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vogelbeest

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Jan 9, 2021
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You don't want to understand.
Ok, I'll give it a last try.
Either way an STD test only confirms the condition at that time.... You can get infected after that.... It's not like you're immune after taking a test that comes out negative... And sorry to say so... But not all STD's actually need sex to be transmitted...
Some can even walk around freely and are named "Dawe"....
 

funkymonkeyjedi

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Jan 16, 2023
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Either way an STD test only confirms the condition at that time.... You can get infected after that.... It's not like you're immune after taking a test that comes out negative... And sorry to say so... But not all STD's actually need sex to be transmitted...
Some can even walk around freely and are named "Dawe"....
You forgot to add Dereck in that reference.. lol
 
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qdfe

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Aug 31, 2020
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It's a bit like dalli theory that Melanie and Sarah are being sent by M&J and Derek to test the MC's fidelity. Same with Swyper, Derek installed it to MC to check if he is faithful. I think DPC will not change so many events just for one path.

Edit: Or maybe it was that Melanie and Sarah themselves wanted to fuck the MC in order to snitch on him to M&J, comes out similar.
 
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Wizard_Shiryuu

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Sep 6, 2019
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Last try.

STD TEST outputs the variable that tells the game that the MC has no STD. You are happy and excited, create a savegame.

You load an older savegame. But it does not contain the STD test variable and you choose another branch. You play this branch, but this branch never gets STD Test Variable. How should the game now know that the MC has no STD? You create a new savegame, with the small difference that this savegame does not contain a STD test variable.

Variable: STD Test = No STD

This was my last try. I'm not going to ban you from responding to this, but I'm asking you to.
Yeah... This is not now logic works. The proper logic would be you get an STD variable when you have sex and the STD test reads that variable to tell you if you have it or not. What you're saying makes zero literal logic sense... I always though you bent logic with your theories for fun but I'm questioning everything here. You either are a master troll or have zero reasoning skills. And I'm leaning towards the former, so I'm leaving it here...
 

funkymonkeyjedi

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Yeah... This is not now logic works. The proper logic would be you get an STD variable when you have sex and the STD test reads that variable to tell you if you have it or not. What you're saying makes zero literal logic sense... I always though you bent logic with your theories for fun but I'm questioning everything here. You either are a master troll or have zero reasoning skills. And I'm leaning towards the former, so I'm leaving it here...
I think it's just a question of you're both not considering the other's point of view and where you're coming from.
Dali is coming from a position of more of a behind the scenes programing variables already established prior to the test itself.

IE:
$STD_test_positive = "true/false"; already determined by the game itself.

And you Wizard are coming from a position with a view of the real world outlook.

This isn't a jab at either one of you, I just think it's a question of not quite seeing the other's point of view in the proper perspective. nothing more.

;)
 

Wizard_Shiryuu

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I think it's just a question of you're both not considering the other's point of view and where you're coming from.
Dali is coming from a position of more of a behind the scenes programing variables already established prior to the test itself.

IE:
$STD_test_positive = "true/false"; already determined by the game itself.

And you Wizard are coming from a position with a view of the real world outlook.

This isn't a jab at either one of you, I just think it's a question of not quite seeing the other's point of view in the proper perspective. nothing more.

;)
But I am considering his viewpoint. I've played D&D and sometimes you can give the players the illusion of choice. No matter what they choose you can make it so the same thing happens eventually. This works because the players don't know this and what could happen if they choose the other option is unknowable, and this is the key part. In a game like this you couldn't do this type of things without making a plothole or just bad writing. I even made a proper programming logic on how this would work properly.

I understand your simple logic, but it is inefficient. DPC would have to add that STD variable for every time the MC has sex. The MC might have a lot of sex, so he has to type a lot and it also gets messy.

The opposite way is more efficient. Make STD the default and add a few variables that cancel out STD.
"DPC would have to add that STD variable for every time the MC has sex".

Yeah... That's how it would work. Or at least add one on the relevant parts (or many unused ones so preople checking the code wouldn't get any ideas) Just check if he had sex on one specific moment... How would you manage if the test ended up being positive?

In the end it doesn't matter which one is more efficient or not. That would be another debate. The part I'm discussing is that the MC is clean at the end of episode 8.
 
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funkymonkeyjedi

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Ultimately, I think this particular debate is somewhat pointless because when the script loads up whether from chapter #1 or later on. Because typically variables are not always set at the start of a script, but usually they are 'sanitized' to prevent variable corruption down the road as the script performs.

So the STD variable could very well be already set from the get go as "false" until you sack Air head Arieth (I don't even know if that's even possible in the game as I just never liked that twat, so even if she was a possible LI, I still wouldn't touch her with a mile long pole).

And if Arieth is accessible then it's not much to add a line at the end of that hypothetical Arieth encounter like
$STD_clean = "False";

And that's the only extra code required to make that happen. and if you wanted to get creative you can even create a condition of getting treated for it

If ($STD_clean = "false" && $STD_treatment ="false")
then ($MC_LOSES_ALL_TEETH_AND_GROW_THIRD_ARM_AND_3_NOSES = "true");

and end up with all sorts of hilarity

:D

Point is, programing-wise this isn't much to add to the code to make happen, where it gets complicated is with the scenes and renders. that's mostly where the heavy game work rests.
 
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The Glorious LIME

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Oct 20, 2019
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Am I the only one who feels like F95 needs a reaction of wtf??? just for Dalli??
Nah, it needs a donation button for us to donate every time we get amazed or facepalmed by that brain of his.
Than again, Dalli already has


Because MC in Jill's branch be like
 

Wizard_Shiryuu

Engaged Member
Sep 6, 2019
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Ultimately, I think this particular debate is somewhat pointless because when the script loads up whether from chapter #1 or later on. Because typically variables are not always set at the start of a script, but usually they are 'sanitized' to prevent variable corruption down the road as the script performs.

So the STD variable could very well be already set from the get go as "false" until you sack Air head Arieth (I don't even know if that's even possible in the game as I just never liked that twat, so even if she was a possible LI, I still wouldn't touch her with a mile long pole).

And if Arieth is accessible then it's not much to add a line at the end of that hypothetical Arieth encounter like
$STD_clean = "False";

And that's the only extra code required to make that happen. and if you wanted to get creative you can even create a condition of getting treated for it

If ($STD_clean = "false" && $STD_treatment ="false")
then ($MC_LOSES_ALL_TEETH_AND_GROW_THIRD_ARM_AND_3_NOSES = "true");

and end up with all sorts of hilarity

:D

Point is, programing-wise this isn't much to add to the code to make happen, where it gets complicated is with the scenes and renders. that's mostly where the heavy game work rests.
But that's the thing. Let's say you ban a hypotetical Arieth. The "$STD_clean = "False";" variable would be set at the moment you have sex and would be set to false at the episode 8 for the STD to check it and give a result. So either way we know for a fact this variable is set to false in all paths, or most likely doesn't even exist.

And no. Luckily we can't bang Arieth, thankfully :KEK:


Think he played "Being a Dyke" and posted the review in the wrong thread... Ah well, shit happens! :)
That's an idea for a game... :KEK:
 

funkymonkeyjedi

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Jan 16, 2023
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But that's the thing. Let's say you ban a hypotetical Arieth. The "$STD_clean = "False";" variable would be set at the moment you have sex and would be set to false at the episode 8 for the STD to check it and give a result. So either way we know for a fact this variable is set to false in all paths, or most likely doesn't even exist.

And no. Luckily we can't bang Arieth, thankfully :KEK:



That's an idea for a game... :KEK:
Exactly because let's say you're on Josy and Maya's path, who's to say you don't catch an STD in that Jacuzzi when they take you out for their belated B-day surprise. Who knows maybe that water was tainted by a visit from Arieth before you got there. lol

Anything's possible. Variables can be set on the fly at any point where a choice is made.
 
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