ChipLecsap

Devoted Member
Aug 4, 2019
8,079
29,420
876
It is impossible to look into this thread and find the latest devlog. I am not looking often here but what I do like to know is when there is an estimate for the next update. It is over a year ago that I was able to enjoy part 10.

I feel sorry for the Patreons, paying so much money every month. Not getting what they deserve. Any estimate on update 11?
it will be ready when it's ready. :p , may be february, maybe March.
 
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Darkwen the Josy lover

Active Member
Dec 14, 2024
779
1,151
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It is impossible to look into this thread and find the latest devlog. I am not looking often here but what I do like to know is when there is an estimate for the next update. It is over a year ago that I was able to enjoy part 10.

I feel sorry for the Patreons, paying so much money every month. Not getting what they deserve. Any estimate on update 11?




Happy New Year!

I hope you had a great end to 2024 and a good start to 2025.

This week, I started by parsing the document with the dialogue I discussed in the last update. It took quite some time but was well worth it.

It is always baffling how many spelling and grammatical errors slip through the cracks during development. I haven't parsed any dialogue from phone apps or mini-games yet, but that's fast work compared to what is done.

I continued to fix a list of 50+ to-dos, some bigger than others.

I wrote, implemented, and tested the "Previously on Being a DIK" section.

I completed the remaining SFX work and will only add more if I spot an area where I missed something while playing.

After that, I worked on the Bios app. For episode 11, I wrote 260+ bios entries, more than I thought there would be. Coding all of that took me roughly a day.

I continued to play the game, focusing on the game economy, and I worked to balance it for mini-game enabled/disabled playthroughs. This episode was a bit tricky to balance, but I think I was successful - beta testing will tell if any tweaking is needed.

I playtested Bella's branch, and it was good. It gave me a new set of to-dos to fix.

I have also played and focused on mini-games disabled runs and checking that the phone behaves as expected during the entire episode - it's a very niche playthrough that's faster to play than the ones focusing on the story.

I have just finished working on the ending screens for the episode. It involved artwork and coding while recapping the important events of the episode in a report template. I have to test these while playing all branches, but they should be complete.

So, the list of remaining tasks isn't very big right now.

  • Playtest the episode and fix any new issues
  • Add 1-2 more clucks
  • Analyze and add more art for the phone gallery
  • Analyze and add any more needed chats.
I'll focus on playtesting, fixing issues, and maybe even completing some remaining tasks in the upcoming week. There is still a lot of playtesting left on my end, and there are still animations left to render.

I usually have a Q&A early each year, but I figured it's best to postpone this until after Episode 11 has been released. That way, more topical questions can be asked and answered, and I can focus on polishing the episode now instead.

Have a nice weekend

Dr PinkCake
here you go, that was easy
 

Lagunavii

Engaged Member
Oct 11, 2023
2,334
2,478
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Mark my word , february 14 is on Friday and it's Valentine's day. Ep 11 will be released that day (y)
Well, there would be something ironic about the Halloween on being released at Xmas, for the Xmas one to be released on V day. It's like we are a holiday event behind. And before the previous update, I would have probably agreed, but the lack of render count bothers me. I don't think the 5 weeks is enough.
 
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La Dani

Forum Fanatic
Aug 26, 2020
4,046
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What surprises me about this game is that even when there are no a game after more than a year, people talk about it !!
 
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