- Feb 16, 2024
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Never got this scene before...
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And on a more serious meta note, having her get a Divorce from her husband is the path to an actual relationship opening. I mean if Bella is a serious path, Jade should be one now for sure.Not a relationship?
Not a relationship?!?!
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This... This is a very wholesome, deep, and meaningful relationship!![]()
The most heralded beta testing ever.You must be registered to see the links
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This week, I started by playing Others' and Isabella's branches. I feel very good about how the different playthroughs of the episode feel.
I've also played with a focus on mini-games and balancing the party planning mini-game. Then, I focused on replaying all the lewd scenes; although three scenes were missing animations, I could polish most of the content.
I checked that the Music app is updated with all new songs and works as intended. I also added a couple more SFX that I had missed. I continued working on Phone chats and Rooster, adding more chats, clucks, and gallery images. I believe I'm done with the phone content now.
I'm analyzing the code, flow, and choices right now. This allows me to spot well-hidden errors and oddities I have yet to encounter while playing. I've found several rare bugs resulting from nested choices and exceptions. This information also tells me which playthrough I need to test more thoroughly.
The episode is getting increasingly polished, and my lists of issues to fix between playthroughs are often very short.
The PCs are rendering nonstop, and over the last couple of weeks, I've tried to estimate their render speed and calculate how much more time is needed before they are done. It's tricky because each animation differs in speed, and I'm seeing a spread of up to 100% render time with some animations. Assuming the average render speed stays the same, the PCs should be done with the animation queue on February 7-9 at the latest. If I see that the speed changes, for the better or worse, I'll let you know.
Beta testing will commence as soon as possible after the final animation is complete. I will provide more information about that later. Next week, I will continue polishing and playing; it is the only task left on my checklist for this episode.
The final preview of episode 11 will be released sometime later this month. I think it's safe to say it's a preview you don't want to miss.
Have a nice weekend
Dr PinkCake
A February release is almost impossible. Early March is optimistic.Late February, early March is the probably timeframe.
The February 14 predictions will come true and hopefully the final preview is Elena and MCYou must be registered to see the links
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This week, I started by playing Others' and Isabella's branches. I feel very good about how the different playthroughs of the episode feel.
I've also played with a focus on mini-games and balancing the party planning mini-game. Then, I focused on replaying all the lewd scenes; although three scenes were missing animations, I could polish most of the content.
I checked that the Music app is updated with all new songs and works as intended. I also added a couple more SFX that I had missed. I continued working on Phone chats and Rooster, adding more chats, clucks, and gallery images. I believe I'm done with the phone content now.
I'm analyzing the code, flow, and choices right now. This allows me to spot well-hidden errors and oddities I have yet to encounter while playing. I've found several rare bugs resulting from nested choices and exceptions. This information also tells me which playthrough I need to test more thoroughly.
The episode is getting increasingly polished, and my lists of issues to fix between playthroughs are often very short.
The PCs are rendering nonstop, and over the last couple of weeks, I've tried to estimate their render speed and calculate how much more time is needed before they are done. It's tricky because each animation differs in speed, and I'm seeing a spread of up to 100% render time with some animations. Assuming the average render speed stays the same, the PCs should be done with the animation queue on February 7-9 at the latest. If I see that the speed changes, for the better or worse, I'll let you know.
Beta testing will commence as soon as possible after the final animation is complete. I will provide more information about that later. Next week, I will continue polishing and playing; it is the only task left on my checklist for this episode.
The final preview of episode 11 will be released sometime later this month. I think it's safe to say it's a preview you don't want to miss.
Have a nice weekend
Dr PinkCake
Im guessing the preview will be something related to RionaYou must be registered to see the links
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This week, I started by playing Others' and Isabella's branches. I feel very good about how the different playthroughs of the episode feel.
I've also played with a focus on mini-games and balancing the party planning mini-game. Then, I focused on replaying all the lewd scenes; although three scenes were missing animations, I could polish most of the content.
I checked that the Music app is updated with all new songs and works as intended. I also added a couple more SFX that I had missed. I continued working on Phone chats and Rooster, adding more chats, clucks, and gallery images. I believe I'm done with the phone content now.
I'm analyzing the code, flow, and choices right now. This allows me to spot well-hidden errors and oddities I have yet to encounter while playing. I've found several rare bugs resulting from nested choices and exceptions. This information also tells me which playthrough I need to test more thoroughly.
The episode is getting increasingly polished, and my lists of issues to fix between playthroughs are often very short.
The PCs are rendering nonstop, and over the last couple of weeks, I've tried to estimate their render speed and calculate how much more time is needed before they are done. It's tricky because each animation differs in speed, and I'm seeing a spread of up to 100% render time with some animations. Assuming the average render speed stays the same, the PCs should be done with the animation queue on February 7-9 at the latest. If I see that the speed changes, for the better or worse, I'll let you know.
Beta testing will commence as soon as possible after the final animation is complete. I will provide more information about that later. Next week, I will continue polishing and playing; it is the only task left on my checklist for this episode.
The final preview of episode 11 will be released sometime later this month. I think it's safe to say it's a preview you don't want to miss.
Have a nice weekend
Dr PinkCake
Estimated release dates:You must be registered to see the links
![]()
This week, I started by playing Others' and Isabella's branches. I feel very good about how the different playthroughs of the episode feel.
I've also played with a focus on mini-games and balancing the party planning mini-game. Then, I focused on replaying all the lewd scenes; although three scenes were missing animations, I could polish most of the content.
I checked that the Music app is updated with all new songs and works as intended. I also added a couple more SFX that I had missed. I continued working on Phone chats and Rooster, adding more chats, clucks, and gallery images. I believe I'm done with the phone content now.
I'm analyzing the code, flow, and choices right now. This allows me to spot well-hidden errors and oddities I have yet to encounter while playing. I've found several rare bugs resulting from nested choices and exceptions. This information also tells me which playthrough I need to test more thoroughly.
The episode is getting increasingly polished, and my lists of issues to fix between playthroughs are often very short.
The PCs are rendering nonstop, and over the last couple of weeks, I've tried to estimate their render speed and calculate how much more time is needed before they are done. It's tricky because each animation differs in speed, and I'm seeing a spread of up to 100% render time with some animations. Assuming the average render speed stays the same, the PCs should be done with the animation queue on February 7-9 at the latest. If I see that the speed changes, for the better or worse, I'll let you know.
Beta testing will commence as soon as possible after the final animation is complete. I will provide more information about that later. Next week, I will continue polishing and playing; it is the only task left on my checklist for this episode.
The final preview of episode 11 will be released sometime later this month. I think it's safe to say it's a preview you don't want to miss.
Have a nice weekend
Dr PinkCake
How many pessimistic estimates have become optimistic in anticipation of the chapter?Estimated release dates:
February 21 (Optimistic)
February 28
March 7 (Pessimistic)
Well, we got specifics.You must be registered to see the links
![]()
This week, I started by playing Others' and Isabella's branches. I feel very good about how the different playthroughs of the episode feel.
I've also played with a focus on mini-games and balancing the party planning mini-game. Then, I focused on replaying all the lewd scenes; although three scenes were missing animations, I could polish most of the content.
I checked that the Music app is updated with all new songs and works as intended. I also added a couple more SFX that I had missed. I continued working on Phone chats and Rooster, adding more chats, clucks, and gallery images. I believe I'm done with the phone content now.
I'm analyzing the code, flow, and choices right now. This allows me to spot well-hidden errors and oddities I have yet to encounter while playing. I've found several rare bugs resulting from nested choices and exceptions. This information also tells me which playthrough I need to test more thoroughly.
The episode is getting increasingly polished, and my lists of issues to fix between playthroughs are often very short.
The PCs are rendering nonstop, and over the last couple of weeks, I've tried to estimate their render speed and calculate how much more time is needed before they are done. It's tricky because each animation differs in speed, and I'm seeing a spread of up to 100% render time with some animations. Assuming the average render speed stays the same, the PCs should be done with the animation queue on February 7-9 at the latest. If I see that the speed changes, for the better or worse, I'll let you know.
Beta testing will commence as soon as possible after the final animation is complete. I will provide more information about that later. Next week, I will continue polishing and playing; it is the only task left on my checklist for this episode.
The final preview of episode 11 will be released sometime later this month. I think it's safe to say it's a preview you don't want to miss.
Have a nice weekend
Dr PinkCake
and with that we can confirm 26 previews as the final number for Episode 11.The final preview of episode 11 will be released sometime later this month. I think it's safe to say it's a preview you don't want to miss.
Do you really think DPС would release ep11 on the last day of February rather than wait until March to make more money?Estimated release dates:
February 21 (Optimistic)
February 28
March 7 (Pessimistic)
You must be registered to see the links
![]()
This week, I started by playing Others' and Isabella's branches. I feel very good about how the different playthroughs of the episode feel.
I've also played with a focus on mini-games and balancing the party planning mini-game. Then, I focused on replaying all the lewd scenes; although three scenes were missing animations, I could polish most of the content.
I checked that the Music app is updated with all new songs and works as intended. I also added a couple more SFX that I had missed. I continued working on Phone chats and Rooster, adding more chats, clucks, and gallery images. I believe I'm done with the phone content now.
I'm analyzing the code, flow, and choices right now. This allows me to spot well-hidden errors and oddities I have yet to encounter while playing. I've found several rare bugs resulting from nested choices and exceptions. This information also tells me which playthrough I need to test more thoroughly.
The episode is getting increasingly polished, and my lists of issues to fix between playthroughs are often very short.
The PCs are rendering nonstop, and over the last couple of weeks, I've tried to estimate their render speed and calculate how much more time is needed before they are done. It's tricky because each animation differs in speed, and I'm seeing a spread of up to 100% render time with some animations. Assuming the average render speed stays the same, the PCs should be done with the animation queue on February 7-9 at the latest. If I see that the speed changes, for the better or worse, I'll let you know.
Beta testing will commence as soon as possible after the final animation is complete. I will provide more information about that later. Next week, I will continue polishing and playing; it is the only task left on my checklist for this episode.
The final preview of episode 11 will be released sometime later this month. I think it's safe to say it's a preview you don't want to miss.
Have a nice weekend
Dr PinkCake