DrSoong

Member
Donor
Jan 8, 2022
492
932
I mean sure, you could cram all the answers into the last couple episodes, but they'd feel unbelievably rushed. Just look at how trying to synch up the Fuck Buddy/friend approaches to the crossroad mangled Sage's path in Episode 7 and 8. Proper closure for the many open mysteries requires not only the answers to the questions, but also the context to make the answers matter and the time to reflect on the importance of the questions. If DPC leaves everything for the last minute it will implode and take a good chunk of the game with it.
Agree, it would bad style to sum all up until the end, it would be better DPC gives us constant answers as he always gives us new riddles. Even a last minute reveal would left some things open, if the amount of open questions is to high it could be possible that DPC forget about some and they would never be closed (unless the story experts in this thread tell him about that).
 

PashafromRussia

Well-Known Member
Aug 18, 2019
1,557
5,508



This week I continued and finished all artwork for the lewd scene I mentioned last week.

After that, I decided to continue working on lewd scenes, as I have a number of them left.
I started work on what I believe will be one of the most demanding lewd scenes of the episode regarding manual work.

I started with designing the environment for it - it was one of the remaining environments I didn't prepare for the episode until now - and I have just started animating the scene and posing static renders for it.

It will feel good to have this lewd scene completed eventually, and I estimate that it will take me ~1-2 weeks to finish posing its artwork.
After it is done, I will continue making art for one of the free roam events of the episode.

I'll try to find a preview to post soon. Even with 1939 static renders (Close to that 2000 limit that always feel so good to pass), finding something that doesn't spoil is tricky.

Have a nice weekend

Dr PinkCake
I really wonder what kind of scene it is for which you need to create an environment for 2 weeks. This will most likely be off-campus, since the entire campus environment has already been created. Is this a date scene with LI? Or the scene with Zoey? House of Burke?
It looks like Pink pays a lot of attention to animation, he does it a lot judging by the preview.
 

mpa71

Member
Dec 18, 2017
479
6,810
:coffee: Updated BigTable™ with the recent informations.
ProgressProgress!

  • Two weeks ago we had ≈1500 renders done, with now 1939 that's +439, a 31.4 R/D.
  • If we keep the ≈3800 total renders target, at that rate, rendering will be done by end of August.
  • As now, September release (26-28 weeks) is a possible window.
EP​
Renders​
Animations​
Music*
Size (GB)​
Release​
Development Time​
Ratio*
R/D
A/D
sA/D
EP1130151 (3:29)≈1.1
07 Feb 2019​
— days
—​
—​
—​
—​
EP21709 (+31%)77 (3:36) (+26)≈2.3 (+1.2)
04 May 2019​
087 (2 months, 28 days |≈12 weeks)
22.1​
19.6​
0.89
2.48
EP32289 (+34%)99 (4:42) (+22)≈4.1 (+1.8)
16 Aug 2019​
105 (3 months, 13 days |≈15 weeks)
24.5​
21.8
0.94​
2.69
EP42532 (+11%)134 (7:57) (+35)≈6.1 (+2.0)
10 Jan 2020​
148 (4 months, 26 days |≈21 weeks)
20.3
17.1
0.91
3.22​
EP52456 (-3%)157 (8:35) (+23)17 (3.4K$)≈8.0 (+1.9)
29 May 2020​
141 (4 months, 20 days |≈20 weeks)
21.1
17.4
1.11​
3.65​
EP63336 (+35%)162 (8:33) (+5)24 (4.8K$)≈11.1 (+3.1)
13 Nov 2020​
169 (5 months, 16 days |≈24 weeks)
22.8​
19.7​
0.96​
3.04​
EP73723 (+12%)250 (18:14) (+88)18 (3.6K$)≈14.5 (+3.4)
23 Apr 2021​
162 (5 months, 11 days |≈23 weeks)
29.7
23.0
1.54
6.75
EP84158 (+12%)358 (26:21) (+108)34 (6.8K$)≈19.5 (+5.0)
19 Nov 2021​
211 (6 months, 28 days |≈30 weeks)
27.2
19.7​
1.70
7.49
EPI79436 (4:36)19 (3.8K$)≈2.6 (new)
4 Mar 2022​
105 (3 months, 13 days |≈15 weeks)
10.1
7.6
0.34
2.53
EP91939≈130 (152)
in development
112 (3 months, 20 days |≈16 weeks)
17.3
1.16
Complete Table with the help of Holy Bacchus† original post — Being a DIK in development since 3 years, 4 months, 17 days (40 months / 176 weeks / 1,233 days / 29,592 hours)
* 199$ Premium Licensed Music ; Total: 22,288$ — Ratio values exclude EPI ; Ratio: (Renders/Days + SecondsAnimations/Days) [Average: 24.0 ; Last Two: 28.5 (+19%)]
Renders/Days [Average: 19.8 ; Last Two: 21.3 (+8%)] — Animations/Days [Average: 1.15 ; Last Two: 1.62 (+41%)] — SecondsAnimations/Days [Average: 4.19 ; Last Two: 7.12 (+69%)]


(y) Thumb up to well made Casiope DIK Walkthrough.
 
Last edited:

znar25

Well-Known Member
Apr 25, 2021
1,574
4,420
I think in the future all the girls will be available again, that is, we are waiting for the second "Сrossroads". Another question is how it will be implemented. Even Jill may become possible for Dik in the future, maybe by the end of the game, but she will be available.
This will be shown two chapters from now. Jill, in trying to get MCs attention, talks to Arieth and (dumb as she is) Jill gets passed around between the DiKs. Including photos. :ROFLMAO:
 

znar25

Well-Known Member
Apr 25, 2021
1,574
4,420
:coffee: Updated BigTable™ with the recent informations.
ProgressProgress!

  • Two weeks ago we had ≈1500 renders done, with now 1939 that's +439, a 29.3 R/D.
  • If we keep the ≈3800 total renders target, at that rate, rendering will be done by end of August.
  • As now, September release (26-28 weeks) is a possible window.
EP​
Renders​
Animations​
Music*
Size (GB)​
Release​
Development Time​
Ratio*
R/D
A/D
sA/D
EP1130151 (3:29)≈1.1
07 Feb 2019​
— days
—​
—​
—​
—​
EP21709 (+31%)77 (3:36) (+26)≈2.3 (+1.2)
04 May 2019​
087 (2 months, 28 days |≈12 weeks)
22.1​
19.6​
0.89
2.48
EP32289 (+34%)99 (4:42) (+22)≈4.1 (+1.8)
16 Aug 2019​
105 (3 months, 13 days |≈15 weeks)
24.5​
21.8
0.94​
2.69
EP42532 (+11%)134 (7:57) (+35)≈6.1 (+2.0)
10 Jan 2020​
148 (4 months, 26 days |≈21 weeks)
20.3
17.1
0.91
3.22​
EP52456 (-3%)157 (8:35) (+23)17 (3.4K$)≈8.0 (+1.9)
29 May 2020​
141 (4 months, 20 days |≈20 weeks)
21.1
17.4
1.11​
3.65​
EP63336 (+35%)162 (8:33) (+5)24 (4.8K$)≈11.1 (+3.1)
13 Nov 2020​
169 (5 months, 16 days |≈24 weeks)
22.8​
19.7​
0.96​
3.04​
EP73723 (+12%)250 (18:14) (+88)18 (3.6K$)≈14.5 (+3.4)
23 Apr 2021​
162 (5 months, 11 days |≈23 weeks)
29.7
23.0
1.54
6.75
EP84158 (+12%)358 (26:21) (+108)34 (6.8K$)≈19.5 (+5.0)
19 Nov 2021​
211 (6 months, 28 days |≈30 weeks)
27.2
19.7​
1.70
7.49
EPI79436 (4:36)19 (3.8K$)≈2.6 (new)
4 Mar 2022​
105 (3 months, 13 days |≈15 weeks)
10.1
7.6
0.34
2.53
EP91939≈130 (152)
in development
112 (3 months, 20 days |≈16 weeks)
17.3
1.16
Complete Table with the help of Holy Bacchus† original post — Being a DIK in development since 3 years, 4 months, 17 days (40 months / 176 weeks / 1,233 days / 29,592 hours)
* 199$ Premium Licensed Music ; Total: 22,288$ — Ratio values exclude EPI ; Ratio: (Renders/Days + SecondsAnimations/Days) [Average: 24.0 ; Last Two: 28.5 (+19%)]
Renders/Days [Average: 19.8 ; Last Two: 21.3 (+8%)] — Animations/Days [Average: 1.15 ; Last Two: 1.62 (+41%)] — SecondsAnimations/Days [Average: 4.19 ; Last Two: 7.12 (+69%)]


(y) Thumb up to well made Casiope DIK Walkthrough.
So basically, 10 months after the last useful release (Ep.8).
 

Tumai

Member
Sep 1, 2019
463
1,053
Not great that he took the exact same amount of time making Interlude as he did EP3, even though EP3 has almost 3 times the amount of renders and animations and he has a much better hardware setup now than in 2019.

As others have said, probably an October release to have the Halloween party coincide with actual Halloween.
 

horusxcaen82

Member
Mar 20, 2018
366
761
From what I've heard it's more like they die from alcohol poisoning and doing stupid shit

You ever think Tommy reminds you of that one kid from Rockstar's Bully game?
its been forever since I played Bully if I am honest, and the reason I bring up BMS is that the main character reminds me a lot of Tremolo and he has a friend that acts similar to Derek in the show so thats where I drew the comparisons, but its like from the POV of the Alphas instead of the DIKs
 
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DrSoong

Member
Donor
Jan 8, 2022
492
932
Not great that he took the exact same amount of time making Interlude as he did EP3, even though EP3 has almost 3 times the amount of renders and animations and he has a much better hardware setup now than in 2019.

As others have said, probably an October release to have the Halloween party coincide with actual Halloween.
After EP8 DPC had some other things to to (there are several posts in this thread), this things (Steam, ...) took some time. Now that he has focused on the next EP, he is on fire to get it as he has it in his head. We can't do anything than wait, discuss possible future stories (also based on the passed ones) and have the best time during release of EP9.
 

always86

Active Member
Mar 19, 2020
853
2,163
Quick update, stills have fallen behind all of the season 2 episodes, but should cross the episode 5 total of 2456 in a couple of weeks. Average continue to be much lower than episode 8 which had an average of 148.5 by the time the beta started around week 28. Episode nine has an average of 114 currently.

1656066694865.png

At week 17 the average for episode 8 was 134.7 and the episode 7 average at the same time was 206.2

Development is well behind pace.
 

ename144

Engaged Member
Sep 20, 2018
3,208
13,378



This week I continued and finished all artwork for the lewd scene I mentioned last week.

After that, I decided to continue working on lewd scenes, as I have a number of them left.
I started work on what I believe will be one of the most demanding lewd scenes of the episode regarding manual work.

I started with designing the environment for it - it was one of the remaining environments I didn't prepare for the episode until now - and I have just started animating the scene and posing static renders for it.

It will feel good to have this lewd scene completed eventually, and I estimate that it will take me ~1-2 weeks to finish posing its artwork.
After it is done, I will continue making art for one of the free roam events of the episode.

I'll try to find a preview to post soon. Even with 1939 static renders (Close to that 2000 limit that always feel so good to pass), finding something that doesn't spoil is tricky.

Have a nice weekend

Dr PinkCake
Oooh, look at that, DPC tried to sneak in a precise static render count! :D

We now know DPC has completed "somewhere less than" 439 static renders renders in the last two weeks. My highly scientific 8-Ball has arbitrarily refined the number to 419, which would be an average of ~210 statics/week. Naturally there's no word on animations, but I'd expect him to be around 139 given his recent average of ~9/week. Overall the average now stands at around 121 static renders (and probably 8.7 animations) per week since the Interlude launched. Here are the charts:
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We're making good progress on the statics, comparable to what we saw at the start of development. As you can see, we could hit DPC's target estimates by the start of September if he can keep this up (plus or minus a couple weeks depending on the final targets). Animations probably remain the bottleneck, especially if the target winds up on the high side of the estimate. For now I'd say we're still looking at a release in the late September/early August October range, but that's very variable.
 
Last edited:

ename144

Engaged Member
Sep 20, 2018
3,208
13,378
Quick update, stills have fallen behind all of the season 2 episodes, but should cross the episode 5 total of 2456 in a couple of weeks. Average continue to be much lower than episode 8 which had an average of 148.5 by the time the beta started around week 28. Episode nine has an average of 114 currently.

View attachment 1887824

At week 17 the average for episode 8 was 134.7 and the episode 7 average at the same time was 206.2

Development is well behind pace.
By my count (and mpa71's, I believe), we're currently in week 16 of development: March 4 to June 24 is 112 days=16 weeks. We're still behind the pace of Season 2, but not quite as badly.

Or do you count release as Week 1?


Speaking of that red-head, did she have a good ending?
I didn't play that daughter of a btch's route.
As I understand it she only has one ending and it would not be considered good. But I've only played AL once and I don't plan to play it again even to see Melissa's ending, much less to find Leah's.
 

Kellermann

Engaged Member
Oct 20, 2020
3,614
11,662
IMHO, Quinn's attitude and behavior are what makes a happy future with her so uncertain, and being an LI won't change that. So I say embrace the metagame and assume Quinn was made a side girl specifically so her happy ending would come as a surprise. :cool:
True, but if Quinn can get away with all of the terrible things she has done and still get a good ending just like a Chick Jill, Josy, Maya, then what does that say? That everyone gets redemption? If so, then why not act like asshole 24/7, enjoy everything, and at the very end just say oops, my bad, sorry about all that, now lay that redemption on me so I get everything light side people get. Just because Quinn hugs MC in his sleep, eats her broccoli, and gets some sappy music moments, she deserves end game reward? I say no. I just would hate to see a reformed Quinn. Her evilness is the most interesting thing about her in a land full of light side Chicks.

Since DPC seems oddly hellbent on teaching us morality (in a porn game :WaitWhat: ), a justice end would be that Quinn gets and ultimately accepts her punishment for her actions, maybe even feels some kind of remorse, but no more than that.

I really wonder what kind of scene it is for which you need to create an environment for 2 weeks. This will most likely be off-campus, since the entire campus environment has already been created.
I also wonder a lot about this.

Is this a date scene with LI?

Or the

scene with


Zoey?
2 weeks for that?....

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late September/early August range
Early August? Is this typo?
 

horusxcaen82

Member
Mar 20, 2018
366
761
an August/September release would be nice but I'll not hold my breath, it would probably be done by then, but probably tested and re-tested and shipped out in October.
 

eltharion83

Member
Aug 24, 2020
222
404
Yes, I guess it's supposed to be late September/early October, otherwise it wouldn't make much sense... Maybe we're lucky and it's late July or early August? ;-) I highly doubt it... Hope dies last. :)
 
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Cabin Fever

Engaged Member
Nov 23, 2018
3,165
5,224
Oooh, look at that, DPC tried to sneak in a precise static render count! :D

We now know DPC has completed "somewhere less than" 439 static renders renders in the last two weeks. My highly scientific 8-Ball has arbitrarily refined the number to 419, which would b an average of ~210 statics/week. Naturally there's no word on animations, but I'd expect him to be around 139 given his recent average of ~9/week. Overall the average now stands at around 121 static renders (and probably 8.7 animations) per week since the Interlude launched. Here are the charts:
You don't have permission to view the spoiler content. Log in or register now.
We're making good progress on the statics, comparable to what we saw at the start of development. As you can see, we could hit DPC's target estimates by the start of September if he can keep this up (plus or minus a couple weeks depending on the final targets). Animations probably remain the bottleneck, especially if the target winds up on the high side of the estimate. For now I'd say we're still looking at a release in the late September/early August range, but that's very variable.
Late September / early August range? Did you mean early October?
 
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