- Jun 16, 2017
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The problem I see with the game design is that his story starts at A and has to go all the way to Z. However to get there he needs certain things to happen. So even though we come to crossroad B and C. He needs us to go to C in order to reach D, following? So lets say we choose C, right? All good no changes needed. However if we choose B, as we start to go down that road his "force" takes place and something blocks the road so we have to backtrack and take C anyway or it bypasses C but ends up at D anyway. The scenery may fluctuate a little but no matter what, in order for his story to work, we have to go along his route. That is not "poor game design" it is plain and simple a linear story that has the illusion of choice and content put in or blocked depending on our little choices but no matter what it's just window dressing. Unfortunately that is what is breaking this game. The fact that however we "design" our character and his personality we are forced to do things that run contradictory to who the MC is as a person based upon our choices and that is why I say this is bad writing.