Better Cock Spock

Half Vulcan, Half Simp
Donor
Jul 29, 2017
5,271
17,834
Not a relationship?

Not a relationship?!?!

You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.

This... This is a very wholesome, deep, and meaningful relationship! :giggle:
You forgot making home videos together :giggle:
 

Better Cock Spock

Half Vulcan, Half Simp
Donor
Jul 29, 2017
5,271
17,834
I feel like she also might feel that if Tremolo knew it was okay, he'd probably start acting casual with her out in the open. Bella is still married, so public opinion of her would definitely not be positive. Then there's the issue that Stephen is still the Dean, so he might just hold it over Bella's head in some way for repeatedly curving him.
Ehh maybe, but she's getting pretty casual in public too. Going to lunch off campus together, getting a little touchy feely during class, being a bit reckless by doodling hearts on his test.
1736514028163.png Bella's English Test.png
She even admits in Episode 9 that when MC is studying at the library, she sneaks peeks at him. Now these are all somewhat minor, but it's still risky behavior.
 
  • Like
Reactions: Ahrimy and Macky009

LizaS

Active Member
Jan 20, 2022
818
22,082




This week, I started by playing Others' and Isabella's branches. I feel very good about how the different playthroughs of the episode feel.

I've also played with a focus on mini-games and balancing the party planning mini-game. Then, I focused on replaying all the lewd scenes; although three scenes were missing animations, I could polish most of the content.

I checked that the Music app is updated with all new songs and works as intended. I also added a couple more SFX that I had missed. I continued working on Phone chats and Rooster, adding more chats, clucks, and gallery images. I believe I'm done with the phone content now.

I'm analyzing the code, flow, and choices right now. This allows me to spot well-hidden errors and oddities I have yet to encounter while playing. I've found several rare bugs resulting from nested choices and exceptions. This information also tells me which playthrough I need to test more thoroughly.

The episode is getting increasingly polished, and my lists of issues to fix between playthroughs are often very short.

The PCs are rendering nonstop, and over the last couple of weeks, I've tried to estimate their render speed and calculate how much more time is needed before they are done. It's tricky because each animation differs in speed, and I'm seeing a spread of up to 100% render time with some animations. Assuming the average render speed stays the same, the PCs should be done with the animation queue on February 7-9 at the latest. If I see that the speed changes, for the better or worse, I'll let you know.

Beta testing will commence as soon as possible after the final animation is complete. I will provide more information about that later. Next week, I will continue polishing and playing; it is the only task left on my checklist for this episode.

The final preview of episode 11 will be released sometime later this month. I think it's safe to say it's a preview you don't want to miss.

Have a nice weekend

Dr PinkCake
 

cryhwks

Member
Dec 3, 2018
389
493
Not a relationship?

Not a relationship?!?!

You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.

This... This is a very wholesome, deep, and meaningful relationship! :giggle:
And on a more serious meta note, having her get a Divorce from her husband is the path to an actual relationship opening. I mean if Bella is a serious path, Jade should be one now for sure.
 

felicemastronzo

Devoted Member
May 17, 2020
11,763
22,702




This week, I started by playing Others' and Isabella's branches. I feel very good about how the different playthroughs of the episode feel.

I've also played with a focus on mini-games and balancing the party planning mini-game. Then, I focused on replaying all the lewd scenes; although three scenes were missing animations, I could polish most of the content.

I checked that the Music app is updated with all new songs and works as intended. I also added a couple more SFX that I had missed. I continued working on Phone chats and Rooster, adding more chats, clucks, and gallery images. I believe I'm done with the phone content now.

I'm analyzing the code, flow, and choices right now. This allows me to spot well-hidden errors and oddities I have yet to encounter while playing. I've found several rare bugs resulting from nested choices and exceptions. This information also tells me which playthrough I need to test more thoroughly.

The episode is getting increasingly polished, and my lists of issues to fix between playthroughs are often very short.

The PCs are rendering nonstop, and over the last couple of weeks, I've tried to estimate their render speed and calculate how much more time is needed before they are done. It's tricky because each animation differs in speed, and I'm seeing a spread of up to 100% render time with some animations. Assuming the average render speed stays the same, the PCs should be done with the animation queue on February 7-9 at the latest. If I see that the speed changes, for the better or worse, I'll let you know.

Beta testing will commence as soon as possible after the final animation is complete. I will provide more information about that later. Next week, I will continue polishing and playing; it is the only task left on my checklist for this episode.

The final preview of episode 11 will be released sometime later this month. I think it's safe to say it's a preview you don't want to miss.

Have a nice weekend

Dr PinkCake
The most heralded beta testing ever.

March
 

InkAndSaliva

Newbie
Aug 8, 2022
71
238
Interesting DPC gave an actual estimated date for the animations to be finished, has he done that before? The closer we get to the episode release, the itchier I'm getting for my fix.
 
  • Like
Reactions: Bazsa4

19Castiel23

Well-Known Member
Jul 25, 2017
1,209
2,850




This week, I started by playing Others' and Isabella's branches. I feel very good about how the different playthroughs of the episode feel.

I've also played with a focus on mini-games and balancing the party planning mini-game. Then, I focused on replaying all the lewd scenes; although three scenes were missing animations, I could polish most of the content.

I checked that the Music app is updated with all new songs and works as intended. I also added a couple more SFX that I had missed. I continued working on Phone chats and Rooster, adding more chats, clucks, and gallery images. I believe I'm done with the phone content now.

I'm analyzing the code, flow, and choices right now. This allows me to spot well-hidden errors and oddities I have yet to encounter while playing. I've found several rare bugs resulting from nested choices and exceptions. This information also tells me which playthrough I need to test more thoroughly.

The episode is getting increasingly polished, and my lists of issues to fix between playthroughs are often very short.

The PCs are rendering nonstop, and over the last couple of weeks, I've tried to estimate their render speed and calculate how much more time is needed before they are done. It's tricky because each animation differs in speed, and I'm seeing a spread of up to 100% render time with some animations. Assuming the average render speed stays the same, the PCs should be done with the animation queue on February 7-9 at the latest. If I see that the speed changes, for the better or worse, I'll let you know.

Beta testing will commence as soon as possible after the final animation is complete. I will provide more information about that later. Next week, I will continue polishing and playing; it is the only task left on my checklist for this episode.

The final preview of episode 11 will be released sometime later this month. I think it's safe to say it's a preview you don't want to miss.

Have a nice weekend

Dr PinkCake
The February 14 predictions will come true and hopefully the final preview is Elena and MC :love:
 

pupitti

Newbie
Nov 20, 2023
95
93




This week, I started by playing Others' and Isabella's branches. I feel very good about how the different playthroughs of the episode feel.

I've also played with a focus on mini-games and balancing the party planning mini-game. Then, I focused on replaying all the lewd scenes; although three scenes were missing animations, I could polish most of the content.

I checked that the Music app is updated with all new songs and works as intended. I also added a couple more SFX that I had missed. I continued working on Phone chats and Rooster, adding more chats, clucks, and gallery images. I believe I'm done with the phone content now.

I'm analyzing the code, flow, and choices right now. This allows me to spot well-hidden errors and oddities I have yet to encounter while playing. I've found several rare bugs resulting from nested choices and exceptions. This information also tells me which playthrough I need to test more thoroughly.

The episode is getting increasingly polished, and my lists of issues to fix between playthroughs are often very short.

The PCs are rendering nonstop, and over the last couple of weeks, I've tried to estimate their render speed and calculate how much more time is needed before they are done. It's tricky because each animation differs in speed, and I'm seeing a spread of up to 100% render time with some animations. Assuming the average render speed stays the same, the PCs should be done with the animation queue on February 7-9 at the latest. If I see that the speed changes, for the better or worse, I'll let you know.

Beta testing will commence as soon as possible after the final animation is complete. I will provide more information about that later. Next week, I will continue polishing and playing; it is the only task left on my checklist for this episode.

The final preview of episode 11 will be released sometime later this month. I think it's safe to say it's a preview you don't want to miss.

Have a nice weekend

Dr PinkCake
Im guessing the preview will be something related to Riona
 

Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
6,303
40,231




This week, I started by playing Others' and Isabella's branches. I feel very good about how the different playthroughs of the episode feel.

I've also played with a focus on mini-games and balancing the party planning mini-game. Then, I focused on replaying all the lewd scenes; although three scenes were missing animations, I could polish most of the content.

I checked that the Music app is updated with all new songs and works as intended. I also added a couple more SFX that I had missed. I continued working on Phone chats and Rooster, adding more chats, clucks, and gallery images. I believe I'm done with the phone content now.

I'm analyzing the code, flow, and choices right now. This allows me to spot well-hidden errors and oddities I have yet to encounter while playing. I've found several rare bugs resulting from nested choices and exceptions. This information also tells me which playthrough I need to test more thoroughly.

The episode is getting increasingly polished, and my lists of issues to fix between playthroughs are often very short.

The PCs are rendering nonstop, and over the last couple of weeks, I've tried to estimate their render speed and calculate how much more time is needed before they are done. It's tricky because each animation differs in speed, and I'm seeing a spread of up to 100% render time with some animations. Assuming the average render speed stays the same, the PCs should be done with the animation queue on February 7-9 at the latest. If I see that the speed changes, for the better or worse, I'll let you know.

Beta testing will commence as soon as possible after the final animation is complete. I will provide more information about that later. Next week, I will continue polishing and playing; it is the only task left on my checklist for this episode.

The final preview of episode 11 will be released sometime later this month. I think it's safe to say it's a preview you don't want to miss.

Have a nice weekend

Dr PinkCake
Estimated release dates:
February 21 (Optimistic)
February 28
March 7 (Pessimistic)
 

Chalk boss

Member
Aug 31, 2024
185
943




This week, I started by playing Others' and Isabella's branches. I feel very good about how the different playthroughs of the episode feel.

I've also played with a focus on mini-games and balancing the party planning mini-game. Then, I focused on replaying all the lewd scenes; although three scenes were missing animations, I could polish most of the content.

I checked that the Music app is updated with all new songs and works as intended. I also added a couple more SFX that I had missed. I continued working on Phone chats and Rooster, adding more chats, clucks, and gallery images. I believe I'm done with the phone content now.

I'm analyzing the code, flow, and choices right now. This allows me to spot well-hidden errors and oddities I have yet to encounter while playing. I've found several rare bugs resulting from nested choices and exceptions. This information also tells me which playthrough I need to test more thoroughly.

The episode is getting increasingly polished, and my lists of issues to fix between playthroughs are often very short.

The PCs are rendering nonstop, and over the last couple of weeks, I've tried to estimate their render speed and calculate how much more time is needed before they are done. It's tricky because each animation differs in speed, and I'm seeing a spread of up to 100% render time with some animations. Assuming the average render speed stays the same, the PCs should be done with the animation queue on February 7-9 at the latest. If I see that the speed changes, for the better or worse, I'll let you know.

Beta testing will commence as soon as possible after the final animation is complete. I will provide more information about that later. Next week, I will continue polishing and playing; it is the only task left on my checklist for this episode.

The final preview of episode 11 will be released sometime later this month. I think it's safe to say it's a preview you don't want to miss.

Have a nice weekend

Dr PinkCake
Well, we got specifics.
Now a lot depends on how long the beta lasts.
If it lasts 3 weeks, which is unlikely because of the branching and complexity of the code that DPС just said, episode 11 will be released on February 28.
But it is more likely that episode 11 will be released on March 7, when they start charging for patreon subscriptions.
From a business standpoint, it's not profitable to release an episode on the last day of February.
I'm 90% sure that the episode will be released in the March 7 -14 window.
 
4.80 star(s) 1,577 Votes