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This week I've worked on free-roam and static renders while also posing and rendering animations.
It's mostly been all about rendering long animations and I have multiple animations that are almost complete (about 500 frames worth).
The render queue is looking very healthy, 18 animations are in the queue (11 are completed).
There are many animations left to pose/render and even polls that will decide some of them.
We're looking at an update with somewhere around 40-60 animations. Since I have rendered 11 animations in 2.5 weeks, you'll realize that it's still early in the development cycle; it will likely speed up once the longest animations are completed. Please remember, this game isn't Acting Lessons. It's bigger and much more ambitious; it will also take longer to develop each episode.
For static renders, the current count is somewhere around 200 and the script is pretty much in the same state as last week, but more polished; coding free-roam takes a lot of time.
Today a poll closed that decided who will get longer animations in Episode 2, Cathy or Jade.
It was very close, but the winner was Jade!
Here are the results:
Jade 52% (355 votes)
Cathy 48% (325 votes)
I will soon launch a poll that I look forward to a lot for Episode 2.
This poll will also impact Episode 2, more than any other poll so far.
Polls that remain are main character in special renders, animation polls, HOTtest girl poll, cosmetic polls and more.
Next week I hope to release the first preview of Episode 2: Maggot brothers.
Other than that I will be busy working on a mix of animations and static renders.
After seeing the results of the patron survey regarding voice acting in Being a DIK, I have decided to postpone voice acting until I can afford it.
When and if that time comes, I will likely add it all at once for the entire game. But until then, I need to save up funding.
Have a great weekend, DIKs!
Cheers
Dr PinkCake