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Wait, I thought DPC took a vacation and then setup the GOG and Steam thingies?The episode took 3.5 months to make
I'm pretty sure he didn't make the interlude at a span of 3 months. Or am I trippin'?
Wait, I thought DPC took a vacation and then setup the GOG and Steam thingies?The episode took 3.5 months to make
He only had a few days off at Christmas and New Year. That's why he needs people who would polish the game for him and prepare for release in digital stores. I think he spent a lot of time creating achievements for steam and gog + he complicated mini-games + for sure he took additional courses in 3D design for several weeks. Polishing is a boring job, there is no creativity in it, I don't understand why he can't entrust it to his beta testers with whom he has been working for a long time. His stubbornness has no adequate explanation other than some infernal fear.Wait, I thought DPC took a vacation and then setup the GOG and Steam thingies?
I'm pretty sure he didn't make the interlude at a span of 3 months. Or am I trippin'?
You are missing the fallout of the failed dream. The California crew will appear in Episode 9. So DPC will need to explain that part of the story as well.I disagree. He took a creative decision to bring back Zoey, but there were a number of ways to do it and they didn't all have to take three and a half months' development time. Or two and a half months. Or even one month. The key elements of Zoey's story are that she had a dream, it didn't work out, and she has unresolved feelings for the MC. That's a prologue, not a mini episode.
He decided it was worth the investment to do it the way he did it, which is fine, it's his story and his business. I think on balance I would have to disagree though. I like Interlude, I really do. But can anyone, hand on heart, say it was worth the time spent to produce it, and the consequential impact on ep 9?
These kinds of dilemmas are what would be debated if he worked with a team, or even a single editor who could throw out an alternative view about the creative and practical pros and cons of certain decisions. But the blessing and the curse of his setup is that he really doesn't seem to have anyone fulfilling that role, and for better and worse we have to live with it.
Do we know that for sure? I'm not saying you're lying, I just don't knowYou are missing the fallout of the failed dream. The California crew will appear in Episode 9. So DPC will need to explain that part of the story as well.
What's the point of having variables set for the Cali crew that will transfer to Ep9 if they are not going to be involved with the story going forward?Do we know that for sure? I'm not saying you're lying, I just don't know![]()
Dunno, thats why i asked. So far I see no reason to include them in the story other than for a one-time event or something.What's the point of having variables set for the Cali crew that will transfer to Ep9 if they are not going to be involved with the story going forward?
Beta testers do not polish the game, they perform the role of QA, that is, they report errors and bugs that appeared during the passage of the game, and Pink himself fixes errors. And these beta testers are not engaged in setting up the game for digital stores, they are not engaged in changing the game code and the necessary settings for the implementation of digital store achievements. You exaggerate the role of beta testers. Anyone from this forum thread can become a beta tester.You're again making untrue claims about beta-testing seasonal releases for Steam...
You have mentioned it once already some days ago, and I have decided to let it go, but here you are again saying that DPC himself beta tests and 'polishes' the game even though he doesn't and that's a fact -> proofreading and beta-testing of the episodes and Steam releases by his team of beta-testers and his proofreader. I thought that you, as a person who's been on DPC's discord for quite some time, would actually be aware of that, but again, you decide to spin the truth for some reason
a variable is also used to vary a simple line of dialogue, a message, a comment to a photo...What's the point of having variables set for the Cali crew that will transfer to Ep9 if they are not going to be involved with the story going forward?
Yeah but you're starting from the assumption that Brett and friends were always meant to be an essential part of the story and so would have to be involved in one way or another. I doubt that's the case. He could've chosen to pare down the extra details and trim some fat, so that we just had what we needed for Zoey's return to make sense. The point of having even just a single other person to bounce ideas off isn't to stop him telling the story he wants to tell, it would just give him the chance to hear another side, and weigh the pros and cons of big time-intensive decisions. I accept that's not going to happen, just saying it didn't have to be this way.You are missing the fallout of the failed dream. The California crew will appear in Episode 9. So DPC will need to explain that part of the story as well.
And the whole idea of working with a team - the point is this is DPC's story. He wants to tell it the way he wants to tell it. This is a creative decision and a team to debate it is a waste of time.
Yes, Dik MC will be able to have anal sex with Jill, while Chick MC will ask permission to make love on Sundays after watching romantic movies about goblins' love for puppies.Damn I thought I had to be a chick in order to get Bella, turns out Massive DIK can still have her lol. Sadly Jill is not the same story. Wonder how that would affect the story tbh, Bella having that wild inner child could fit the DIK MC pretty well i feel. Like MC brings out the younger, wilder Bella where as Bella mature the MC up
Pretty much lmaoYes, Dik MC will be able to have anal sex with Jill, while Chick MC will ask permission to make love on Sundays after watching romantic movies about goblins' love for puppies.
Yeah its pretty boring playing as Chick when you know DIK is way more wild and fun. I like Jill alot but god damn she isn't worth my few first playthrough ignoring girls like Camille.To be fair, most of your options close off if you go DIK... mind you, most of the fun is closed off if you go Chik
Had to fix that one for you, sorry. It's not just guys who can't stand that drivel.that the player is forced to listen 24/7 to her female chatter and whining about feelings, fate and other shit thatguyssane people usually ignore.
Updated BigTable™ with the recent informations.
ProgressProgress!
- Two weeks ago we had ≈1500 renders done, with now 1939 that's +439, a 31.4 R/D.
- If we keep the ≈3800 total renders target, at that rate, rendering will be done by end of August.
- As now, September release (26-28 weeks) is a possible window.
Complete Table with the help of Holy Bacchus† original post — Being a DIK in development since 3 years, 4 months, 17 days (40 months / 176 weeks / 1,233 days / 29,592 hours)
EP Renders Animations Music* Size (GB) Release Development Time Ratio* R/D A/D sA/DEP1 1301 51 (3:29) — ≈1.1 07 Feb 2019— days — — — —EP2 1709 (+31%) 77 (3:36) (+26) — ≈2.3 (+1.2) 04 May 2019087 (2 months, 28 days |≈12 weeks) 22.1 19.6 0.89 2.48EP3 2289 (+34%) 99 (4:42) (+22) — ≈4.1 (+1.8) 16 Aug 2019105 (3 months, 13 days |≈15 weeks) 24.5 21.8 0.94 2.69EP4 2532 (+11%) 134 (7:57) (+35) — ≈6.1 (+2.0) 10 Jan 2020148 (4 months, 26 days |≈21 weeks) 20.3 17.1 0.91 3.22EP5 2456 (-3%) 157 (8:35) (+23) 17 (3.4K$) ≈8.0 (+1.9) 29 May 2020141 (4 months, 20 days |≈20 weeks) 21.1 17.4 1.11 3.65EP6 3336 (+35%) 162 (8:33) (+5) 24 (4.8K$) ≈11.1 (+3.1) 13 Nov 2020169 (5 months, 16 days |≈24 weeks) 22.8 19.7 0.96 3.04EP7 3723 (+12%) 250 (18:14) (+88) 18 (3.6K$) ≈14.5 (+3.4) 23 Apr 2021162 (5 months, 11 days |≈23 weeks) 29.7 23.0 1.54 6.75EP8 4158 (+12%) 358 (26:21) (+108) 34 (6.8K$) ≈19.5 (+5.0) 19 Nov 2021211 (6 months, 28 days |≈30 weeks) 27.2 19.7 1.70 7.49EPI 794 36 (4:36) 19 (3.8K$) ≈2.6 (new) 4 Mar 2022105 (3 months, 13 days |≈15 weeks) 10.1 7.6 0.34 2.53EP9 1939 ≈130 (152) — — in development112 (3 months, 20 days |≈16 weeks) —17.3 1.16 —
* 199$ Premium Licensed Music ; Total: 22,288$ — Ratio values exclude EPI ; Ratio: (Renders/Days + SecondsAnimations/Days) [Average: 24.0 ; Last Two: 28.5 (+19%)]
Renders/Days [Average: 19.8 ; Last Two: 21.3 (+8%)] — Animations/Days [Average: 1.15 ; Last Two: 1.62 (+41%)] — SecondsAnimations/Days [Average: 4.19 ; Last Two: 7.12 (+69%)]
Thumb up to well made Casiope DIK Walkthrough.