Steuan

Active Member
Donor
May 3, 2024
933
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you really are an optimist, arent you :LUL:
better try something like this - ep11 -2025, ep12-2027, ep13...ep13?....
nope, we are starting ai overhaul in 2028, restart the numbering:WeSmart:

hopium is the worstbest drug, no doubt there.:BootyTime:
images.jpeg
 
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LizaS

Active Member
Jan 20, 2022
896
25,743
616



This week, I started by finishing Lily's special render set, which marks a milestone in the episode development cycle as every render in the Rewards app has been created. These usually take me quite some time because they require a lot of effort.

I also coded and double-checked the already written code for the Rewards, ensuring I could leave this area behind and only place/hide the renders in the game as magazines and other rewards. It feels very good to be done with this part of the development, and I've enjoyed making both Maya's and Lily's special render sets a lot. I hope you will like them too.

After that, I continued posing static renders and will continue doing that for at least the rest of this month.

The animation queue has ~50 animation files in it, and all PCs are back to rendering animations after one of them has been used for rendering Art Day renders and Lily's special render set.

It's still tricky for me to show previews due to their spoiler nature, but now that I'm solely focusing on story art, I hope to have something to show you soon. I am currently working on some bigger story scenes, and I'm about to wrap up a 100+ render scene with the DIKs.

Patreon reward
This week's Art Day renders are of Isabella. If you missed the previous week's renders of Nicole, you can find them here.

The request was to make a Fallout-inspired render of Isabella. After some community polls, the theme became looting and remembering the days before the fallout. This is the end result.



I hope you enjoy it. Download the 4k and full HD versions from the attachments below.

More art day renders are to come next Friday.

Have a great weekend.

Dr PinkCake
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Abhai

Devoted Member
Sep 12, 2018
9,402
38,742
926
"This week, I started by finishing Lily's special render set, which marks a milestone in the episode development cycle as every render in the Rewards app has been created. These usually take me quite some time because they require a lot of effort."
and those are soooo important for the game/players...cant wait for full minigames/special renders exclusive update :KEK:
 

felicemastronzo

Message Maven
May 17, 2020
12,218
23,209
978



It's still tricky for me to show previews due to their spoiler nature, but now that I'm solely focusing on story art, I hope to have something to show you soon. I am currently working on some bigger story scenes, and I'm about to wrap up a 100+ render scene with the DIKs.
how much stress for one person, we are expecting a chapter with a twist every 2 clicks.

fortunately autumn is near
 
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\\_Tremolo_//

Engaged Member
Jul 1, 2022
2,303
7,572
647



This week, I started by finishing Lily's special render set, which marks a milestone in the episode development cycle as every render in the Rewards app has been created. These usually take me quite some time because they require a lot of effort.

I also coded and double-checked the already written code for the Rewards, ensuring I could leave this area behind and only place/hide the renders in the game as magazines and other rewards. It feels very good to be done with this part of the development, and I've enjoyed making both Maya's and Lily's special render sets a lot. I hope you will like them too.

After that, I continued posing static renders and will continue doing that for at least the rest of this month.

The animation queue has ~50 animation files in it, and all PCs are back to rendering animations after one of them has been used for rendering Art Day renders and Lily's special render set.

It's still tricky for me to show previews due to their spoiler nature, but now that I'm solely focusing on story art, I hope to have something to show you soon. I am currently working on some bigger story scenes, and I'm about to wrap up a 100+ render scene with the DIKs.

Patreon reward
This week's Art Day renders are of Isabella. If you missed the previous week's renders of Nicole, you can find them here.

The request was to make a Fallout-inspired render of Isabella. After some community polls, the theme became looting and remembering the days before the fallout. This is the end result.



I hope you enjoy it. Download the 4k and full HD versions from the attachments below.

More art day renders are to come next Friday.

Have a great weekend.

Dr PinkCake
You don't have permission to view the spoiler content. Log in or register now.
Fallout-art-Fallout-Shädbase-2725136.png
 

funkymonkeyjedi

Engaged Member
Jan 16, 2023
2,014
3,593
388



This week, I started by finishing Lily's special render set, which marks a milestone in the episode development cycle as every render in the Rewards app has been created. These usually take me quite some time because they require a lot of effort.

I also coded and double-checked the already written code for the Rewards, ensuring I could leave this area behind and only place/hide the renders in the game as magazines and other rewards. It feels very good to be done with this part of the development, and I've enjoyed making both Maya's and Lily's special render sets a lot. I hope you will like them too.

After that, I continued posing static renders and will continue doing that for at least the rest of this month.

The animation queue has ~50 animation files in it, and all PCs are back to rendering animations after one of them has been used for rendering Art Day renders and Lily's special render set.

It's still tricky for me to show previews due to their spoiler nature, but now that I'm solely focusing on story art, I hope to have something to show you soon. I am currently working on some bigger story scenes, and I'm about to wrap up a 100+ render scene with the DIKs.

Patreon reward
This week's Art Day renders are of Isabella. If you missed the previous week's renders of Nicole, you can find them here.

The request was to make a Fallout-inspired render of Isabella. After some community polls, the theme became looting and remembering the days before the fallout. This is the end result.



I hope you enjoy it. Download the 4k and full HD versions from the attachments below.

More art day renders are to come next Friday.

Have a great weekend.

Dr PinkCake
You don't have permission to view the spoiler content. Log in or register now.
Would have been hilarious if Bella found the Best costume trophy relic, and reminisced about the MC.
:ROFLMAO:
 

KАRАMBA

Engaged Member
Jan 6, 2021
3,667
10,949
637

jd8097619

Active Member
Aug 27, 2019
572
853
247



This week, I started by finishing Lily's special render set, which marks a milestone in the episode development cycle as every render in the Rewards app has been created. These usually take me quite some time because they require a lot of effort.

I also coded and double-checked the already written code for the Rewards, ensuring I could leave this area behind and only place/hide the renders in the game as magazines and other rewards. It feels very good to be done with this part of the development, and I've enjoyed making both Maya's and Lily's special render sets a lot. I hope you will like them too.

After that, I continued posing static renders and will continue doing that for at least the rest of this month.

The animation queue has ~50 animation files in it, and all PCs are back to rendering animations after one of them has been used for rendering Art Day renders and Lily's special render set.

It's still tricky for me to show previews due to their spoiler nature, but now that I'm solely focusing on story art, I hope to have something to show you soon. I am currently working on some bigger story scenes, and I'm about to wrap up a 100+ render scene with the DIKs.

Patreon reward
This week's Art Day renders are of Isabella. If you missed the previous week's renders of Nicole, you can find them here.

The request was to make a Fallout-inspired render of Isabella. After some community polls, the theme became looting and remembering the days before the fallout. This is the end result.



I hope you enjoy it. Download the 4k and full HD versions from the attachments below.

More art day renders are to come next Friday.

Have a great weekend.

Dr PinkCake
You don't have permission to view the spoiler content. Log in or register now.
Know people will as usual bitch about the lack of numbers/previews but if it's at the point where all the ancillary stuff is finished, combined with the animations being done outside just rendering in the background, then that's pretty good news to have as it essentially means that all that is left to finish are outstanding scenes comprised of static renders (which at this point last month was estimated at at 1/3 already being done).

tl;dr it's still Spring and from all that's been said so far, feels like the episode's at least 50% done which is good news.
 
Nov 19, 2021
269
1,607
258



This week, I started by finishing Lily's special render set, which marks a milestone in the episode development cycle as every render in the Rewards app has been created. These usually take me quite some time because they require a lot of effort.

I also coded and double-checked the already written code for the Rewards, ensuring I could leave this area behind and only place/hide the renders in the game as magazines and other rewards. It feels very good to be done with this part of the development, and I've enjoyed making both Maya's and Lily's special render sets a lot. I hope you will like them too.

After that, I continued posing static renders and will continue doing that for at least the rest of this month.

The animation queue has ~50 animation files in it, and all PCs are back to rendering animations after one of them has been used for rendering Art Day renders and Lily's special render set.

It's still tricky for me to show previews due to their spoiler nature, but now that I'm solely focusing on story art, I hope to have something to show you soon. I am currently working on some bigger story scenes, and I'm about to wrap up a 100+ render scene with the DIKs.

Patreon reward
This week's Art Day renders are of Isabella. If you missed the previous week's renders of Nicole, you can find them here.

The request was to make a Fallout-inspired render of Isabella. After some community polls, the theme became looting and remembering the days before the fallout. This is the end result.



I hope you enjoy it. Download the 4k and full HD versions from the attachments below.

More art day renders are to come next Friday.

Have a great weekend.

Dr PinkCake
You don't have permission to view the spoiler content. Log in or register now.
41dcu6.jpg
 

Roger-a-Dale

Well-Known Member
May 9, 2024
1,969
2,871
332



This week, I started by finishing Lily's special render set, which marks a milestone in the episode development cycle as every render in the Rewards app has been created. These usually take me quite some time because they require a lot of effort.

I also coded and double-checked the already written code for the Rewards, ensuring I could leave this area behind and only place/hide the renders in the game as magazines and other rewards. It feels very good to be done with this part of the development, and I've enjoyed making both Maya's and Lily's special render sets a lot. I hope you will like them too.

After that, I continued posing static renders and will continue doing that for at least the rest of this month.

The animation queue has ~50 animation files in it, and all PCs are back to rendering animations after one of them has been used for rendering Art Day renders and Lily's special render set.

It's still tricky for me to show previews due to their spoiler nature, but now that I'm solely focusing on story art, I hope to have something to show you soon. I am currently working on some bigger story scenes, and I'm about to wrap up a 100+ render scene with the DIKs.

Patreon reward
This week's Art Day renders are of Isabella. If you missed the previous week's renders of Nicole, you can find them here.

The request was to make a Fallout-inspired render of Isabella. After some community polls, the theme became looting and remembering the days before the fallout. This is the end result.



I hope you enjoy it. Download the 4k and full HD versions from the attachments below.

More art day renders are to come next Friday.

Have a great weekend.

Dr PinkCake
You don't have permission to view the spoiler content. Log in or register now.
Plot twist: This isn't Bella. This is 30+ years after BADIK and we are looking at Lynette Miller who has a really strong resemblance to her mother. The stuff brings back fond memories of grandpa Neil.
 

Darkwen

Conversation Conqueror
Nov 10, 2020
7,980
14,098
763
You know what's funny? Having sex with Quinn to win the Cumpetition did NOT count against you when telling Maya and Josy how many girls you've been with. You could avoid the indignity of swallowing a condom to stay loyal, and still technically have only Zoey as your entire body count. Hell, the Cumpetition isn't even in the gallery!

Maybe DPC accidentally forgot about it, because with Episode 10's release, he patched that loophole and winning the Cumpetition now counts against you. A true tragedy :cry:
Especially since Derek treats you like Joshy!
Actually it does count or I thought it did, just because it not in the gallery doesn't mean it don't, like taking Josy home in ep7 counts in ep9 counter but Chip being a fake wouldn't know that :ROFLMAO: :ROFLMAO::ROFLMAO:
 
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Darkwen

Conversation Conqueror
Nov 10, 2020
7,980
14,098
763



This week, I started by finishing Lily's special render set, which marks a milestone in the episode development cycle as every render in the Rewards app has been created. These usually take me quite some time because they require a lot of effort.

I also coded and double-checked the already written code for the Rewards, ensuring I could leave this area behind and only place/hide the renders in the game as magazines and other rewards. It feels very good to be done with this part of the development, and I've enjoyed making both Maya's and Lily's special render sets a lot. I hope you will like them too.

After that, I continued posing static renders and will continue doing that for at least the rest of this month.

The animation queue has ~50 animation files in it, and all PCs are back to rendering animations after one of them has been used for rendering Art Day renders and Lily's special render set.

It's still tricky for me to show previews due to their spoiler nature, but now that I'm solely focusing on story art, I hope to have something to show you soon. I am currently working on some bigger story scenes, and I'm about to wrap up a 100+ render scene with the DIKs.

Patreon reward
This week's Art Day renders are of Isabella. If you missed the previous week's renders of Nicole, you can find them here.

The request was to make a Fallout-inspired render of Isabella. After some community polls, the theme became looting and remembering the days before the fallout. This is the end result.



I hope you enjoy it. Download the 4k and full HD versions from the attachments below.

More art day renders are to come next Friday.

Have a great weekend.

Dr PinkCake
You don't have permission to view the spoiler content. Log in or register now.
well at least the SR are done I guess that something
 
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