FalconLover420

Engaged Member
Nov 23, 2020
2,377
2,602
DPC is not gonna have you cheat on Josy with her mom.

Fuckface feels bad about banging Jade and being friends with Sage, he's not gonna sleep with the mother of the girl he's dating. He's too much of a pussy.
He has no remorse getting it on with Bianca, so I would assume if Iris starts hitting on Fuckface, and the player is given a choice, people will absolutely try.

Idk, but I just chalk it up as DPC inconsistent writing.
 

Chillout1984

Forum Fanatic
Nov 15, 2020
5,367
3,480
not that this actually mean anything considering dpc writing abilities. But currently nothing from past experience aka in the past 12 episode even remotely indicates that.

Josy never mentioned her mother having any connection to the B&R benefactors, or high quality donors from that circle.
In fact if I remember right priory to her arrival in to the school, she was even planning to move out from this are, and move to her mother
You know, like if she is the famous fashion designer of the Royce family, or someone as important in these circle then may be her daughter should not have been a porblem to get in to the shcool right from the get go.

of course if dpc want it, suddenly he can retcon this and say, Josy eventually end up in this school because of her mother intervened , but then that is once again very very " qestionable " writing from DPC part. who claims he maped the whoel thign out, and not just make things up as he goes, while he sitting on the toilet evenry morning . .
:whistle:
and the later part seems to be more the case, since it is does feels like as times goes on over the past 6-7 year, that, he had an idea up untl MC finished hell week and put on the Dik Jacket, and after that it's like: " yeah, done, so now what ? "
I'm not saying she is "the" fashion designer of the Royce family, Jade or any other family at B&R, just that she might have designed one or more fashion pieces that people asked her to create for that event. She seems to be doing very well for herself, and usually there is only a very small amount of bigger fashion designers per city (as in 5-10 tops unless you're in one of the so-called "fashion capitals"). We also don't know how many people at B&R know she's Josy's mother, considering Josy goes by her father's last name.
 

ChipLecsap

Conversation Conqueror
Aug 4, 2019
7,839
28,472
then you go to fighting event. Im not really sure what your point is. Josy path you end up on a sofa with Iris off path you don't. I don't think any one saying off path leads to the same scene, just that there a chance a very small chance Iris could be at staff party which doesn't matter since Josy can't be there anyway
You both elevated her importance enough for a fictional show up on some random event that you may or may not can attend. But why and what is the point of it, both of you cant really back up a "theory or idea. "
:LOL:
 
  • Like
Reactions: MiltonPowers

ChipLecsap

Conversation Conqueror
Aug 4, 2019
7,839
28,472
He has no remorse getting it on with Bianca, so I would assume if Iris starts hitting on Fuckface, and the player is given a choice, people will absolutely try.

Idk, but I just chalk it up as DPC inconsistent writing.
folks believed the same thing about Jill mother too. fail to understand the differences in other scenarios vs the Sage's "mother" case
 

Darkwen

Conversation Conqueror
Nov 10, 2020
7,445
13,520
You both elevated her importance enough for a fictional show up on some random event that you may or may not can attend. But why and what is the point of it, both of you cant really back up a "theory or idea. "
:LOL:
She would count as a special guess if DPC wanted her there, somebody got to be there. Sure it far more likely you only see Iris when you go home with Josy but if all the MG's can be best friends all while liking the same guy and Magner can be the bad guy out of no where then a Mg mother can show up out of no where to
 
  • Like
Reactions: Chillout1984

jd8097619

Member
Aug 27, 2019
413
659
Is this progress report really just “I’ve worked on static renders all week…I will mostly work on static renders next week as well…development is progressing smoothly, and PCs are producing animations and static renders at a steady pace?” Is this what the progress reports have been like?
To be honest, I think at this point the best indication of progress are the frequent preview renders. And given they've been coming out one every 10 to 14 days it's clearly been progressing reasonably well.
 
  • Like
Reactions: Dr. Javi

ChipLecsap

Conversation Conqueror
Aug 4, 2019
7,839
28,472
She would count as a special guess if DPC wanted her there, somebody got to be there
Yeah, the teachers, and old students and benefactors. The preps, The Royces , and the Burgmeisters. the usual elite pricks ;) .

Josy was barely important for DPC in the past 12 episode, you think her mother will be any different :ROFLMAO:
 
  • Haha
Reactions: Chillout1984

El_Magnifico

Well-Known Member
Sep 26, 2023
1,787
8,837
I'm not saying she is "the" fashion designer of the Royce family, Jade or any other family at B&R, just that she might have designed one or more fashion pieces that people asked her to create for that event. She seems to be doing very well for herself, and usually there is only a very small amount of bigger fashion designers per city (as in 5-10 tops unless you're in one of the so-called "fashion capitals"). We also don't know how many people at B&R know she's Josy's mother, considering Josy goes by her father's last name.
Wow she already has more backstory than the ponytail midget :unsure:
 

Darkwen

Conversation Conqueror
Nov 10, 2020
7,445
13,520
Yeah, the teachers, and old students and benefactors. The preps, The Royces , and the Burgmeisters. the usual elite pricks ;) .

Josy was barely important for DPC in the past 12 episode, you think her mother will be any different :ROFLMAO:
Josy the OG LI she most important girl in the game :cool:
 

ChipLecsap

Conversation Conqueror
Aug 4, 2019
7,839
28,472
To be honest, I think at this point the best indication of progress are the frequent preview renders. And given they've been coming out one every 10 to 14 days it's clearly been progressing reasonably well.
the last cycle was 26 previews, plus some bonus from the "special reward " sections.
currently we are at preview number 12 .
 
  • Like
Reactions: Dr. Javi

Chillout1984

Forum Fanatic
Nov 15, 2020
5,367
3,480
was, before DPC snorted some Blue meth, and brain farted an idea that a barely mentioned smurf was such an important person for MC that he forget her existence for 8 episode.

:whistle:

https://f95zone.to/threads/being-a-dik-v0-11-1-drpinkcake.25332/post-16407931
I wonder how many of us wouldn't go on that date with Josy in episode 1 if DPC hadn't decided for it to become canon. My guess is the vast majority of us except for maybe the first time to see how it would go :KEK:
 

EEMNHMQI

Active Member
Mar 5, 2023
694
488
Sex can be used for comfort. She wasn't raped
I know, but that's just how I work. I can't fathom sex for comfort :HideThePain:





I've worked on static renders all week, powering through some canon and branched scenes. Among others, I've worked on Josy, Maya, DIKs, and the Pink Rose.

It's going well, and I will mostly work on static renders next week as well.

I updated one of my PC slaves to Windows 11 this week, but I had to revert it to Windows 10 after experiencing black screen-to-restart crashes when rendering with DAZ. I thought the issue was driver-related, but it persisted after multiple attempts to update everything conceivable. I decided to keep it on Windows 10 until I replace it altogether in the future. While doing this, I thought about a topic that affects me weekly, but I don't often discuss - time thieves.

I want to share some behind-the-scenes insights on how these time thieves impact development and how I work around them. The three time thieves I've dealt with recently are Windows 11 upgrades, DAZ alpha bugs, and render queue depletion.

Windows 11

The Windows 11 upgrades are necessary, but they often come with unexpected issues, such as the one I described above. Currently, I have three PC slaves still running Windows 10, two of which I plan to replace with new PCs soon. The rest of my PCs are rocking Windows 11 without issues.

While I couldn't create a game without PCs, PC maintenance can steal quite a bit of time when everything isn't going smoothly. The systems must be nearly identical in all aspects that affect DAZ for slave rendering to function properly.

DAZ alpha bugs

The DAZ alpha build is being updated almost weekly now, and since there are plenty of quirks and bugs with it, I'm very keen on updating it regularly on my end to see if bugs are fixed.

This week, I upgraded to the latest version, and a new bug was introduced that caused several assets not to load at all and even crashed DAZ altogether. Those bugs steal time, but the biggest DAZ alpha bug at the moment - the time thief - is something I call the "DAZ alpha undo bug".

There's a tool in DAZ called the Translate tool, which you use to move objects around in the viewport, such as characters, items, and so on.

View attachment 5197428

For reasons I haven't quite figured out yet, DAZ can decide to undo many of the steps you've made in your current work if you use the translate tool in a certain way. And not only that, DAZ can also continue to move things around that you didn't move at all, causing the entire scene to be wasted. And to make matters worse, you can't redo anything that DAZ undid, so you lose your work the moment the bug kicks in. I have to restart DAZ whenever it happens. It's a really annoying bug that improved somewhat with the previous update, but it didn't disappear altogether. To combat it, I save my work frequently before using the translation tool - it has become a reflex. That way, I can restart the software and continue fast if the bug happens. DAZ has become faster when loading files, so not a lot of time is wasted, but I wish the bug would be fixed soon.

Render queue depletion

When I speak of a render queue, I mean a folder of .duf files (one .duf file is equivalent to an image or animation file before it is rendered) that are specified in DAZ so that they should be rendered.

View attachment 5197429

As PC slaves complete their current queue, I add more .duf files to them and specify them in DAZ. I try my best to spread the work out evenly among my systems, and always have a pool of files waiting for PCs that finish their work.

When a PC finishes its render queue, I supply it with new files. Every second between the PC completing its queue and me adding more files to it is wasted time. I try to plan around this by calculating when the PCs complete their work, but it happens that a PC is done in the middle of the night or at a time when I'm busy working. I wish there were a way to add files to the render queue while the PCs are rendering, but at the moment it's not possible, and I will have to live with this time thief during development.

We're talking about 1-8 hours of wasted time per PC when this happens, depending on how fast I can spot it happening. One way I combat this is by having large render queues per PC. Let's say a queue on one PC takes 1-2 months to complete rendering; then 1-8 hours of wasted time is small in comparison.

Time thieves aren't anything new to me; they have occurred throughout my years as a developer in various ways, and they are a pesky part of development. What's important is to find ways forward and to minimize the time they steal.

I hope none of this made you worry in any way; it wasn't my intention. Development is progressing smoothly, and PCs are producing animations and static renders at a steady pace.

Have a nice weekend

Dr PinkCake
God Microsoft has gone to the shit... Like, after Windows 98, there was one fantastic OS, and then one dogshit one. One fantastic, one dogshit. XP was the bomb, Vista was cancer, 7 was a godsend and 8 was actually a thing that existed in the world... 10 is bloatware and 11 is free bloatware.

Is this what the progress reports have been like?
Well yeah... He obviously won't talk about "time thieves" in every other status update, but I guess that it's better to get weekly updates with "static renders, etc., are on the queue" than months of radio silence (or even promising reports at such and such date at such and such hour, and then bullshit everybody saying "Oh, I going home at the moment" and releasing it seven hours later, telling us he deleted some 20 (twenty) completed renders. And that actually is the norm).

I wonder how many of us wouldn't go on that date with Josy in episode 1 if DPC hadn't decided for it to become canon. My guess is the vast majority of us except for maybe the first time to see how it would go :KEK:
Well it was a very short, shrimp-sized one anyway. The date was alright :KEK:
 

ChipLecsap

Conversation Conqueror
Aug 4, 2019
7,839
28,472
I wonder how many of us wouldn't go on that date with Josy in episode 1 if DPC hadn't decided for it to become canon. My guess is the vast majority of us except for maybe the first time to see how it would go :KEK:
You do know that around that time before the episode come out, Josy was the most popular right ? It was literally the whole " I have a boyfriend " that was such controversial topic for some of the folks , becasue up front she said she is in a relatinship , and that was the deal break for the same betas who had zero problem with Sage being in a realtinship and cheating. :whistle:

hypocriticism and double standard is the name of the game for the almighty meme edgelord, f95 badik users. :whistle:
with all do respect for the very few, adult individual who are the exceptions. (y).
 
  • Like
Reactions: treechild1

Better Cock Spock

Half Vulcan, Half Simp
Donor
Jul 29, 2017
12,090
32,713
Has anyone ever tried giving MC a name of one of the characters of the game? If so, what were the reactions? Or it it simply ignored and don't have special interaction?
Here's all the unique name interactions:
There's Fuckface, of course, when you first name yourself.
There's Patrick, when you first meet Patrick.
There's Oscar, when making out with Tara on Halloween.
There's Lucky, when taking a bath with Jill.
There's Jody, when telling Neil about the throuple.

Then there's the last names you give Sage that also get a reaction.
Burke, Morgan, Morgan Burke, Burke Morgan, Roberts, Taylor, Bailey, Royce, and Burgmeister are all off-limits, seeing how they're the last names of the Main Girls (and Burgmeister is just so unlikely :sneaky: ).
Then there’s the last names of famous Neils: Armstrong, Young, Diamond, and Peart. There's also Steele, I guess because it rhymes? Apparently there is a Neil Steele Band, but doesn't seem too famous.

There's also Neil, as in your dad's name is Neil Neil :HideThePain: And last but not least, there's your MC's name, which would make you MC MC :LOL:

I totally forgot, there's another unique reaction if your last name is Anderson—you share the surname of whoever cheated on the midterms. If you also cheated , Philip will call you "the other Anderson", and wonder if you're related.
It's still very much possible that Iris will attend the faculty event, so that we can see her on any route. I won't be surprised however that on non-Josy routes, we will get the same situation as we currently have with Bianca: We can't do more with her than just talk.
It's the special guest part where I think she belongs to. With similar events in the real world, they usually mean the greatest investors in the college, (local) celebrities (if they give it the time of day) and often even clothing designers if important people at the event wear specially designed clothing. I've got a feeling that at least one of the guests at the event (probably Jill or Jade) will dress clothing designed by Iris or her company and thus she will be invited (if she already wasn't invited because of her status).
All your theories for who will attend the faculty event hinge on the "special guests" that Philip mentions, which more than likely mean the same kind of guests at the prep party. I really doubt a fashion designer who probably isn't an alumnus would go.




I've worked on static renders all week, powering through some canon and branched scenes. Among others, I've worked on Josy, Maya, DIKs, and the Pink Rose.

It's going well, and I will mostly work on static renders next week as well.

I updated one of my PC slaves to Windows 11 this week, but I had to revert it to Windows 10 after experiencing black screen-to-restart crashes when rendering with DAZ. I thought the issue was driver-related, but it persisted after multiple attempts to update everything conceivable. I decided to keep it on Windows 10 until I replace it altogether in the future. While doing this, I thought about a topic that affects me weekly, but I don't often discuss - time thieves.

I want to share some behind-the-scenes insights on how these time thieves impact development and how I work around them. The three time thieves I've dealt with recently are Windows 11 upgrades, DAZ alpha bugs, and render queue depletion.

Windows 11

The Windows 11 upgrades are necessary, but they often come with unexpected issues, such as the one I described above. Currently, I have three PC slaves still running Windows 10, two of which I plan to replace with new PCs soon. The rest of my PCs are rocking Windows 11 without issues.

While I couldn't create a game without PCs, PC maintenance can steal quite a bit of time when everything isn't going smoothly. The systems must be nearly identical in all aspects that affect DAZ for slave rendering to function properly.

DAZ alpha bugs

The DAZ alpha build is being updated almost weekly now, and since there are plenty of quirks and bugs with it, I'm very keen on updating it regularly on my end to see if bugs are fixed.

This week, I upgraded to the latest version, and a new bug was introduced that caused several assets not to load at all and even crashed DAZ altogether. Those bugs steal time, but the biggest DAZ alpha bug at the moment - the time thief - is something I call the "DAZ alpha undo bug".

There's a tool in DAZ called the Translate tool, which you use to move objects around in the viewport, such as characters, items, and so on.

View attachment 5197428

For reasons I haven't quite figured out yet, DAZ can decide to undo many of the steps you've made in your current work if you use the translate tool in a certain way. And not only that, DAZ can also continue to move things around that you didn't move at all, causing the entire scene to be wasted. And to make matters worse, you can't redo anything that DAZ undid, so you lose your work the moment the bug kicks in. I have to restart DAZ whenever it happens. It's a really annoying bug that improved somewhat with the previous update, but it didn't disappear altogether. To combat it, I save my work frequently before using the translation tool - it has become a reflex. That way, I can restart the software and continue fast if the bug happens. DAZ has become faster when loading files, so not a lot of time is wasted, but I wish the bug would be fixed soon.

Render queue depletion

When I speak of a render queue, I mean a folder of .duf files (one .duf file is equivalent to an image or animation file before it is rendered) that are specified in DAZ so that they should be rendered.

View attachment 5197429

As PC slaves complete their current queue, I add more .duf files to them and specify them in DAZ. I try my best to spread the work out evenly among my systems, and always have a pool of files waiting for PCs that finish their work.

When a PC finishes its render queue, I supply it with new files. Every second between the PC completing its queue and me adding more files to it is wasted time. I try to plan around this by calculating when the PCs complete their work, but it happens that a PC is done in the middle of the night or at a time when I'm busy working. I wish there were a way to add files to the render queue while the PCs are rendering, but at the moment it's not possible, and I will have to live with this time thief during development.

We're talking about 1-8 hours of wasted time per PC when this happens, depending on how fast I can spot it happening. One way I combat this is by having large render queues per PC. Let's say a queue on one PC takes 1-2 months to complete rendering; then 1-8 hours of wasted time is small in comparison.

Time thieves aren't anything new to me; they have occurred throughout my years as a developer in various ways, and they are a pesky part of development. What's important is to find ways forward and to minimize the time they steal.

I hope none of this made you worry in any way; it wasn't my intention. Development is progressing smoothly, and PCs are producing animations and static renders at a steady pace.

Have a nice weekend

Dr PinkCake
He forgot to mention another time thief: dicking around on Discord, making stupid shit like all those gag renders :cautious:
 
  • Heart
Reactions: Lord Bradley

d2dacameron

Well-Known Member
Feb 26, 2020
1,398
1,547
There was a certain conversation that made me remove one of my questions so I'm a little behind :ROFLMAO:

I'm sure it'll be okay though ;)
 
4.70 star(s) 1,715 Votes