Well, now we have a conundrum. Does banging Maya in Ewok costume count as furry.
Well, now we have a conundrum. Does banging Maya in Ewok costume count as furry.
We will see, if this update is just so much better than everything else.After reading DPC's messeage, I have to say, I've never doubted that he's totally commited with his work, he's not deliberately stalling the developement in order to get more money from patrons, you can tell that he love Being a DIK as his own son, but that being said... It's really worth it to have that long, complicate and hard to render animations that have caused to miss Halloween as a realistic realease date? I'm aware that it's just a matter of taste, some people will love it, but for me, it's just not necessary or worth it. I've deeply enjoyed episode 3, 4 or 5, where the animation count was shorter.
According to the blueprints of scriptwriting, it's time for the shit hit the fan, bad guys will close in, and the MC will enter in the dark night of the soul.My guess is now that we've selected the main LI, the plot will thicken (we're roughly at the half way mark through the story). I expect there will be some bigger drama than all this random shit that's been going on. Something a little more sinister perhaps (involving Vinny, Quinn and their drugs).
If not, then it's just gonna be a lot of random college shit with random drama. It's still fun, but kinda directionless.
When you play earlier episodes it's quite easy to spot some of the causes of such long development times during season 2 and after.Yes, precisely this. If that 1:23 animation achieves something a short animation could not (be it staging, emotional content, titillation, what have you), then DPC is doing the right thing and the long production times, while unfortunate, are ultimately a good thing. But if we could achieve the same effect with a couple of 10 second animations and some better editing, then DPC's perfectionism is ultimately harming his own game, whether he wants to admit that or not.
We'll see where we stand (relatively) soon.
I'm sure that Episodes 10-12 should have some powerful drama with a cool script that will keep the player in a tense state, make them worry, cry and scream.I agree with DPC that quality takes time and I'm not going to complain about the production times in and of themselves. But I also think he's completely ducking out of the question of whether he's using his time effectively.
It's hard to believe there's no fat to cut out of the game when Madame Rose has been given such a prominent spot in the last two episodes, for example. It's also unclear how much value these lavish animations are adding to the game. Personally, I feel like the added lighting has actually make the new renders look worse than the more simplistic versions in Season 1; it makes minute flaws stand out more and calls attention away from the emotional content that (IMHO) should be the focus. And a lot of the animations in the Interlude (Zoey spinning on the stool, the small motions of characters in the tattoo parlor, etc.) were annoying distractions. The game would have been better for using simple static renders.
The term 'gilding the lily' exists for a reason: at best you're wasting huge resources beautifying something that was already beautiful, and at worst you're replacing a natural beauty with something artificial and tacky. The point being that even once the game is completed, there's no guarantee DPC's inability to cut content will have made the game better simply because it has more stuff in it.
Now obviously that's going to be a judgement call and DPC is certainly in a position to make that call. For all the high gloss and professionalism DPC cultivates, at the end of the day BaDIK is a passion project; he's telling the story he wants to see. I can respect that even if I don't agree, but does make me worry about the future of this game. Creating art is always a delicate balancing act: focus too much on the audience and you have nothing to say worth hearing, but focus too little on the audience and no one will be able to understand the message you do have. If DPC is laser-focused on his own ideal to the exclusion of all else, the end result is likely to be extremely idiosyncratic.
As far as Episodes 10-12 being smaller than Episode 9, I'm afraid I'm going to have to be extremely cynical here. I get that DPC is really excited about the Halloween events, but from my point of view he's deluding himself. First, because DPC already undermined the Halloween party by making it the third giant party in a row; if he knew Episode 9 was going to have a heavy party focus, maybe do something else in Episode 8 to cleanse the palate. It's especially bad since several of the post-crossroads relationships are difficult to mesh with a big frat party: Jill is unlikely to attend, and Bella and Maya/Josy need to be kept secret. For those branches, the party feels more like a minefield than a celebration. That's an awkward place to stage such a massive set-piece.
There's also the question of what comes next. DPC can say he plans to go smaller, but he hasn't really demonstrated he can do that. The closest thing to a smaller episode he's attempted was Episode 5, which starts with a wall-to-wall fuckfest at the preps party then slams us with the destruction of the mansion AND a side-helping of Bella/Jill antics. He doesn't seem to like the idea of lulls in the story, even though they're an important part of making the peaks feel significant. Until he shows that he's capable of restraint, I think it's entirely fair to worry about him padding out Episodes 10-12 with empty spectacle just to keep them from feeling short/cheap. That has some short term appeal, but it may actually make the story of the game worse in the long run despite the added production time.
Hopefully I'm wrong to worry. If the party-planning mini-game works like the mansion repair game (we work towards a long-term goal all season long), maybe DPC really does intend to go a little more low key in Season 3. That would help the Halloween party stand out, and at least give us a shot at some smaller, tighter episodes 10-12. So we shouldn't lose hope. But man, seeing DPC make comments like the one above does nothing to nurture that hope.![]()
AVNs are basically a bubble that has already peaked in the lockdown years, now it is much easier to drop than to rise, this especially for games that have already reached a large audienceYou're right there was a massive spike in November 2021, but if you pay attention to the graph below you can see there was an cumulative increase in patrons over time and the curve was ascending; now, it's descending. Yeah... I believe there will be a massive upsurge in patrons when the new episode is released, but I don't think it will reach the last November apex.
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And he's still called a lazy milker by someonesYeah... To be fair with him, he's already a hero, because no other dev in his niche (Ren'Py, Visual Novels, Daz3D graphics) has ever reached this audience...
And he's still called a lazy milker by someones![]()
At this point, if DPC doesn't deviate from his own style as set out in the first 8 episodes, I don't see how he's at risk of alienating his audience.Now obviously that's going to be a judgement call and DPC is certainly in a position to make that call. For all the high gloss and professionalism DPC cultivates, at the end of the day BaDIK is a passion project; he's telling the story he wants to see. I can respect that even if I don't agree, but does make me worry about the future of this game. Creating art is always a delicate balancing act: focus too much on the audience and you have nothing to say worth hearing, but focus too little on the audience and no one will be able to understand the message you do have. If DPC is laser-focused on his own ideal to the exclusion of all else, the end result is likely to be extremely idiosyncratic.
As far as Episodes 10-12 being smaller than Episode 9, I'm afraid I'm going to have to be extremely cynical here. I get that DPC is really excited about the Halloween events, but from my point of view he's deluding himself. First, because DPC already undermined the Halloween party by making it the third giant party in a row; if he knew Episode 9 was going to have a heavy party focus, maybe do something else in Episode 8 to cleanse the palate. It's especially bad since several of the post-crossroads relationships are difficult to mesh with a big frat party: Jill is unlikely to attend, and Bella and Maya/Josy need to be kept secret. For those branches, the party feels more like a minefield than a celebration. That's an awkward place to stage such a massive set-piece.
He's managed the intertwining paths so far without it feeling fucked up or out of place, mostly. Not sure why people are concerned he suddenly can't handle this. The only difference (and I guess it's quite significant) is that in the past, events with different LIs took place in different locations. In this case, it'll be the same location, with similar events but plotted around the LI of choice. It should be pretty cool to see things pan out differently, but similar, when replaying the scenes with different LIs.Not to rain on your parade, but as I said above, I'm not sure how well integrated this Halloween special is going to be. It's an awkward fit with 3 of the 5 branches, to say nothing of reintroducing Zoey. I feel like it's another victim of the way DPC mishandled the crossroads.
But we'll see. I appreciate you trying to keep my spirits up.![]()
If he had imposing deadlines, or he was getting paid for the job, not for the time it took, that'd be incentive to get a team in to speed things along. But alas Patreon's incentives are the complete opposite to that.There may be some crybabies out there, but I think the vast majority are just frustrated because building a team *IS* the proper response to a project that is beyond the scope of a single individual. Even in the world of art, visionaries still benefit from support. It took a lot of supervision by George Lucas for ILM to deliver the special effects that make the original Star Wars trilogy legendary, but I doubt we'd have been even better off waiting for Lucas to personally craft each of those effects himself. Indeed, the success of Empire suggests we might have benefitted from Lucas needing to work through the right intermediaries.
But at the end of the day, running a business is a very different thing than developing a game. George Lucas was comfortable becoming a businessman to make it easier to create movies; Dr Pink Cake isn't comfortable becoming a businessman to make it easier to produce games. It's a shame for us, but it is what it is.
So no, I don't think people wishing DPC would hire a team are being crybabies. I do think they're ultimately lamenting that we live in an imperfect world, so there's not much to be gained debating the matter. But they aren't being malicious or stupid, and it can be cathartic to vent about it once in a while. Cut them a little slack.![]()
Yes, it is enough just to be rich with a large audience and you automatically become a milker.![]()
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technically if you haven't reached a large audience you can't really be a "milker"....
Girls who want to get bukkake but are afraid to invite several guys can ask MC for help. He alone cum like a whole ten guys brigade.GOT MILK?
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This response gives a clear picture of DPC's mentality. As anyone could have hypothesised, he is developing this game for no one else's sake, other than his own. This is his life's work, and he wants it to be perfect, down to the tiniest of details. That is why he will happily increase the quality of renders, the length and quality of animations, as well as include more characters, free roam events and mini-games. In his mind, this makes the game more perfect, and he could not care less if it means the player will only get to play one episode per year.DPC replied to a comment on Patreon:
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I just wish he would go back and make updates like episode 3 and 4 having an update take 3 to 4 months for an update those updates were big enough with 2000 to 2500 renders instead he just wants to keep inproving everything which is commendable but his reasons are bullshit if he gave a shit about his supporters he would release more frequently i mean 1 update a year maybe even longer that's insane.This response gives a clear picture of DPC's mentality. As anyone could have hypothesised, he is developing this game for no one else's sake, other than his own. This is his life's work, and he wants it to be perfect, down to the tiniest of details. That is why he will happily increase the quality of renders, the length and quality of animations, as well as include more characters, free roam events and mini-games. In his mind, this makes the game more perfect, and he could not care less if it means the player will only get to play one episode per year.
He is refusing to make any sort of compromises that could benefit the development cycles. To avoid needing to compromise, he defends himself with arguments that don't make sense, and are contradictory to other statements he has made. For example, he says shorter update times would inevitably mean cutting content and deviating from what he has planned. This clearly is not true: he has repeatedly stated that he is increasing the quality of both the renders and the animations, as well as writing code that is increasingly complex. Could he not, then, settle for an appropriate level of quality in order to avoid longer rendering times? Could he not choose to make less elaborate minigames that are less taxing from a programming standpoint? Of course he could, but he does not want to, because he is developing the game for himself.
Additionally, he states that the episodes are planned long in advance, and that his hands are therefore tied. He simply cannot reduce the size, because it has already been determined. This is also a lie. DPC said he planned for Episode 9 to be smaller than Episode 8, yet that did not happen. This proves that his plans are not set in stone, and that he adds elements that weren't planned, or else he would never have been able to say that the episode was going the be smaller in the first place. Could he not choose to not include all of the extra, unplanned content he evidently decides to include? Of course he could, but again, he is developing the game for himself.
It is a fact at this point that DPC is adding content that doesn't matter to the overall impression of the game. Madame must be the most obvious example of this. She is there for one reason, and one reason only, which is to provide an opportunity for lewd scenes. More lewd scenes, in a game that already has 15 other more interesting characters to choose from, and which is already packed with lewd content. To say that this is unnecessary is an understatement - it is a complete waste of time. Yet still, plenty of rendering capacity has been dedicated to her. By no means is Madame the only example either, the game is riddled with a whole range of "nice-to-haves", that aren't crucial for your experience. D&G, the mansion mini-game, characters such as Becky, Nora and Sandy, and improvements to a render and animation quality that was already stellar, are factors I would easily place into the "nice-to-have" category. This could have been done differently, but once more, he is developing the game for himself.
Should DPC compromise on his vision? I think he should. It's a nice argument in theory that Patreon is just a platform for people to make goodwill donations to support the work of creators, but this just isn't true in practice. When you make the game a reward for pledging, you are essentially selling a product, and your patrons become your customers. At that point, I feel like you should factor in how long you are taking to produce the product in question. I expect nothing to change, though, because patrons are some of the most uncritical individuals I have ever come across. They will accept just about anything, regardless of whether the creator is trustworthy or not. This is also why DPC can make claims such as "my recommendation would be to stop supporting me", because he knows that he has a massive audience of people who will mindlessly praise anything he puts out. The statement makes him seem grounded, but I doubt he would be so dismissive of criticism if he didn't have such a huge backing of patrons who have no expectations whatsoever.
It truly is extremely unfortunate that the development is heading in this direction. Without a shadow of a doubt, Being a DIK is the best AVN out there, but we will soon reach a point where we only get to enjoy it once per year, and will need to remain committed for another ten years to see its completion. That just isn't reasonable. If DPC told you after Episode 1 that the game is likely going to take 14 years to finish, I don't think your reaction would have been "sounds good", so I don't see why that should be acceptable now.
I guess you can still hope that, even though DPC says he will not change, he still got himself some food-for-thought that could subconciously affect the time between updates. I still wouldn't expect it, though, because he is developing the game for himself, and has a tremendous number of supporters that have no problem with that.
My honest feeling is that I'd be mildly surprised if we saw 2 more episode after episode 9.You speak correctly. Now, perhaps, comes the most important stage in the history of the game that we love so much. The fact that he wrote such a big comment in patreon already says a lot. This means that even among his devoted patrons there was a large critical mass of those who don't share his vision and he had to respond. On the one hand, this is a positive moment. Transparency in development is a rare quality for local developers, but on the other hand, it suggests that he himself is worried about the timing of development, but by his own admission he can't control himself.
Examples with Friday's Prophets and a fraud say that he isn't as stable and thick-skinned as it seems to us. The criticism reaches him. Although not directly, but he hears criticism and this may force him to make a decision. Everything he wrote in the comments is of course more marketing tricks than answers to the question. His arguments in the style of "if you don't want to wait, you don't support" or "that you want stripped-down content or a full game" are a classic marketing manipulation, which made me remember with a smile about the advertising companies of scandalous EA or Sony games.
In my opinion, DPC is at an impasse. He lost control of the project and resigned himself to the fact that he couldn't control it. What he says are excuses, not answers. He is not a milker, he is a talented person who seems to have reached his ceiling and he has nothing more to say except "more renders, more animations". Perfectionism is good at short distances, but it starts to sharpen you from the inside if the race is more than 5 years old. Zoey's animations in the interlude and short animated scenes speak about his ambitions and, oddly enough, about his vulnerable ego. He wants to be the best. His egoism really becomes a parable about pagans.
The reaction to episode 9 and the development of episode 10 itself will become extremely important. He can emotionally make 10 episodes short in order to show everyone and prove that his vision is correct, and we, the players, limit him.
But I hope it doesn't happen. The waiting is shit, but he is what he is.
My honest feeling is that I'd be mildly surprised if we saw 2 more episode after episode 9.
He's just said that he won't change his working schedule and habits, he's just said that the plot and every episode's content has been planned since long, and we know the game is supposed to have 4 Seasons and 16 episodes.
Since 1 + 1 + 1 = 3, I can only draw the necessary conclusion that the game will never be completed.
DPC has already earned more money than most people earn in a lifetime and could literally stop working right now and still get tons of money from Patreons over the next 2-3 years at least with some posts and previews once in a while.This response gives a clear picture of DPC's mentality. As anyone could have hypothesised, he is developing this game for no one else's sake, other than his own. This is his life's work, and he wants it to be perfect, down to the tiniest of details. That is why he will happily increase the quality of renders, the length and quality of animations, as well as include more characters, free roam events and mini-games. In his mind, this makes the game more perfect, and he could not care less if it means the player will only get to play one episode per year.
He is refusing to make any sort of compromises that could benefit the development cycles. To avoid needing to compromise, he defends himself with arguments that don't make sense, and are contradictory to other statements he has made. For example, he says shorter update times would inevitably mean cutting content and deviating from what he has planned. This clearly is not true: he has repeatedly stated that he is increasing the quality of both the renders and the animations, as well as writing code that is increasingly complex. Could he not, then, settle for an appropriate level of quality in order to avoid longer rendering times? Could he not choose to make less elaborate minigames that are less taxing from a programming standpoint? Of course he could, but he does not want to, because he is developing the game for himself.
Additionally, he states that the episodes are planned long in advance, and that his hands are therefore tied. He simply cannot reduce the size, because it has already been determined. This is also a lie. DPC said he planned for Episode 9 to be smaller than Episode 8, yet that did not happen. This proves that his plans are not set in stone, and that he adds elements that weren't planned, or else he would never have been able to say that the episode was going the be smaller in the first place. Could he not choose to not include all of the extra, unplanned content he evidently decides to include? Of course he could, but again, he is developing the game for himself.
It is a fact at this point that DPC is adding content that doesn't matter to the overall impression of the game. Madame must be the most obvious example of this. She is there for one reason, and one reason only, which is to provide an opportunity for lewd scenes. More lewd scenes, in a game that already has 15 other more interesting characters to choose from, and which is already packed with lewd content. To say that this is unnecessary is an understatement - it is a complete waste of time. Yet still, plenty of rendering capacity has been dedicated to her. By no means is Madame the only example either, the game is riddled with a whole range of "nice-to-haves", that aren't crucial for your experience. D&G, the mansion mini-game, characters such as Becky, Nora and Sandy, and improvements to a render and animation quality that was already stellar, are factors I would easily place into the "nice-to-have" category. This could have been done differently, but once more, he is developing the game for himself.
Should DPC compromise on his vision? I think he should. It's a nice argument in theory that Patreon is just a platform for people to make goodwill donations to support the work of creators, but this just isn't true in practice. When you make the game a reward for pledging, you are essentially selling a product, and your patrons become your customers. At that point, I feel like you should factor in how long you are taking to produce the product in question. I expect nothing to change, though, because patrons are some of the most uncritical individuals I have ever come across. They will accept just about anything, regardless of whether the creator is trustworthy or not. This is also why DPC can make claims such as "my recommendation would be to stop supporting me", because he knows that he has a massive audience of people who will mindlessly praise anything he puts out. The statement makes him seem grounded, but I doubt he would be so dismissive of criticism if he didn't have such a huge backing of patrons who have no expectations whatsoever.
It truly is extremely unfortunate that the development is heading in this direction. Without a shadow of a doubt, Being a DIK is the best AVN out there, but we will soon reach a point where we only get to enjoy it once per year, and will need to remain committed for another ten years to see its completion. That just isn't reasonable. If DPC told you after Episode 1 that the game is likely going to take 14 years to finish, I don't think your reaction would have been "sounds good", so I don't see why that should be acceptable now.
I guess you can still hope that, even though DPC says he will not change, he still got himself some food-for-thought that could subconciously affect the time between updates. I still wouldn't expect it, though, because he is developing the game for himself, and has a tremendous number of supporters that have no problem with that.
Is ... that reverse psychology? Idk, I can't think straight right now. I don't know why I always go on here when I'm tired as hell instead of just going to sleep.It's reverse psychology, some patrons might have been pissed otherwise, but because DPC is hyping the episode so much and they take his word as gospel, instead they just get on the hype train and help him fight back against the people who criticize the long development period.
Driver problems, I hear. I do not know the details, just that there is some issues which have not yet been resolved. I mean, it's not like it is unusual for tech companies to let the beta testing happen after release.What kind of problems?