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89898hh

Well-Known Member
Sep 4, 2017
1,485
1,092
389


View attachment 2527307

I started the week posing static renders and finished a longer Jill scene. After this, I revisited the planning phase for episode 10, trying to map out the remaining events on the episode timeline and plan some more.

I checked what I'd done and what was left to do, and visually seeing this progress made me realize that episode 10 would be another big one. I believe I have mapped out close to everything I want in the episode now, which feels great.
Then I spent part of the week writing dialogue and coding for the phone and generally had a very good flow.

I've done a lot so far, especially when you account for most of the mini-games being completed and added to the episode, but I have plenty of manual labor left.
I counted the segments on the timeline and found that I have created 29/51 (57%) parts and have 22/51 (43%) parts left to create.

Of those remaining 22 parts, 4 are free-roam events (two small ones, one medium-sized, and one long), and the rest are lewd and normal scenes. The parts range from short to long, and some include multiple different scenes and variations.
I've been bumping my render and animation quality in Season 3, but my render power has more or less stayed the same for quite some time now. I decided to invest a lot more into hardware and am currently in the process of upgrading my systems with 4090s and building brand-new rigs.

It's unreal to me that I can do this at this scale. My thoughts go back to the first year of development when I had a single PC with one 1080 Ti and had to wait months to afford more RAM. I'm immensely thankful for being able to do this upgrade, and it's all thanks to you guys.

At the moment, I have upgraded my systems with +50% extra render power. Shortly, I plan to increase that to roughly 90% total extra power compared to before the upgrade. This means these upgrades will almost double my render speed, pushing the bottleneck further toward manual labor - which is me sitting by the PC working.

The upgrade I did this week immediately affected my render queue. I have 0 static renders in the queue for the first time in months, and only 26 animations remain. I believe these animations will be done within 1-2 weeks.

The good thing now is knowing that the renders and animations I pose will render twice as fast. This puts more pressure on my manual work but alleviates the waiting time at the end of the development cycle.

As I already see results from the PC upgrade, I will return to posing animations next week.

I love the game development right now, and the hardest thing for me is to choose what I want to work with every day because there are a lot of fun scenes left to create. Let's fucking go!

Have a nice weekend
Dr PinkCake
Only criticism I have is the free roam events. Just not a huge fan of them and they seem to take up alot of time in the dev process
 

BorgiaBou

Well-Known Member
Jul 24, 2021
1,734
5,398
637
I checked what I'd done and what was left to do, and visually seeing this progress made me realize that episode 10 would be another big one.
Don't worry guys this update with the "clone series" counts as two updates per year...:LUL:
 

Darkwen

Conversation Conqueror
Nov 10, 2020
7,991
14,112
763


View attachment 2527307

I started the week posing static renders and finished a longer Jill scene. After this, I revisited the planning phase for episode 10, trying to map out the remaining events on the episode timeline and plan some more.

I checked what I'd done and what was left to do, and visually seeing this progress made me realize that episode 10 would be another big one. I believe I have mapped out close to everything I want in the episode now, which feels great.
Then I spent part of the week writing dialogue and coding for the phone and generally had a very good flow.

I've done a lot so far, especially when you account for most of the mini-games being completed and added to the episode, but I have plenty of manual labor left.
I counted the segments on the timeline and found that I have created 29/51 (57%) parts and have 22/51 (43%) parts left to create.

Of those remaining 22 parts, 4 are free-roam events (two small ones, one medium-sized, and one long), and the rest are lewd and normal scenes. The parts range from short to long, and some include multiple different scenes and variations.
I've been bumping my render and animation quality in Season 3, but my render power has more or less stayed the same for quite some time now. I decided to invest a lot more into hardware and am currently in the process of upgrading my systems with 4090s and building brand-new rigs.

It's unreal to me that I can do this at this scale. My thoughts go back to the first year of development when I had a single PC with one 1080 Ti and had to wait months to afford more RAM. I'm immensely thankful for being able to do this upgrade, and it's all thanks to you guys.

At the moment, I have upgraded my systems with +50% extra render power. Shortly, I plan to increase that to roughly 90% total extra power compared to before the upgrade. This means these upgrades will almost double my render speed, pushing the bottleneck further toward manual labor - which is me sitting by the PC working.

The upgrade I did this week immediately affected my render queue. I have 0 static renders in the queue for the first time in months, and only 26 animations remain. I believe these animations will be done within 1-2 weeks.

The good thing now is knowing that the renders and animations I pose will render twice as fast. This puts more pressure on my manual work but alleviates the waiting time at the end of the development cycle.

As I already see results from the PC upgrade, I will return to posing animations next week.

I love the game development right now, and the hardest thing for me is to choose what I want to work with every day because there are a lot of fun scenes left to create. Let's fucking go!

Have a nice weekend
Dr PinkCake
Me: "This is going to be a big" oh shit not again:eek: "double my render speed" about fucking time letttsssss gooo:love::love::love::love::love::love:
 
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Scopelophila

Newbie
May 14, 2019
51
104
110


View attachment 2527307

I started the week posing static renders and finished a longer Jill scene. After this, I revisited the planning phase for episode 10, trying to map out the remaining events on the episode timeline and plan some more.

I checked what I'd done and what was left to do, and visually seeing this progress made me realize that episode 10 would be another big one. I believe I have mapped out close to everything I want in the episode now, which feels great.
Then I spent part of the week writing dialogue and coding for the phone and generally had a very good flow.

I've done a lot so far, especially when you account for most of the mini-games being completed and added to the episode, but I have plenty of manual labor left.
I counted the segments on the timeline and found that I have created 29/51 (57%) parts and have 22/51 (43%) parts left to create.

Of those remaining 22 parts, 4 are free-roam events (two small ones, one medium-sized, and one long), and the rest are lewd and normal scenes. The parts range from short to long, and some include multiple different scenes and variations.
I've been bumping my render and animation quality in Season 3, but my render power has more or less stayed the same for quite some time now. I decided to invest a lot more into hardware and am currently in the process of upgrading my systems with 4090s and building brand-new rigs.

It's unreal to me that I can do this at this scale. My thoughts go back to the first year of development when I had a single PC with one 1080 Ti and had to wait months to afford more RAM. I'm immensely thankful for being able to do this upgrade, and it's all thanks to you guys.

At the moment, I have upgraded my systems with +50% extra render power. Shortly, I plan to increase that to roughly 90% total extra power compared to before the upgrade. This means these upgrades will almost double my render speed, pushing the bottleneck further toward manual labor - which is me sitting by the PC working.

The upgrade I did this week immediately affected my render queue. I have 0 static renders in the queue for the first time in months, and only 26 animations remain. I believe these animations will be done within 1-2 weeks.

The good thing now is knowing that the renders and animations I pose will render twice as fast. This puts more pressure on my manual work but alleviates the waiting time at the end of the development cycle.

As I already see results from the PC upgrade, I will return to posing animations next week.

I love the game development right now, and the hardest thing for me is to choose what I want to work with every day because there are a lot of fun scenes left to create. Let's fucking go!

Have a nice weekend
Dr PinkCake
What a Legend !
 
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otronegro

Member
Jan 24, 2020
243
656
212
I don't think he wants faster updates with the new cards. Patreon model don't incentivize that, but it does push the cycle to more beefy updates. Still a win if you don't mind the waiting.
 

AchedCroissant

Conversation Conqueror
May 29, 2020
6,170
28,580
883


View attachment 2527307

I started the week posing static renders and finished a longer Jill scene. After this, I revisited the planning phase for episode 10, trying to map out the remaining events on the episode timeline and plan some more.

I checked what I'd done and what was left to do, and visually seeing this progress made me realize that episode 10 would be another big one. I believe I have mapped out close to everything I want in the episode now, which feels great.
Then I spent part of the week writing dialogue and coding for the phone and generally had a very good flow.

I've done a lot so far, especially when you account for most of the mini-games being completed and added to the episode, but I have plenty of manual labor left.
I counted the segments on the timeline and found that I have created 29/51 (57%) parts and have 22/51 (43%) parts left to create.

Of those remaining 22 parts, 4 are free-roam events (two small ones, one medium-sized, and one long), and the rest are lewd and normal scenes. The parts range from short to long, and some include multiple different scenes and variations.
I've been bumping my render and animation quality in Season 3, but my render power has more or less stayed the same for quite some time now. I decided to invest a lot more into hardware and am currently in the process of upgrading my systems with 4090s and building brand-new rigs.

It's unreal to me that I can do this at this scale. My thoughts go back to the first year of development when I had a single PC with one 1080 Ti and had to wait months to afford more RAM. I'm immensely thankful for being able to do this upgrade, and it's all thanks to you guys.

At the moment, I have upgraded my systems with +50% extra render power. Shortly, I plan to increase that to roughly 90% total extra power compared to before the upgrade. This means these upgrades will almost double my render speed, pushing the bottleneck further toward manual labor - which is me sitting by the PC working.

The upgrade I did this week immediately affected my render queue. I have 0 static renders in the queue for the first time in months, and only 26 animations remain. I believe these animations will be done within 1-2 weeks.

The good thing now is knowing that the renders and animations I pose will render twice as fast. This puts more pressure on my manual work but alleviates the waiting time at the end of the development cycle.

As I already see results from the PC upgrade, I will return to posing animations next week.

I love the game development right now, and the hardest thing for me is to choose what I want to work with every day because there are a lot of fun scenes left to create. Let's fucking go!

Have a nice weekend
Dr PinkCake
In a nutshell, there will only be one episode this year and the time he will gain will be used to make more mini games and more animations that do not contribute anything but will now be 2 minutes longer.
 

Oliver Wendell Homely

Active Member
May 9, 2020
693
2,509
388
I Love the Free Roaming :)
I have mixed feelings about the free roams. I enjoy them when they are opportunities to explore and engage in optional content. The episode 9 free roam felt more like a throwback to an old sandbox AVN where you had to hunt around to find all the obligatory tasks that may as well be done linearly without the free roam.
 

Scopelophila

Newbie
May 14, 2019
51
104
110
I have mixed feelings about the free roams. I enjoy them when they are opportunities to explore and engage in optional content. The episode 9 free roam felt more like a throwback to an old sandbox AVN where you had to hunt around to find all the obligatory tasks that may as well be done linearly without the free roam.
I feel you in some aspects but thanks to those free roam i feel much more inside the Game. I Love to know where every Room is etc. :)
 

Matt2012021

Active Member
Jul 18, 2020
630
1,053
318
Would hate to see how much it cost to upgrade his rig the prices of those cards makes me glad I am not a PC gamer
 

ChipLecsap

Devoted Member
Aug 4, 2019
8,083
29,457
876
Unfortunately I speak from experience back in episode 6 everyone was so sure its an early release cuz he did an upgrade to his CPU when i said it will come out in November December many said I'm crazy and its a September release.
it came out in the end of November.
trust me I'm praying that I'm wrong but history with him (and I have been patron from ep 2) taught me otherwise.
Episode 6 take him long because of the DnG animations, it take long to be animated, the real upgrade started with episode 7, and he actually finished that episode faster, and because of that that episode had a 2 week beta test time, the longest beta test.
Will see, but this is the first time he was not immediately bragging about how he gonna use it to upgrade the quality , and exclusively talked about how happy he is because of the speed. :unsure::LOL:
We need to wait a couple more week to see what he gonna say in the next couple of status report, regarding of Speed.
 
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