, it is quite difficult to plan correctly and he will do it at a pace convenient for him.You must be registered to see the links
It will be a short update today as it's hard to report on the status when I have been writing all week. I've worked on dialogue, free-roam, and phone content.
Writing has been going well, and I have plenty left to write. I feel the episode getting more organized and defined each day I write. It is both fun and challenging because I haven't done this level of branching before.
Planning is key for this episode, so I've been going back and forth to my drawing board a lot to make sure the episode will work for all branches.
I'll probably spend another week writing before working on art again.
I'll have a new preview for you within a few days, and the poll for the second special render set will go live tomorrow.
In this poll, it will either be Jill or Isabella who gets a special render set in episode 9. Sign up as a $10 patron to participate.
Have a nice weekend
Dr PinkCake
Branching with a lot of dialogs can be a problem for him. I suggest all fans be prepared for the fact that there will be a lot of logical inconsistencies in this episode.
Some things will be poorly explained, an event on the path of one girl will contradict an event on the path of another, and so on. I would generally perceive episode 9 as experimental. I think there will be a lot of arguments and discontent after the end, as there was at the end of episode 8, when Pink broke the lines of some characters, vaguely explained the motivation of the main character.
Branching is usually of two types. These are full-fledged arches the size of an entire game and just small arches of characters woven into the main game. The main problem is that Pink works alone. To implement this without any mistakes, he needs at least an editor, and in an ideal second scriptwriter so that they can write independently of each other and then compare the written scripts. I am more than sure that DPC does not even need a second artist, but a second screenwriter. Such big games for 30 hours with such an ambitious branching are not written alone.
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